Planet Centauri

Planet Centauri

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onilink_  [developer] May 5 @ 2:52am
Complete changelog...
... from the first alpha version.

Changelog 0.7.4 - Zoom is now limited Fix: - Crash if switch item while using a skill - Multiplayer: phenix sword crash - Multiplayer: dropped phenix sword doesn't contain the phenix (client side) - Multiplayer: dropped swords don't contain special attributes (client side) - Multiplayer: some uid exceptions fixed (juste show a warning) - Some "Assertion failure" fixed (quest crash)


Changelog 0.7.3 Fix: - Multiplayer: Client side pets don't get/save experience - Multiplayer: uid crashes/exceptions should be fixed (added a warning instead) - Multiplayer: Quest "Summon a monster" can't be completed client side - Multiplayer: No indications of challenges types and timers client side - Using the sword and the bow at the same time can crash the game - Player offset on the giant raptor is shifted


Changelog 0.7.2 Add: - Titlescreen translations - Translation improved


Changelog 0.7.1 Add: - Dinosaurs! - Mounts (currently only for dinos and leaf lion) - New biome - the jungle - /!\requires a new world/!\ - New boss (under the jungle) - Dynamic lianas - Repty now have sounds - Notification if your version of opengl is not compatible Fix : - No more freezes with the chinese translation - Sound volume recalibrated - Metatexture loading errors for some monsters - Some small fixes


Changelog 0.7 - Mini challenges are spread around the world! - World is now 60% larger - The location of the biomes is no longer predetermined - Improvement of the procedural generation - Rings / necklaces / medaillons - Some new useful equipments - Recalibrated + reordered armor crafts - Recalibration of resources (ores) - Villager smith can craft items with random rarity now - Destructible elements have been added. Fix: - In the main menu, if we choose "Client" then we return To choose host and validate, the game freeze - Multiplayer: client-side persistent monsters in prisons - Loots are never level 1 (always at least level 2)



Changelog 0.6.17 - We will no longer lose focus in fullscreen borderless when we change application - The chunking system has been added. - The speed of loading and saving the world has been greatly improved. - The necessary memory resources have been reduced, improved performance. - You can use shift + click in the crusher crafts - Particles were added in the game at various locations (gfx) Fixed Multiplayer - Possible crash if a player (client) leaves a dimension. - Action items can be replaced by those of another player when a player leaves a dimension. - Exception "uid is already assigned" can occur when changing dimension. - Monsters had a level 1 instead of their normal level when a player (Client) was loading a world. - Bosses are level 1 client side. Solo / Multiplayer - Player can not hit slimes on slopes.



Changelog 0.6.16 - Weather - Rain updated, graphics revised, sfx added - Snow updated - Wind with physical effects on the world's surface - Bugs corrections / revisions



Changelog 0.6.15 - Minimap - Name of the gpu displayed on the titlescreen Fix: - Framerate is not limited on the titlescreen and loading screen Minimap, implemented features: - Zoom in / Zoom out - Players / chests / monsters / trees display - Drag with right click to scroll the minimap - You can change the location and size of the minimap with the left click



Changelog 0.6.14 - The experience required to raise the level of the pets has been recalibrated Fix: - There was a night cycle in hell - Various bugs generated by the Shiba. - Fatal error when a player tries to place objects at the same place as another player at the same time.


Changelog 0.6.13 - New boss (forest, new world required) - New armor - New items - A "bug report" UI will appear when you encounter a problem from now on - The dimensional gates of the bosses can be unlocked with the R key of the keyboard (if the conditions are met) Fix: - Lava does not emit light - Random crash when you freed a chloridian - If you put a decoration while having the pickaxe in your hand, the decoration is directly removed by a hit of the pickaxe - Torches could be placed anywhere without restrictions


Changelog 0.6.12 Monster system revamp: - Monsters now have a level, currently capped at 70 for pets (a tier system will allow to go much further). - Savage monsters have now a half-random level variation, depending on their rarity. - Monsters' effects are sorted between 1 and the monster's rarity level. It'll always have a least one effect level equal to it's rarity. - Monsters have now random natural stats bonuses: the more rare it is, the higher the chance to have max bonuses. - Every captured monster go back to level 5 and gets stat bonuses : a captured monster will then always be stronger than a savage one at the same level. - Every 5 levels, a captured monster gains an effect and every effect's max level go up by 1 every 10 levels. - Safechecks have been added to detect errors and potential crashs with more efficiency. Fixed: -Some saves of old versions can crash at loading -Random crash on some animated light sources (ex: pumpkin pet) -Random crash related on monster spawner -Multiplayer: Server or client crashes randomly when a player connects -Multiplayer: Server crashes randomly when a player dies


