260 people found this review helpful 5 people found this review funny
69.7 hrs on record
Posted: June 14
**Please don't hesitate to leave a reply here with any questions or otherwise you might have. If you disagree, feel free to leave a comment as well. I have tried my best to remain as objective as possible.**
Where to start... I have played RIFT since 2013, and I have logged thousands of hours on this game (I only used the Steam client to launch it a few times, hence my low hours played here). I went from playing alone to being a part of one of several hardcore progression raiding guilds, spending hours in-game, grinding, having fun and downing next to impossible raid bosses with my friends and guild members. I created and maintained an entire website for raid guides and more for this game, which is still up today at riftraids.com, even though it's of no matter now. I used to play with the devs, testing new raid mechanics as well as other new features they wanted to implement. I loved this game. Then, Starfall Prophecy (Prophecy of Ahnket) happened. This expansion cost $60 or $40 to pre-order. What was left of the raid scene was ecstatic for its release, as it was going to give us a new raid, a new raid tool, and more. Then... It released. I don't want to type too much, so I'll just give a list of why this expansion does nearly everything it can to kill its playerbase.
Fragments - In this expansion, they did away with gear having secondary stats on them (attack power, spell power, etc.), and replaced them with a slot on each piece of gear that needed to be filled. I.e. You get a gear drop, and you don't have a secondary stat. You need to find a fragment with that stat to fill the slot. Here's the issue: You can buy fragments. You can buy boxes with fragments in them. This is a money grab any way you look at it. This system wasn't necessary, and we didn't ask for it. Each fragment has several 'levels' that have to be upgraded. This costs a MASSIVE amount of in-game currency, which can be indirectly bought by buying REX (which grants in-game buy only currency) and selling them to other players for platinum (This has been a thing for a while, but platinum, the in-game currency, had never been viable for purchasing or upgrading gear... until now). This is pay-to-win by any definition if your definition includes selling gear. I'm not one to scream pay-to-win all that often, but I think by most people's definition, this is, especially since fragments can drop that are not even for the class you play. They are lazily bundled into one massive loot table.
Class (IM)balance - The class balance in PvP and even PvE 'content' (Which is lacking, and I'll touch on later), is disgusting. In PvP, there are still broken abilities that can one shot other players, and abilities that can make players invincible. The management has explicitly stated that 'they don't focus on PvP', which begs the question: 'why have it at all if you aren't going to make it better?'. Rift's selling point was always the soul system, which allows every class (Mage, cleric, etc.) to play every role (healing, tanking, etc.). However, in PvE, the balance is so awful, that the vast amounts of the souls you can use are utterly useless compared to others. The class developer will not take constructive criticism nor acknowledge these problems, instead saying 'he knows best', and proceeding to ignore any and all player feedback (read the forums and it will prove this point, thread after thread of feedback completely ignored).
Content(?) - Before the release of Starfall Prophecy (Prophecy of Ahnket), we were promised a new raid. This sounds lacking, but Rift's development team is so small already, it's all we could hope for. Before the release of the expansion, they got rid of their raid developer. They continued to promise the new raid even after the release of the expansion, and they finally announce it for March in the 4.1 update (Prophecy of Ahnket is 4.0)... except we didn't get a raid. We received a 10 man entry level expert that could be cleared over and over again using 'individual reward charges' to randomly receive gear. (These charges can be bought in the store...). PvP was completely ignored (There is no dedicated PvP developer). They then promised a new raid... Which is a rehash (copy) of a previous raid from the original RIFT release, along with releasing a new 'expert dungeon'... again, a rehash from the previous nightmare tide expansion.
Communication With players - An example: Several days ago, a forum post was created regarding the loot crates that you buy on the store (which give you completely useless items unless you get the one thing in the box you have a 0.5% chance of winning; seriously, the real chance is approximately that). The community manager posted, saying they never received any feedback from players regarding how to make the boxes better. Players responded, linking several long and well thought-out posts about how to improve the boxes and make them worth the $5 they cost. The community manager responds, saying that "linking posts sarcastically is not helping anyone", completely ignoring the linked posts and the copy/paste feedback. The test server feedback threads are completely ignored by class and content devs, suggestions are ignored unless they were already being implemented, in which a producer or the CM will respond with "We will do this", pretending that the feedback was actually considered, even though it was being implemented already.
