張貼於：06 月 26 日
I love puzzle games, but this one's not for everyone.
After the greatly enjoyable easy and medium levels, you're graced with the irritating hard mode difficulty. I felt that solving a lot of the problems didn't involve skill but continuous trial and error. It ended up overstaying its visit and without tools like slowing down, pausing, or many ways to see what went wrong. In the end, it means you're shuffling tiles, clicking the go button, and then trying agian.
But that's not where my big complaint is. It has a "Beat the level for me" button. If you're stuck, press the hint button. Go on, there's no repurcussion. In fact, click it as many times as you want. It'll solve the level for you with enough clicks. This might sound like a good thing, but it makes solving a puzzle so unsatisfying. You work for an answer that you can get the same results from just letting the game tell you were to put it all. And (outside of achievements) There's 0 drawbacks. In a game that gives you few tools to diagnose your problem, it puts a bandaid on a bullet wound by solving the problem for you.
My last complaint is that it's just so heartless. Until you get to the glados levels (which are the best part of the game that remove the F***it button and add some flavor to the game) You're playing a game about cubes. Emotionless, boring, cop-out cubes. Minimalistic? Yes. But like modern art, if I have no reason to be interested in these cubes, they're just cubes. I'm just solving puzzles and not engaged with anything put on the screen. It's a very subjective opinion, though. If you're here for puzzles more than engagement, you'll probably like it.
All in all, it's a great game that spikes in difficulty a little too quick and with a few too many tools to help you figure out problems. If you enjoy games that require 1 answer, don't mind cubes, you'll probably enjoy this game. Otherwise you may want to look elsewhere.