Posted: June 3, 2014
I hit a kid in the groin with a sledgehammer after he said not for me to eat him. I also sold a ghoul into slavery.
11/10 would loose karma again
Now for the seriouse review:
Fallout is an incredibly unique series. It combines silly fourth wall breaking with a well made world and sometimes even philisophical story. The story at first glance appears bland. You are a villager in a post apocalyptic world going to get something called a geck to save your village.
But as you get in to it, you understand. I was first sent to a rather normal town full of hunters. After gathering some clues, I was led to a town called the Den. This one was full of slavery, druggies, and crime. The few normal people were mainly bartenders and shopkeepers. After a bit I managed to make it to a xenophobic city having a conflict with a nearby town of 'ghouls', people who have been radiated to a point where they have evolved. Throughout the game I saw many philisophical points about human nature and thinking and I walked through an incredibly well made, creative world.
The gameplay is average for the game style. Though, the character creation is pretty decent. It involves generic rpg stuff like sacrificing agility for charm, and adds its own unique skills. You get to 'tag' 3 skills which makes them level up by 2 instead of 1 per skills point, and boosts them by 20 or so. You also get to choose 0-2 traits, each having a positive and negative effect (like weaker but more agile). Every 3rd (or 4th) level, you can choose a perk, which range from increasing intelligence, to gaining abilities like the mysteriouse stranger popping up to help you in combat. One thing I thought was a nice little detail was my age when i started was 19, now after my great adventure, I'm 23.
One thing that fallout has always done good was followers. They all have unique personalities, opinions of eachother, and skills. My team is Cassidy, and old tough guy who got tired of living in vault city, Marcus, and older super mutant, K-9, an intelligent cyborg dog with better moral beliefs than his makers, Sulik, a 'psychic' tribal, and Goris, a talking mutant who wishes to avenge his pack that were killed by the enclave.
Another great thing were the special encounters. They consisted of many funny pop-culture referenses and fourth wall breaking. One consisted of a man standing by a bridge, who asks you your name, quest, and a random question about the game's character creation. He blows up if you answer right, and you blow up if you fail. Another is a bunch of character models from fallout 1 talking about fallout 1, along with the follower from fallout 1, Dogmeat, who you can get into your party.
Overall, the game is funny and seriouse all at the same time, perfectly balanced. It has an incredible world and story. It also is very hard and addictive. I give it a 9.8/10, because nothing is perfect, but this game comes pretty damn close.
After wasting 100 hours of my life I have more additions for the review:
Great story and world
Funny and serious moments are good and balanced
A definentaly worthy sequel
Plenty of social commentary and satire for all those thinking players
The only cons would really be the end boss is a little dissapointing (a little)
Sometimes the easter eggs can make your items unbalanced for your area
Thanks m8s for makin this a top review, I love you all