What to pay for? - I had an entire section here outlining how I felt that Starfall Prophecy was unfairly and indirectly charging money for gear, even though it wasn't directly for sale. Now, it seems that has changed. As of December, Trion is officially selling boxes of the current tier currency for real money/credits only, disregarding any argument that was left defending Rift from being pay-to-win. You can now buy the best-in-slot gear for real world money with no setbacks.
Is there ANYTHING good you have to say? - For the prophecy of Anket? No. However, Rift's lifeline, the player housing system, is still shining brightly. This is the only developer who I have seen interacting on the forums with the players. New dimension assets are being released frequently. Tacitus, thank you for setting an example for your fellow co-workers. If only they'd follow your footsteps.
Anything else? - Poor optimization (More than 10 players in one area can cause very low frame rates for no apparent reason, ranging from 10-20 FPS at best, and it's not a system issue, it's on their end), server crashes (the servers crash on a fairly regular basis, especially after an update), Bugs galore (broken bosses in raids and dungeons, broken abilities, exploitable bugs that will get you banned for simply mentioning them (This has happened before; a group of players were banned in-game for reporting an exploit)), lack of content in most areas (questing and player housing/dimensions are all that's left in terms of content), and more, too much to type. This is not the game it appears to be.
Rift is not the game is used to be. If you want fun and engaging/challenging PvP or PvE content, this is not the game for you. The Community manager has openly stated several times if you want this type of gameplay, 'Rift is not for you', calling people who have left feedback or suggestions on the forums 'sarcastic' (This is fact, not me being angry). It's sad to see what has happened to this game I used to care so much for, but times change. If you have any questions or feedback for this review, PLEASE don't hesitate to leave a comment, and I'll happily answer objectively as I can. If you disagree, by all means, tell me, and maybe you can change my mind. I am not 'salty', and I do not hold a grudge against the company, but I do think that people need to read these types of reviews before deciding to sink time or money into games like this and others. I will update my review if they do make any positive changes.
99 people found this review helpful 4 people found this review funny
4,390.6 hrs on record
Posted: May 25
Ah, my RIFT days... For years I played with the best possible group of people, the best kind of raiding, greatest raids, epic teamwork, tons of fun and everything seemed perfect. Literally the best time I've had in games. I gained friends from all over the world. Then the second expansion happened and raiding became a pain because of all the bugs and performance issues, open world content became boring and stale. I held on, hoping that things would improve. And then the third expansion came, for the first time actual content required a buy-in while all the raiding simply whimpered and died. Is there raiding in RIFT any more? I don't know. Trion killed the community, so I have nobody to ask. It feels like getting stabbed in the back by an old friend. Still I scour Steam hoping to find an MMO with raids as good as RIFT. Will I return to RIFT?
219 people found this review helpful 5 people found this review funny
1.5 hrs on record
Posted: March 5
Used to be my absolute baby of the MMO world long before it came to Steam, to the point of where I was one of the subscribers who willingly continued to pay a monthly subscription for over two years. I only quit constant play because of real life♥♥♥♥♥♥and becoming a parent. Their ORIGINAL model, when going from subs to free, was a legitimate pay2be lazy/have pretty stuff, plus DLC/extra roles.
Now? Now it's nothing but pay2win trash that has broken my heart. Even after you drop over 200$ on DLC content/"essentials" (without it now, you are so hindered, it's not even funny), you will have to pay over 100$ MORE just to fully unlock the game. This is not even touching the pay2win part! Investing your money is a waste of time, unless you want to pay out the nose to the tune of over 600$ (and this is lowballing) just to be competetive and capable of raiding.
Goodbye, RIFT. I shall never redownload you again.
91 people found this review helpful 1 person found this review funny
1,790.9 hrs on record
Posted: August 18
(SFMBE) I cannot recommend RIFT to anyone at the moment. (TLDR)
Before writing my review, I would like to say that I have a true love for this game. I did spend a lot of hours into it, you can add 600 more because I played without the steam client first.
