Yayınlanma: 25 Nisan
For a simple puzzle experience, this game has a stunning yet simplistic visual and aesthetic design. Almost every object in the game is a cube of some kind, yet the game still presents itself with a lot of character. There is a retro, slightly glitchy, almost VHS vibe here. Collecting bonus cubes, for example, makes the screen fizz out, desyncing the RGB channels for a split second. The menus, backgrounds, text, sounds and music all follow that aesthetic, and fit together delightfully.
As above, the music and sounds fit perfectly with the aesthetic of the game. On top of that the music is also just, really damn good. There's a fair amount of variety too, more than I originally expected. Tasty grooves, moody analogue synth drones, retro drum hits, bleeps and bloops, all fitting well with the pace of each level. The sound effects fall in line with the same sound palette as the music; clompy tapping sounds as you move, clicks as you enable switches and interact with the environment and cheerful electronic bloops as you absorb collectables.
The whole soundtrack is available here for free or to pay what you want for. [ninomojo.bandcamp.com]
The controls are quite unusual at first, due to the isometric nature of the game and the fact that your cube actually has a realistic, weighty feeling to the way it moves. When you first start playing sometimes you think you'll tip over onto the next square only to fall backwards to your death. You get used to the controls pretty quickly, and once you do the game feels great. Moving around feels logical and satisfying, and the great sound effects as you click-clomp your way through the grid-based levels adds a lot to the game-feel.
Near perfect. It starts off very easy, allowing you to get used to the controls and mechanics. Every level teaches you a new mechanic or introduces new ways to use elements you’re already familiar with. The first half of the game is very relaxing, but never boring. It does eventually ramp up and present a decent challenge, with the extended and bonus levels especially. Towards the end the game drops the pretense of introducing a new idea with each level, and instead becomes all about the challenge. There are a few levels that took me even multiple days to complete with all the collectables. My only wish is that there was a level editor for community-made maps, as this game seems perfect for it.
Why It Might Not Be for You
There are a lot of movement based puzzles, which challenge both your reflexes and problem solving skills. Some people will not like this, but for me the balance between movement and problem solving is ideal. Frequent checkpoints allow for the level design to surprise you and be somewhat cheeky (and funny). I don't find this annoying but I imagine some people might think it to be unfair.
A well designed movement-focused puzzle game with a nice aesthetic and good music. Recommended for anyone who enjoys puzzle games. A great game to just sit down for 10 minutes and beat a few levels, but it also lends itself quite well to long play sessions.