Changelog 0.6.11 - Addition of the laser system in the engine of the game which allowed to add: - New attack for the Golem and the Guardian - New magic of light (customizable like the magic of fireball)


Changelog 0.6.10 - You can deactivate the auto save - Some internal updates on the physics engine (allows one way blocks) - Portals and hell boss are now compatible with multiplayer - Last biome is now compatible with multiplayer Fix: - Corrupted characters saves (and the new version should repair corrupted saves) - Corrupted quests / quests bugs - Platform bug (after monster de-transformation) - FPS bug after game save on low configurations - Hidden overlay icons - Multiplayer: One way doors added on the last biome/donjon (requires a new map) - Multiplayer: Last biome/donjon doors and snake entrance are not sync - Multiplayer: Last biome/donjon boss are not sync properly


Changelog 0.6.9b - Quick fix to open the snake entrance


Changelog 0.6.9 - Major updates in the game engine - new save format, chunking and dimensions - In solo, the "Escape" key now allows you to pause the game - Multiplayer is more stable (random crashs should be fixed, post in the forum if you have any crash) Fix - Multiplayer: if a monster despawn outside the view you can hear it's cry - Multiplayer: the special craft tables (like the crusher) are not sync - Multiplayer: the regen table is not sync - Multiplayer: no healt bar on other players - Multiplayer: if the server character die, it can crash the game - Multiplayer: client deconnection is not transmited to other clients - Multiplayer: if the join connection failed you can't return to titlescreen - Multiplayer: ip and server are not saved (you need to re-enter them each time) - Multiplayer: Players connected to a server can be disconnected if the player who host the server die - Dragon crash should be fixed (post in the forum if you have any crash) - Adaptative zoom if resolution is too small - Eagle can be knocked very far if hitted on the ground (on idle) - If zoom is non integral, character can be invisible on the character creation menu - Door state is not saved - Some fixes on the shiba pet - Some fixes on monsters (allows to use the spin attack effectively) - Quick move on chests is not taken into account by quests - Removed star on some edibles (if it dont gives a permanent bonus) - Chock bar can be confused with life bar - Dash can be "blocked" by dungeon speedwalls


Changelog 0.6.8 - New magic: healing - New Item: Pet Healing Table - Frequency of appearance of worms decreased Fix: - The player can be blocked by the door of the room of the "last" boss - Plants do not respawn - Crawler has no cooldown on his attack - Phenix sword drop burns in the lava - Special craft window does not close when player moves away


Changelog 0.6.7 Bug fixes - Random crash when a client is connecting to the server (multiplayer) - Random crash when you open a crusher machine (or same kind of craft) - Random crash if you remove a crusher machine with the associated UI opened - Random crash when you create a new world - Random crash when you open the fire camp craft window - "Old" world save can crash the game when loaded


Changelog 0.6.6 - /!\ Warning /!\ Now the left click is used for the item highlighted on the toolbar, and right click for the left slot. You can restore old system on Esc -> Game -> Invert actions - If you have a block on left click and nothing on right click, you can put backwalls with right click. - Highlighting of the item selected on the toolbar - Lighting diffusion is animated - Chickens and wisps don't scare villagers anymore Fixed: - Autoswitch with key numbers deactivated by default (corrected)


Changelog 0.6.5 - Zoom level can be nonintegral (ex: 1.5) - Zoom level is now possible in windowed mode - Window size can be adjusted in the graphics options - Simplified graphics options/screen resolutions - You can now change the volume of the music in the game options Fixed: - Possible light lines on the bottom of the screen - Skills descriptions can crash the game - Multiplayer: unsynchronized despawns corrected


