Publicada: 25 de janeiro
I prefer as much randomness and automation as possible, and I like to avoid too much micromanagement. Early on, the governors do a great job of growing your empire quickly, but later, you have to cut them loose once you've done all the expanding possible. They would rather build military units endlessly while building as few structures as possible. You definitely wouldn't want them in charge of wartime production.
Thankfully, there are no videos of the advisors like there was in Civ II.
It's unfortunate that you can be leading the world in the most important categories and still be considered a substandard leader if you haven't killed close to everyone or built a spacecraft.
I'm also grateful that wholly unrealistic liberterian and anarchist utopian worlds were unavailable as options. As a former economist, I can confidently say that economics was built on a solid foundation of lies and complete delusions. There's few things more disgusting than a free market/free trade hack who loves watching the rich get richer and the poor get poorer.