Posted: December 18
Let me begin by saying i have played every fallout game to date.
Fallout is a Open World Post Nuclear Role Playing Game, Which Is Set 80 Years after the Nuclear War which nearly brought an end to mankind there were a few lucky survivors who were able to enter these giant underground Vault's on the day that the bombs dropped, you were born in Vault 13.
The Main Story Plot of Fallout is that Your Vaults Water Purification Chip has Broken and that means that The Vault will run out of drinking water very soon so the Vault's Overseer Send's you the Vault Dweller out on a Quest to find a replacement Water Chip.
Gameplay in Fallout centers around the game world, visiting locations and interacting with the local inhabitants. Occasionally, inhabitants will be immersed in dilemmas which the player may choose to solve in order to acquire karma and experience points. Fallout deviates from most role-playing video games in that it often allows for the player to complete tasks in multiple ways, often choosing solutions that are unconventional or even contrary to the original task, in which case the player may still be rewarded. The player's actions may ultimately dictate the ending of the game, or what future story or gameplay opportunities are available. Ultimately, players will encounter hostile opponents (if such encounters are not avoided using stealth or diplomacy), in which case they and the player will engage in combat. Non-combat portions of the game are typically played in real-time.
Combat in Fallout is turn-based. The game uses an action point system wherein, each turn, multiple actions may be performed until all points in the pool have been expended. Different actions consume different numbers of points, and the maximum number of points that can be spent may be affected by such things as chems or perks. 'Melee' (hand to hand) weapons typically offer multiple attack types, such as 'Swing' and 'Thrust' for knives. Unarmed attacks offer many attack types, including 'Punch' and 'Kick'. Players may equip at most two weapons, and the player can switch between them by clicking a button. The Perception attribute determines characters' 'Sequence' number, which then determines the order of turns in combat; characters with a higher statistic in this attribute will be placed at an earlier position in the sequence of turns, and subsequently get new turns earlier. Perception also determines the maximum range of ranged weapons, and the chance to hit with them.
I Would Recomend Fallout To any fan of the Series Or Newcomer.