Changelog 0.6.4 - New pet: Jack (crafted with pumpkins) - Plants now move when you step on it or when interaction (bomb, boomerang, etc...) - Close icon added on windows - Item switch with numpad is now disabled by default - Complete revamp of all biome-related engines (music, background, rain, snow, lightning, etc...). There could be some issues/oversights. Bug fixes: - Nearby chickens and wisps don't prevent regeneration at crystal any more - Fixed bug on mimic animation - Fixed monsters synchro bug on multiplayer - Crushing a capture gem containing a monster doesn't cause crashes any more - It's now possible to put a block near a captured monster/pet


Changelog 0.6.3 - New major biome! (New world needed, you can keep your character!) - 2 new boss - 2 new weapons - an infinite number of small bugs fixed


Changelog v0.6.2 - New translation available : Chinese simplified - You can use Q / W keys instead of double tap left / right action - New decorations to full Existing sets - The foundry has been redone. It can, henceforth, melt all weapons (Need to remove and then re-set if you have already created an old foundry) - Transmutor runes to reroll your runes - Polisher to improve your gems - Crusher to recycle some of your unnecessary items Bug fixes: - Fixed a bug that can crush saving a world on another save. - Fixed a bug when the player returned to the title screen from the biome of hell


Changelog 0.6.1 - New skills and upgrades! - New interface skills: * You can now upgrade skills with a skill tree * You can now bind to key skills directions - New fighting mechanic - shock (the little yellow bar): * When you do x% damage to an enemy in a quick span of time, it goes into shock and you can break its attacks. * When the enemy is in shock, it has more recoil - Many bug fixes


Changelog 0.6 - Multiplayer version - Beta - New Difficulty modes: Easy - Normal - Hard - Nightmare - New Hardcore mode: Permadeath - New Building mode: Infinite items and no monsters spawn - New Challenges modes (requires to create a new character to select the mode) - Chests fast transfert (shift + clic, can be maintened) - You can erase characters - You can erase worlds Fix: - You could load a non existing world - If you save on a non existing world, it could have created corrupted saves - You could load a non existing character (cause crash) - Erasing manually a world could cause an overwrite when you create a new world


Changelog 0.5.13 Bug fix -Several bugs causing crashes have been fixed -In the interface of runes, some items may disappear if you close the window. -World generation crashs fixed


Changelog 0.5.12 Bug fix -Automatic fullscreen issues [Deactivated] -Game is set in AZERTY by default [set in QWERTY by default] -Some undefined items (book, jewel table, flower, mush) -F2 to switch to fullscreen don't work on the titlescreen -config.ini is not saved at the first launch if you don't save the game -select fullscreen borderless doesn't select automatically fullscreen Fix -Dig speed is too slow [Dig speed X2] -Falling damage too high [damages / 2] -Some picked up drops go in the hotbar [all go in bag]


Changelog 0.5.11 -New biome -New background layers and music for the village/plain -Exclusive pet integration -Shift/Space on titlescreen to show the continue hidden menu -Auto digging overlay -Hell fire chests re-calibrated Bugfix: -random effects on masks -hell portal is not generated


Changelog 0.5.10 -New special chests in hell (requires new map) -New armor (dungeon boss loot) -Weapons generation algorithm reworked -If you catch a rare monster, its rarity (color) is saved -Hell boss recalibrated -Fire shield has fire resistance -Slopes settings auto reset to default configuration after 15 seconds if the slope ui is not visible -Musics data size is divided by 2 -Russian translations corrected/upgraded (thanks to 2d0x) -German translations corrected/upgraded (thanks to Kadele) Bugfix: -Pets didn't regen when they were placed in the inventory -You couldn't deflect the giant fireball from the Hell Boss with the fire shield -Pets effects were not scaled on their levels -Pets missing suffixes -Pets max life was wrong when they were not in combat -Caught monsters effects were not saved correctly -When you are transformed into slime, you deals no damage sometimes -Mimic pet didn't follow the player -Life per death effect didn't work for pets


Changelog 0.5.9 -Character creation -Translations -New inventory with multiple sections and auto sorting -Indicators for life and stamina gain -Items are stored directly in the bag -Shields have also a passive resistance -'haste' effect reduced -Monsters rarity recalibrated -Given souls recalibrated -Weapons recoil recalibrated -New items -Be careful, now you can use a consumable item with the mouse Fixed bugs: -Weapons effects don't work with skills -Stamina per death do nothing -Life per death do nothing -Last quest: kill butcher with bow/boomerang don't validate the subquest -If you clic on an uncompleted quest, it disappears -You loose the runes in an item if you use it for a craft


