Earthworm Jim

Earthworm Jim

n00br Jan 20, 2014 @ 3:08am
Why is the download so big?
If I do remember correctly, Earthworm Jim is a SNES game which is usually no larger than 4mb so why is this game 1.5gb on Steam? is it loaded with data mining or snooping malware?

Steam needs to start pulling their ish together, I've contacted steam support on numerous occasions and am still yet to hear back from them. They took down my artwork which is 100% original artwork I made myself. I'm really disappointed in Steam lately, they don't value their customers and they are useless when it comes to troubleshooting/support.

TLDR: It's amazing how fast they can "moderate" or wrongly take down a user's artwork BUT when it comes to helping us it takes weeks to months. sometimes they just ignore you completely...
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Showing 1-11 of 11 comments
leathco Mar 11, 2014 @ 11:14am 
I'm also wondering this. There's no reason why this needs to be a gig and a half. The SNES ROM is only a few megs, and even if you were to go with the Sega CD version it's only a few hundred meg, with most of that being due to the soundtrack.
redgunshow Mar 18, 2014 @ 3:46pm 
The download for EWJ, EWJ2, & EWJ3D are all the same file size. I believe if you own all three, when you download one, you are essentially downloading the data for all 3 games. But whether thegame is locked or not depends on whether or not you have bought it. Im assuming all 3 games somehow share data, and Steam did this to conserve space. Or maybe a publishig something or other since these companies no longer exist.
n00br Mar 19, 2014 @ 12:28pm 
they should hire you, cuz that was a pretty steam support-eske response..
thanks??
Last edited by n00br; Mar 19, 2014 @ 12:28pm
redgunshow Mar 20, 2014 @ 2:12pm 
I'll take that for what it is! ha.
n00br Mar 20, 2014 @ 2:24pm 
Originally posted by jewbar:
I'll take that for what it is! ha.

hehe seriously though thanks, that was actually a really good explanation!
IndigoJinx Aug 3, 2015 @ 9:56pm 
The game has the music/sounds from EWJ CD, not from the NES, plus it has better graphics etc. plus other things that cause the D/L to be bigger, WOW attention trolling kids will whine about anything really...
Unyaa Aug 9, 2015 @ 4:22am 
Simple reason: this looks like the MS-DOS version. The game itself is pretty small, but the music in the game is actually uncompressed CD audio.
n00br Aug 9, 2015 @ 6:02pm 
Originally posted by IndigoJam:
The game has the music/sounds from EWJ CD, not from the NES, plus it has better graphics etc. plus other things that cause the D/L to be bigger, WOW attention trolling kids will whine about anything really...

about a year late, but cool bro
redgunshow Aug 10, 2015 @ 2:33pm 
seriously ^
Joe Dec 11, 2016 @ 11:18am 
hello, I am from the future
For what it's worth, the 16-bit consoles used a sample pool of instrument sounds from what I believe is a yamaha synth, that take up 1~2kb each instrument, and each song is 20kb. There's a good half hour of music per game or more, so that's half a music CD roughly, or 300-some megs. On the SNES and GENESIS, only the song in piano-roll (like midi) form is stored, it plays the notes back from patch (genesis) or sample (SNES) data. Even many playstation games did this, and most all handhelds (playstation had same sony sound chip the SNES did, just higher quality 44.1khz instead of 32khz). The graphics also were stored in tiled format, where there was much repeating. Little 8x8 or 16x16 tiles, these have little to no wasted space. So basically, without CD audio, the download would be like half of what it is, the majority of the rest being graphical / character files and the exe's themselves.
I work with game music as a hobby and know a lot about snes/genesis stuff music-wise. The genesis's YM2612 could really kick with this sound track, as it did in others, such at Sonic 2 or Streets of rage 1 or 2.
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