So, why don't I recommend it? -> If you're a RAID lover, you will have a couple of problems. Class balance is inexcusable and raids are pathetically easy as of now. -> If you're a PVP lover, you will get recked by the guy who plays FOTM. Even then, the dev called Brasse already said, in-game, to the players to play ArcheAge if they want to PvP. How crazy is that? The game started as a PvP game! -> If you're a ROLEPLAYER, the roleplaying community doesn't exist anymore. -> Their new system: PAY TO GAMBLE. If I want to do a dungeon more then once in a day, I have to pay to have a CHANCE of getting loot. What the heck? Their other system, "Planar Fragments", is also a pay to gamble system, but not with loot, with STATS.
Trion is also censoring people on the forums, calling those people "trolls", because they can't handle proper feedback.
Don't give this game a chance at the moment. If your really want to play it, well play it casually. This isn't a game for people who like tryharding MMOs.
RIFT COSTS MORE AND DELIVERS LESS THAN EVER BEFORE
I loved Rift dearly for many years, but the publisher has killed it. It was a wonderful game, and still is, but I can't recommend it. Spending money on RIFT now is a bad investment. Even if 4.1 hits the mark it is already too late and has been for some time. From heavy-handed community management to stealthy and steady removal of content and features, to say nothing of the pitifully non-functional state of the expansion content, this game is circling the drain and everyone knows it. I don't recommend this game for a new player as it simply has no future and at this point I don't think that can be changed. After playing daily for three years and thousands of hours, it's time to call it quits. Starfall Prophecy is so awful I started making excuses not to log in, and after a few months of that I didn't even feel a pang of regret when I uninstalled what Trion has the nerve to call an 'expansion.'
The old content of the original game is still worth playing if you love varied zones, crafting, collecting pets and costumes, and adventuring solo - you can still do all of it for free. The player housing feature, called Dimensions, is actually the only part of the current game that is both functional and satisfying. But if you are looking for challenging group content from a trustworthy publisher with a long and healthy future ahead of it, look elsewhere. RIFT has become a single player game and frankly there are better single player games out there.
Disclamer: even though it says i spent 331 hours on the game, most of my game time was spent outside of Steam. My real game time spans over thousands of hours.
I have been playing Rift on and off since the headstart of the original game in 2011. Back then it was my #2 most favorite game (only beaten by WoW because i was addicted to that game) and even though it no longer holds that place, i still really enjoy what the game brings to the table. It is one of the only MMOs still around that allows the player to build their own playstyle by combining skills and talents into a unique class. It's something i always admired about Rift.
Unfortunately, it has fallen from its pedestal years ago and Trion hasn't done anything noteworthy to try and put it back in its place. The trouble started when they released their second expansion, Nightmare Tide. It changed a lot of things for the worst. The story was very dull, crafting became incredibly expensive, there was barely any questing content and expert dungeons were so easy that you could complete them without knowing the tactics. However, the thing that probably impacted the game most was the pure focus on Instant Adventures. They were changed in such a way that they gave a lot more experience and currency than normal questing, which lead to a lot of people leveling up doing nothing but these adventures. This didn't just cause players to get bored very quickly (since they never actually bothered to play the real game) but the new players were dropped off as max level without having any knowledge about their class. All of these reasons and more caused the big majority of the playerbase, including all of the raiding guilds, to leave the game in search for greener pastures.
Nowadays the game is pretty much deserted. There are no official numbers, but other players are reporting in a playerbase between 6000 to 8000 players. The game automatically merges the players of different servers together in certain areas and made the chat channels cross server, which makes the game look more busy than it really is. It is very easy to play an entire afternoon and only find one other player of your home server walking around. Capital cities are completely empty outside of the seasonal events. The low level pvp queue died long ago. The dungeon queue is dead. The auction house is barely used anymore. There are barely any good guild around anymore. And the list goes on and on.
The new expansion didn't do much to try and make the game better. The crafting is cheaper now, but in its stead there is the questing problem. There aren't enough quests to go around to reach max level unless you use exp boosts (which need to be bought with real money) or become a subscriber (subs gain a passive 40% exp boost from all sources). Another problem is the endgame. Right now there are only 2 dungeons (there is a third one, but it can't be classified as a dungeon) and a raid is to be released Soon™, but it has been lowkey confirmed to be a really casual 10 man raid because there will also be a Looking For Raid tool. The reason behind this is probably the lack of dedicated raiders and the very small playerbase still playing.