Changelog 0.5.8 -Descriptions of crafting ingredients have been added -Small changes have been done for some quests -There's been upgrades on some tooltips -There's now tooltips on buffs/debuffs of the player and monsters Fixed bugs: -Doors couldn't be closed if a monster was near -A quest reward could be picked even if not completed -The dugneon seed wasn't random -The dialog box could cause crash if the sound engine failed to play a sound


Changelog 0.5.7 Add: -New items -New Sounds -You can remove your armor from the equipment slots Fix: -Healing potions re-calibrated -Stamina potions re-calibrated -Chests drops re-calibrated (require new map) -Super slice skill re-calibrated -Thrust skill re-calibrated -Double slice skill re-calibrated -Potions crafts re-worked


Changelog 0.5.6 -Regeneration on the village crystal -Some corrections on quests Bugs corrections: -Some description errors -Amethysts inexistant crafts


Changelog 0.5.5 -Phenix sword (require new map) -Repty death animation -Flying creatures attack cooldown -Improved zombi AI -Game introduction -New capture gems, dangerous monsters need high level gems -New sounds -Chests drops corrections (require new map) Bugs corrections: -Some runes don't work


Changelog 0.5.4 -Cavern backgrounds added (require new map) -15 new equipments (in chests, require new map) -New inventory skin -New audio engine - may fix random crashes -Items descriptions upgraded -Default craft rearrangement -Quest overlay open as long as a quest is validated and Ok button is not pressed -New visuals for quests -You can place decorations on rocks/vegetables -New sounds Bugs corrections: -Sand worm 'missing' sounds -Tin armor gives 0 HP


Changelog 0.5.3 -you can get straw from wheat -you can transform straw into string -now, spells have default parameters -new visuals for quests Bugs corrections: -f2 to switch fullscreen don't work -food description don't show first usage bonus -player don't spawn on the crystal -destroy door when open corrupt blocks -slopes overlay is over player's buffs -door can be placed on player/monster... -empty descriptions skills -chests generated in micro structures are empty -rain never falls -magic creation widgets selection little gap problem -can't move magic UI -platforms bug


Changelog 0.5.2 Fix: -Lava does a lot more damage! -Potions have been nerfed -drops fusion/sleep optimisation Add : -Visuals are added for quests -You can find sulfur and gold in hell now -Grenades! bugs corrections: -Crash if you close a window when held -Poisoned + burned don't kill enemy -Balls don't react to hits -Sometimes unable to generate hell portal -Sometimes unable to generate crystal -Sometimes unable to generate first quest chest


Changelog 0.5.1 -now you can find micro structures/buildings in undergrounds -shift+mouse left on chests/items bar to pick up an item directly to the inventory -bugs corrections: -documents/Planet Centauri no folder cause crash -pet regeneration don't work -pet life is 9999999 -fullscreen view crop -current quests not in the overlay when load the game -golem can't shoot -crash when a tree grow up -skill quest not validated if you already have the skill -Ctrl+S to save -autosave don't work -save in the hell boss dimension erase world -night in hell boss dimension -crystal teleport in hell boss dimension teleport player under lava


Changelog 0.5.0 -Tutorial and quests! -some user interface updates -major changes in onidev core engine -major changes in the game engine ->there may be new bugs


Changelog 0.4.0 -An infernal creature appeared in the hell, watch out! (Requires a new map) -Some VRAM optimisations -Some bugs have been fixed


Changelog 0.3.7 -An infernal creature appeared in the dungeon, watch out! (Requires a new map) -Now you can place the objects in the inventory to the ground directly -Several bugs have been fixed -You can now select the slopes with the arrows on the keyboard to build faster.


