The Ship: Remasted

The Ship: Remasted

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Eandaen Feb 15, 2016 @ 5:22am
Launch Delayed - 1 week
Hi everyone,

We listened to what you've been saying and have put off launching for a week.

Today, we'll release relay server functionality to closed testing players. This service is isn't entirely functional right now as there are bandwidth limitations (with Unity Cloud Services) meaning that games are capped at 4 players (otherwise they would just time out quickly). We're discussing this with Unity just now and hope to have this cap increased soon. However, it will mean that our test group can play online matches without the need for 3rd party services and we're also hoping to get some good feedback on this.

Work on dedicated servers is also continuing and as originally planned, we would expect these to become available within a few weeks.

Thanks to everyone for their comments and also for voicing your concerns. Launching a game like this is a delicate process and we were also concerned about the impact of negative reviews will have on the future of the game. We did feel that on balance there were more benefits to launching today than later, but given the feedback from the community, we've moved to a more suitable solution.

For what it's worth, we believe that one of the most important aspects of launching a game like this is the community that builds around it. That's why we invited Ship fans to closed testing and gave all of our former Kickstarter backers keys for the new game. We believe this is the best starting point for building a new Ship community and, well, we wouldn't be doing very well at the first step if we didn't listen to you! :)

We're sure the next few weeks are going to be pretty hectic for us and indeed, some people may not be happy with the product we're offering right now. But, we believe that a combination of Ship fans and Early Access fans are a strong foundation to build a community on and we're confident if you stick with us for the duration (even if you don't buy the game right away), you'll be happy about the progress that is made.

- the Blazing Griffin team
Last edited by Eandaen; Feb 15, 2016 @ 5:23am
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Showing 1-15 of 22 comments
Jelman Feb 15, 2016 @ 5:31am 
Thanks for letting us know.

Not having basic servers working on release would be bad for reviews.
Last edited by Jelman; Feb 15, 2016 @ 5:35am
Oh God a dev that listened to its customer base!

This is unexpected. I think I love you guys and gals

Thank you, much apprieciated :)
feath Feb 15, 2016 @ 5:41am 
Originally posted by Fried Feathers:

But its for the best whats the point releasing with MP when the entire game is based around MP!
MrWoodenSheep Feb 15, 2016 @ 6:13am 
Really happy to hear that you guys decided to do this. It's a good sign that you listen to feedback. I was worried the game would get swamped in bad reviews because of this.
Jario Feb 15, 2016 @ 6:18am 
Thank you guys, I'm really glad to see how much you guys care about the community.
MusingGent Feb 15, 2016 @ 6:30am 
I also believe this is a sensible decision. I'm naturally disappointed, but I know objectively that a more "solid" launch (enforcing better longevity) is more important.
Snek Feb 15, 2016 @ 7:06am 
I think most people will be behind you on this. Not only are you sparing yourselves from a handful of Neg. launch day reviews, but people in the beta are going to take notice of your respect for our opinions, and include it in their own reviews.
Legal Eagle Feb 15, 2016 @ 7:28am 
Let's get to work!
Last edited by Legal Eagle; Feb 15, 2016 @ 7:53am
[BG]Gillian  [developer] Feb 15, 2016 @ 8:27am 
Eandaen Feb 15, 2016 @ 8:33am 
Marketing's just taken the week off. ;)
Last edited by Eandaen; Feb 15, 2016 @ 8:33am
Squidbit Feb 15, 2016 @ 8:33am 
Originally posted by BGGillian:
The code team right now:

Answering all of our prayers
Originally posted by DMW:
Oh God a dev that listened to its customer base!

This is unexpected. I think I love you guys and gals

Thank you, much apprieciated :)
Blazing Griffin have always been good with listening to their fans ;)
Originally posted by BGGillian:
The code team right now:

Get the cofee in lads! (and ladies?)
carlosftw Feb 15, 2016 @ 10:03am 
Great to hear. It will be worth it in the long run!
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