My conclusion? If i am honest, i would love nothing more than to see more people play this game. I really like this game despite its many flaws and i secretly hope that the game will make a comeback one day. However, if i put my bias for the game aside, i'd have to say that it isn't worth playing if you are a new player. The game's golden age has passed ages ago and currently the game is nothing more than a dying horse that is kept on life support. It also doesn't help a lot that there probably won't be a big influx of players any time soon, since the forums are one big wall of negativity and most of the players in the global chats are nothing but doomsayers who like to whine about the flaws of the game. And that's why i can't recommend this game to newer players, as much as it may hurt my soul to do so.
1,235 people found this review helpful 375 people found this review funny
10,225.8 hrs on record
Posted: November 17, 2015
What have I done with my life?
Once upon a time, Rift was a wonderful game, a great 'classic' MMO that had meaningful content, good raids and dungeons and was really worth investing the time into. Then Trion Worlds started bleeding money on failed project after failed project and Rifts Dev team got axed down hard. To try and compensate things went F2P and things were fine at first. Hey we get nifty new costumes and I don't need to pay a sub fee anymore (I still did, even if the original patron perks were pretty bad by recent standards.)
The shift was subtle at first, gear became purchasable, either directly or in directly through lotto style loot crates that you can buy for special mounts and get decent gear on the side (A great deal till you realize the currency you get for the mounts is character bound, and the gear you get from the chest is based on your characters class. Meaning that before you'll ever have the currency saved to get that special super shiney mount, you'll have wasted more cash then you will want to think about on what is basically worthless chests and gears as opening them on a different character who could use the gear, means your currency is split. Well played Trion.) Tangent aside. What this gear purchasing did was create a stigma in the "PuG" raiding community, as you had to have the achievements to even be able to join the raids, and if you didn't have a guild that did them? You were SoL.
Things like that continued to spiral out of control, when you realized how long it would take to grind out the dungeon and raid tokens to get gear, but feel free to buy Patron status and token boosters to cut down on that time by several hundred percent. Turning what used to be a fairly smooth and natural gear progression into something akin to an Asian MMO's level of grinding. Oh and because of course it is, the pvp is entirely based around who out gears who.
Throw in the usual batch of awful awful people that come with the F2P crowd, and it's hard to even argue if just playing it for the social aspect is worth it. From an Role Play standpoint it does a few things right and many things wrong. The lore is built out of wet tissue paper, and few people even follow that, open world role play is almost impossible to find and when you do? You're going to wish you hadn't. One of the good and bad things it has, are Dimensions, or just player housing. Easily costumizable zones and area's you can do a great deal of things with. Probably the most positive thing about this game these days, minus the obvious cash shop tie in's to building materials. Of course, player housing is always a double edged sword for role play as it becomes cliquish and impossible for new people to really get involved.
In the end the final nail in the coffin that made me write this review, was when they released the new single zone, not an expansion pack, not a new continent. But one area. They wanted to charge one hundred dollars, for the new class that came with it, as well as some relatively worthless in game items. This harkens back to the Ember isle map they added years ago, it was free, it was an amazing area and I still consider it their best zone. And while you can still reach this new zone for free, and the new class can be picked up for the low low cost of about 30 bucks (Without the cyber swag). I can only stop to realize, Rift really isn't the same. And it's just not worth the time anymore.
Oh and there's easily another 1-2k hours missing from that playtime. So there goes that entire year of my life! Shoulda put that time into something I could have gone professional instead. Like Solitaire.
680 people found this review helpful 30 people found this review funny
101.8 hrs on record
Posted: October 8, 2014
RIFT is the perfect World of Warcraft clone. It has everything WoW has: Same interface, mechanics, professions, auction house, instances, raids, BGs, item naming, controls, addons on Curse, talents, etc,
It also has the additions that WoW has always needed: - Random Zone Events (constant, running all the time) - Rifts (which appear randomly and massively accros the map) - 1 and 2 players dungeons (Chronicles) - Built-in mechanics that in WoW you need addons (sell grey items, quest guides, etc) - Instant Adventures, which randomly matches you with a bunch of players and then you keep doing infinitely chosen grinding quests in a zone, giving massive EXP and rewards (the best way to level).