Changelog 0.3.6 -You can create multiple characters and maps! -120 new blocks! -Fixed bug related to the transformation into a monster


Changelog 0.3.5 -New magic system: requires now scroll and gems, 4 new spells added -An issue concerning slots over craftable items has been resolved -Loot Rate recalibrated -New types of gem in the underground (requires to create a new map)


Changelog 0.3.4 -Monsters can now drop rare weapons bearing unique effects -Improved descriptions' visuals -It is now possible to move an item from the item bar to the inventory by presshing shift + left click -Slimes and zombie now react quicker -The bow now has a cooldown time -Fixed a bug linked to switching items while charging a bow shot -Soul costs have been increased -A bin has been added to the inventory -Multiple minor bug fixes


Changelog 0.3.3 Weapons & Armors -Armors no longer provide phys. defense, and provide extra max HP instead. -Added rarity system to weapons and armor (rarity level is linked to the number and strength of buffs and bonuses on each piece of equipment) -Added the possibility to enhance equipment -Weapons and armor will now get name suffixes depending on their bonuses Runes -Added runes as a new system to add bonuses to the player's equipment (damage, defense, max HP, special effects and much more) -Runes can be bound to weapons and armor (build a runic anvil with the forge) -Runes will drain energy from the player to provide him with their bonuses, each active rune reducing his max HP. Monsters -Every monster will now bear at least 1 buff -Added rarity levels to monsters (unknown, rare, legendary etc) with alternative colors -Monsters will now have name suffixes depending on their buffs Suffixes / Effects -Added a lot of 'em Bugs -The right clic craft item dupplication glitch no longer works


Changelog 0.3.2 -Graphic options and resolution change (access with the ESC key) -New metamorphosis magic : sand worm -Special rare monsters with different colors -Various bugfixes -New skill - Aerial dash -fullscreen now work on linux


Changelog 0.3.1 build 2 -save loading crash error corrected


Changelog 0.3.1 -new magic: monster transformation


Changelog 0.3 -5 new types of balls (antigrav, bounces, etc..) These features require starting a new map: -investigate caverns to rescue npcs from their prison -build a village -give a job to your freed npcs (alchemist, blacksmith, guard, cook..)


Changelog 0.2.4.4 - slopes block picking GUI - new item : balloons - Blocks can now be placed near chickens - Attacks no longer hit through slopes - New natural monster buff (haste) These features require starting a new map : - Snowy trees and plains - Snowy ore - Starting plains now have a 50-block radius safe zone Bugfixes : - Item descriptions now visible in chests - Fixed chests animation bug when loading a game - Chest soul cost no longer displays once it has been opened


Changelog 0.2.4.3 -new decorations: flesh set -new configurations in config.ini -now you can plant seeds with the right clic -automatic crash log report (you can deactivate it in config.ini) (devs: you can find it here https://github.com/onidev/Windows-Crash-Report-Cpp)


Changelog v0.2.4.2 Bugfixes: - Echap no causes crashes any longer


Changelog v0.2.4 Features: - GUI windows can now be moved around - New crafting system : some items now require crafting time - Chicken breeding (yay) - Chests can now be used to store items - Added new particles Changes: - Unlocked recipes are now visible in crafting menus - Unknown recipes are also displayed, with the end product hidden until the recipe is used for the first time. - When a monster's HP is 100%, his HP bar is not displayed. (It is displayed once the monster has been hurt) Bugfixes: - Fixed memory leak in particle engine - Arrows can no longer hit enemies through walls - Lava hands no longer collide with projectiles when underground - Closed / inactive mimics no longer display as monsters before they are provoked



Changelog v0.2.3 New features: Added new particle effects for "Burn" and "Poison" status Added new equipment : Bow, Shield Added customizable key bindings Added 3 new types of crops Changes: Improved pickaxe efficiency for all pickaxe tiers Chests contents have changed. (Starting a new game is required to see these changes) Bugfixes: Fixed multiple bugs responsible for game crashes



Changelog v0.2.2 Bugfixes: - Up and Down arrow can now be used to lay blocks either on the foreground or background layer - Upgrade materials are no longer consumed if an upgrade attempt is made with insufficient souls - Alchemy door now works correctly - Fixed wooden stool offset - Fixed music bug during transition if volume is set below 100% - Souls no longer bury underground if a large amount of them is created near the ground level Features : - Added steam integration - Added new title screen - New biomes : forest & hell - 10 new monsters - 3 new BGM tracks - World save compression : about 80% space saved (went from 50MB to 8MB average) - Added sorting and stacking to inventory - Added new ways to obtain basic cooking resources (water, sugar, salt...) - It is now possible to plant trees - Crop sizes and widths are now more varied, and allow for more space-efficient farms - Added new rare chests - Added new loot - Added new sword - Added new "Feature Vote" menu Changes - visuals : - Changed some ores' visuals to avoid confusion - Improved various icons Changes - gameplay : - Steel forging now requires more iron - Weapon craft costs rebalanced - Improved monsters AI - Boomerang now has a cooldown Changes - misc : - Game save can now be found in path "Documents\Planet Centauri"



