Posted: July 8, 2014
What to say about Faerie Solitaire? I saw a bunch of my Steam friends playing this and went ahead an bought it a while back, but didnt really crack into it until recently. It was a very pleasant surprise. It's solitaire with a few twists and a little story about a kid who finds faeries in captivity and frees them while seeking out the reason all of this is happening. Nothing too deep about the story, but it does hold your interest well enough, and is a nice fable on its own.
The gameplay itself is simple enough...it is not exactly solitaire, in that rather than matchsuits until you run out of cards, you are instead trying to build combos to take off the board using your held cards as the base card for said combos. The bigger the combo, the more it is worth. Additionally, you unlock powers such as being able to automatically link a card that would not normally combo, receive extra hold cards to use when you see fit, and build faeire structures that add benefits such as extra undos (which you can use to go back one move if you realize you made a mistake), the ability to look at th next card in your deck, and so on.
Each round is made up of nine hands, and there were something like 27 rounds total, broken up into story chapters (each chapter is 3 rounds). Each round has a set of goals, which might include a certain card total combo being reached (8, 10, 12, even 15 in some rounds), acquire a certain amount of points, and fill your charge meter within a certain amount of time. You cant move forward until you meet all the goals, so ou may end up repeating a round from time to time.
Anyway, I found this to be a pleasant game with a reasonable amount of challenge, but still something you can do while distracted or feeling particurlay unmotivated to do much of anything. I uess what I am saying is it is completely accessible to anybody, can be played in small snippets, and easily fills the gaming void when you arent sure what else you want to play.
9 out of 10