But mostly important it has AN AWESOME CHARACTER CLASS AND ROLE CUSTOMIZATION. It's something like "make your own class and roles": - Caster DPS-Tank-Healer - Pure caster DPS - Caster and Melee DPS - Caster with Pet DPS and Healer (or just DPS) - Melee Tank with Healing habilities And a LOT MOOOOOOORE.
Regarding the Free to Play aspect of it: you can completely play the game without ever spending a penny, but a few restrictions: - You can't sell on the Auction House - Limited bags (very annoying) - You will have to grind a lot in order to buy mounts
But I was so hooked the first day that I bought the Classic Collector's Pack, unlocking a lot of extras, plus giving 1 month of Patron, which means 40% additional exp = faster leveling. Also, I WANTED to pay, because I was willing to help Trion. This game DESERVES money. It's polished, addicting and well crafted.
If you want to play WoW but aren't willing for a comeback, RIFT is your game!
87 people found this review helpful 1 person found this review funny
1,166.0 hrs on record
Posted: February 25
I don't understand Trion...
This game was, IS, a very good game. It has tons of content, lots of class build variety, an INCREDIBLE (and I mean near perfect) cosmetic system, great zone/monster/equipment design... It has a lot going for it. Yet, its publisher seems to get a kick out of making it a tedious grind fest. A chore. The classic "You can buy this item for 100k of this currency (and you only get maybe 50 of said currency from a dungeon) OR you could just buy it for $15 bucks and skip the weeks of grind". They are CONSTANTLY removing or gimping free content and hiding it behind their patron subscription system (or purchasing of credits). Of course a company has to make money. That's what all companies are about, but do it by releasing expansions that aren't complete broken garbage for months after release, or by adding more flashy cosmetic content. More races. More classes (that aren't trashy push one button to win classes). Do it by adding QUALITY stuff, not by taking away already free content and hiding it behind paywalls.
It's such a complete damn shame to have to downvote this game. It really is great at its core. But it just isn't fun for new/f2p players. Honestly I don't feel it's fun for veterans anymore either. Not when there are other great MMOs out there that don't take every opportunity to screw over their playerbase.
On a side note. I can't stand making ranty, negative reviews. This game doesn't deserve it, but Trion absolutely does.
362 people found this review helpful 32 people found this review funny
2,771.5 hrs on record
Posted: December 31, 2014
As I have played this game for 2,700 hours I thought I might as well leave my opinion on it. I'll keep it short and simple.
+ One of the best PvE experiences I've ever had in any game. The world and the raids are extremely dynamic with fun and well-designed boss encounters. + Great community. + There's always something to do. + A neat wardrobe system allowing you to change the looks of your gear if you're not satisfied with how it looks or the pieces don't match. Purely cosmetic feature. This has been taken even further after Nightmare Tide, as you can now directly "transmog" any gearpiece including weapons directly from your wardrobe tab. + Many different options when creating your spec due to the soul tree feature. + Seasonal events in which you unlock items such as mounts, clothing/gear, companions and more. + F2P. You CAN buy gear with Gems which cost real money, but in order to do so, you must spend a helluva lot of money. It doesn't really have a negative effect on the game. If you're overall bad at the game/your role, gear won't help you. Guilds don't accept people without experience. The game is just as playable F2P as if you paid for stuff. + Free server transfer every 7 days.
- Horrible PvP. It's quite unbalanced and gets repetitive pretty fast. - Bad customer support. Can barely assist you due to all their policies. - Spending a lot of time on farming items such as gear pieces and planar essences is necessary in order to succesfully raid. I do however believe this applies to most MMOs. - Too few gear models. Often you'll see the same model used for several different gear pieces with other stats. Just letting you know if you're into cosmetics and looking cool. - The amount of players seems to be decreasing.
So why quit a game you've spent almost 3,000 hours in?
It's difficult to give just one reason or explanation. Basically, the fact I had played it for that long might've burnt me out. Other than that, my guild in which we had an awesome community disbanded, and the friends I used to play RIFT with had switched over to other games. Furthermore, I suppose I also just wanted to play other games. I have plenty on Steam and I'm not the type of guy who sticks with just one game forever. I like variation.