Changelog v0.2 Bugfixes : - Solved issue causing a crash when an item was selected 1px outside its bounding box - Fixed doors not being solids on game load - Fixed armor stats bug New features : > New tutorial (press F1 !) > Volume up/down commands (pageUp, pageDown on keyboard) > Monster taming : You can now tame monsters and summon them to fight alongside you > The player starts the game with an opportunity to get his first pet (use the purple gem on a weakened monster) > Tamed monsters will gain experience and levels as they fight > Added new rare gems to be found deep underground > You can now enhance your equipment through a new menu (U key on keyboard) > Weapons and pickaxes can now have special traits > New particle effects (grass and rocks) > Snow now falls in snow biomes. Changes : > Improved swords and armors' descriptions > Improved boomerang > Reworked the crafting system a bit : in order to produce equipment of a certain tier, it is now necessary to craft and use the anvil of said tier. > Reworked ore generation

Changelog V0.1f -Add critical damage -News Suffixes : critical bonus/damage bonus/Haste/Slow -Vanity items are now working -Equipement preview in the inventory -New skills: run and double-jump! -New dungeon rooms (more diversity & complexity) -Slimes don't inflict damage anymore when the player is on them when striking -Plain biome slimes aren't hostile... unless you attack them!

Changelog v0.1e -Several hidden procedural dungeons -New monster and mini-boss for the dungeons -New item : Teleportation Crystal -New weapon and armor set -2 new furniture sets -new crafts, drops... -big memory leak fixed, the game take 60mo ram in less -savefile require less disk space -item placement is more intuitive -some little bugs fixed


Changelog v0.1d ADVICE! Think to replace you dirt floor by wooden/stone floor if you care about your life! - Smoother music transition - Issue with audio engine fixed - SFX are now in 3 dimensions - Some crafts fixed - Some suffixes on monsters fixed and addition of a new one - Modified Zombie spawns - New sounds for some blocks - Items can now be placed without the need to destroy the natural scenery (f.i grass or flowers) - Random map seed - Fix on some item combos (priority change) - Bug concerning item descriptions were shown while the inventory window was closed (while crafting) fixed


Changelog V0.1c -Hotbar's upgarde: you can now right-click to perform secondary actions -Additional decriptions like item type(crafting, material) or its effects -New crafts, blocks, materials, items and loots added -Sand and Zombie set integrated -New elements added for easier starts -Mining and mineral gathering is now up to 3 blocks distance -Skills efficiency have been fixed (longer dash, more powerful Double Slice and Dive, bigger Dive's hitbox) -Craft is now available with firecamp -New option to erease an item on the active hotbar slot by using "Delete" -Flasks are now needed to create potions -Modification on wisps : upon death, wisps release now dust which allow you to recreate wisps and release them where you want. You can use them to light your house or caverns, though this source of light cannot be controled. -Defensive values and description of armors have been fixed -Item stacking issue fixed -Doors are now correctly saved/loaded -Backwalls can now be set alogside frontwalls -Save and quit button shouldn't bug anymore in fullscreen on resolutions other than 1980x1050 -Stamina potions are now working -Some animations added -Help window(F1) modified for better understanding
Last edited by onilink_; Jul 3 @ 8:39am
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Showing 1-5 of 5 comments
Doing great so far!
may you be able to date these?
This is awesome! Thanks so much Planet Centauri Creators your amazing
Please make the T-Rex more skill-based.
I have slain and captured him with ease.

Suggestions:
Add a charge attack, where he rushes forward and then bites like a Hell Dog.
Add an attack where tons of small meteors rain down instead of one big one.
(The big one does not need to be removed.)

Also make the Dragon's attack where he makes rocks fall more difficult to avoid.
Currently I can just stand still and generally nothing will hit.

Suggestions:
More rocks.
Faster rocks.

Furthermore, this game has great boss battles, though overall I think there should be more opportunity to melee them, like a move in their attack pattern where they just stand still vulnerably (could be charging up a powerful attack).
I'm looking forward to seeing the current bosses improve and more bosses being added.
Stay awesome, devs!
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