Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Hummel-o-War Aug 27, 2016 @ 12:54pm
UPCOMING FEATURES: official list + survey
Upcoming Features and Survey
A lot of our players have asked for a roadmap and want to know how the development of "Empyrion - Galactic Survival" will proceed in the coming months. What is on the agenda? Which features will be added? Which changes and additions are planned?

Development is a dynamic process for an Indie game, especially in an Alpha stage. Many unforeseen things can happen. Features may need to get pushed back because they do not work out as expected, while other features may turn out to be quite easy to implement. As a consequence, a static roadmap would not be efficient at this point of the development cycle, and instead, we decided to give you a list of possible major and smaller features that could make it into the game. But instead of just listing these features up here, we decided to offer you a possibility to let us know what are YOUR most wanted features for Empyrion:

http://survey.empyriongame.com/index.php/597715

By completing this short survey, you will give us valuable feedback that will help us prioritize the different features. If you do not want to do the survey, we have listed all the features below in alphabetical order. Please note that the listed features are "only" those that will create new gameplay or will directly affect larger parts of the game. We did not add all the rebalancing, new blocks and convenience features we are about to add to the game!

Thanks in advance for taking the time completing the survey. We are looking forward to your feedback and comments!

MAJOR FEATURES
1. AI controlled vessels (made from building blocks) to fight against
2. Alternative energy sources (solar, wind, geothermal etc)
3. Automatization (conveyor system etc)
4. Character customization (choose character and change armor)
5. Dynamic weather system (rain, snow, storm etc)
6. Environmental hazards (cold, heat, radiation etc)
7. Larger planets
8. More solar systems
9. More player faction options (declare war, make alliances etc)
10. Mining / auto mining (with vessels/stations)
11. NPC faction standing gameplay (reputation system: e.g. war with race A, peace with race B)
12. Oxygenized (pressurized) rooms
13. Radar / fog of war, gradual detection system
14. Remove colliders on planets (pole colliders and green wall)
15. Shields for vessels and bases
16. Skills for players (XP will increase skill levels: e.g., shooting pistol will increase pistol skill)
17. Steam achievements and more player statistics (compare yourself with other players)
18. Techtree rework (unlock items by doing research and finding templates & artifacts)
19. Wheel-based vehicles

SMALLER FEATURES
1. Access rights per device / locks (e.g. set devices public or usable by allies, lock others)
2. Alien reclaim and repair their POIs
3. Better ship-vs-ship combat (weapons / damage)
4. Better repair options for vessels and bases (repair dock, auto repair, full repair to restore original blueprint)
5. Cruise speed for intra-solar travel (between planets of a solar system, basic steering; replacing jump)
6. Mass / volume for items with limits for cargo boxes and backpack
7. More building materials / textures
8. More diverse POIs to discover
9. More decorative blocks
10. More different animals and plants (more diverse fauna and flora)
11. More different NPCs and enemies
12. More basic block shapes
13. More missions / quests
14. NPC trading and trading stores
15. NPCs / creatures / enemies in space (walking in space stations / stationary vessels / POIs)
16. Reload animations
17. Set individual targeting options for turrets
18. Tilted planets (longer days / shorter nights depending on latitude on a planet: e.g. never getting dark on North Pole, always dark on South Pole)
19. Use device groups from cockpit toolbar (e.g., set thruster group on slot 1, lights on 2, turrets on 3, etc)
20. Underwater life

Experimental Branch: Alpha 3.3 out now
We just released Alpha 3.3 on the experimental branch: http://empyriononline.com/threads/alpha-experimental-3-3-0-build-573.7249
Alpha 3.3 is focused on bug fixing and stability.

Thanks for reading.

Yours,

Empyrion Dev Team
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Showing 1-15 of 870 comments
Chris Aug 27, 2016 @ 1:05pm 
first of all a big praise to you and this game, i play it on the free weekend in may, and for one month i bought it, and i love it ^^
so the survey is completely done :)
what also would be pretty awesome:
a option where you can put the electricity for one group off:
for example: when you have a cv, i make a group with all my engine; so when i land on a planet i take every single engine for himself off, thats by 21 engines a few minutes; so 1 button next to the name of the group where you can put it off would be great
Gordholm Aug 27, 2016 @ 1:06pm 
:)
TK85 Aug 27, 2016 @ 1:17pm 
I answered, I want it all !!!!
Lee_3po Aug 27, 2016 @ 1:27pm 
Done. Hard to claim what was top of list but..did my best
Erek Aug 27, 2016 @ 1:44pm 
Sounds quite good!
Or "Fascinating" ? :-)
hastatus Aug 27, 2016 @ 1:57pm 
That list of features could be expanded by adding...
Manual control of many turrets (lets say have a group in panel which could be responsible for that, like you press button "access group" and you are in the turret view controlling the appropriate turrets)

DO not get me wrong, your efforts are heart warming and brought a smile to my face :) its just that the old man can never be pleased enough.

No, I ain't old... :D
Last edited by hastatus; Aug 27, 2016 @ 1:58pm
Lhetre Aug 27, 2016 @ 2:32pm 
Turrets need a range slide : shoot only what is closer than a certain distance, instead of shooting anything in range. :-)
malrose1 Aug 27, 2016 @ 2:48pm 
Perhaps the addition of teleportation.......? :-)
Wandering Mania Aug 27, 2016 @ 3:08pm 
I cast my votes, but that is such a long list of goodies that it was more of a punishement for me. How can one chose out of a list like that? So many good things that need to be added.
Last edited by Wandering Mania; Aug 27, 2016 @ 3:08pm
Dipi Evil Aug 27, 2016 @ 3:21pm 
Originally posted by Chris:
first of all a big praise to you and this game, i play it on the free weekend in may, and for one month i bought it, and i love it ^^
so the survey is completely done :)
what also would be pretty awesome:
a option where you can put the electricity for one group off:
for example: when you have a cv, i make a group with all my engine; so when i land on a planet i take every single engine for himself off, thats by 21 engines a few minutes; so 1 button next to the name of the group where you can put it off would be great

Exactly what happens to me! Played in the weekend free and now i cant stop playing.
achalkov Aug 27, 2016 @ 3:40pm 
Really great plans, guys! I really love you and i think that you are the best indie studio in the world. You really love your project and community loves it too. So, at this point, i think if you'll really add all this features and in additional add some procedural generation - Empyrion will become a No Man's Sky, but much better then No Man's Sky itself. I really hope it will happen some day.
Last edited by achalkov; Aug 27, 2016 @ 3:50pm
Sir Whiskers Aug 27, 2016 @ 4:47pm 
Originally posted by hastatus:
That list of features could be expanded by adding...
Manual control of many turrets (lets say have a group in panel which could be responsible for that, like you press button "access group" and you are in the turret view controlling the appropriate turrets)

DO not get me wrong, your efforts are heart warming and brought a smile to my face :) its just that the old man can never be pleased enough.

No, I ain't old... :D

That's what i've always wanted, sort of like Starpoint Gemini, you could point and click with a bunch of plasma turrets for instant greatness, that would be awesome!
Last edited by Sir Whiskers; Aug 27, 2016 @ 4:48pm
Scoob Aug 27, 2016 @ 5:12pm 
Nice list, yes please to all!

Off to do the survey....

Scoob.
Done. Almost all features made me drool. ;)
Erek Aug 27, 2016 @ 7:26pm 
Nows someone how many of that cool features would realy come and when the winning features, the ones that come first, will be named?
(Whatever from that list comes, I now I like it!)
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