Empyrion - Galactic Survival

Empyrion - Galactic Survival

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How to convert old blocks?
Havent been on the game for awhile, but just noticed my
base, CV and SV are all showing as red blocks. Is there a way
I can convert them to the new blocks? Maybe converting
blueprints in creative? If there is an easy way to do it.
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Showing 1-15 of 15 comments
Pantera Jan 11 @ 6:36am 
https://eleon.zendesk.com/hc/en-us/articles/212553769-Replaceblocks-COMMAND

Also look in this directory SteamLibrary\steamapps\Common\Empyrion - Galactic Survival\Content\Extras

& open localisation.csv in excel.
pibbotso Jan 11 @ 6:41am 
Ok thanks for the info... I have seen that page a while ago... I saw
a while ago that there was a way to convert the blocks a lot easier.
I just cant remember where. I will look again and see what I can find.
Thanks again.
Pantera Jan 11 @ 6:43am 
What blocks types do you need to convert ?

Also you might be thinking of this command:

replaceblocks ID -alpha4

Put the ID number of the ship where it says ID
Last edited by Pantera; Jan 11 @ 6:47am
pibbotso Jan 11 @ 6:48am 
All my older metal blocks are just standard and come up
red...not green. Just wanted to convert the blueprints to
4.0 or above. Just been out of the game for at least 6 months
and things have changed so much. I thought I read somewhere
you can convert the blueprints in creative mode to update the
blueprint to current standards by using a console command to
convert the whole blueprint, not just the metal blocks.
Pantera Jan 11 @ 6:53am 
Originally posted by pibbotso:
All my older metal blocks are just standard and come up
red...not green. Just wanted to convert the blueprints to
4.0 or above. Just been out of the game for at least 6 months
and things have changed so much. I thought I read somewhere
you can convert the blueprints in creative mode to update the
blueprint to current standards by using a console command to
convert the whole blueprint, not just the metal blocks.

Try this command in creative mode:

replaceblocks ID -alpha4

Put the ID number of the ship where it says ID.
To get the ship ID type DI in the console & get close enough to the ship until the ID shows up in the little black box that appears in the top of your screen.

example:

replaceblocks 12 -alpha4

If that doesn't work you will need to

Use something like

replaceblocks ID HullFull HullFullLarge
pibbotso Jan 11 @ 6:53am 
Just found an article on it..
But it does not mention the SV conversion...
Also does it mean I have to place the blueprint
to get the entityID


Hi everyone,

We just released a new version where we integrated the promised manual console command to convert all blocks automatically. Please note that it is only necessary to convert the old blocks on BA / CV (thus the new command only works on these structures).

How to use the extended replaceblocks cmd:
1. Start a creative game
2. Spawn the blueprint you want to convert
3. Use console cmd "di" to show the id of the entity
4. Use console cmd "replaceblocks" as follows: replaceblocks <EntityID> -alpha4

The command will replace all blocks mentioned in this post: https://steamcommunity.com/app/383120/discussions/0/333656722972453685/
Thus, you don't have to type the more than 50 replacement commands by hand :)
Pantera Jan 11 @ 6:58am 
Originally posted by pibbotso:
But it does not mention the SV conversion...

The blocks have been seperated into small blocks for SV & HV & Large blocks for BA & CV.

For SV try something like this:

replaceblocks ID HullFull HullSmallBlocks

To convert everything on a sv the command above:

replaceblocks ID -alpha4

Might work.

Originally posted by pibbotso:
Also does it mean I have to place the blueprint
to get the entityID

Yes.
pibbotso Jan 11 @ 7:01am 
Wow thanks so much for the help I will get into
creative mode and see how it all turns out.
Great game just seems to get better all the time
hope the devs keep improving it.
thanks again..
Pantera Jan 11 @ 7:04am 
Originally posted by pibbotso:
Wow thanks so much for the help I will get into
creative mode and see how it all turns out.
Great game just seems to get better all the time
hope the devs keep improving it.
thanks again..

No worries if you get stuck just post back.
Pantera Jan 11 @ 7:39am 
Ok I did some testing I think the command

replaceblocks ID -alpha4

Will only work on the CV you mention in the OP.
But I can't get it to work on a old SV.
What colour is the SV ? RED or AMBER in the blueprint window ?

If the SV is amber its because you have to many of a certain turret have a look here for some more info http://steamcommunity.com/app/383120/discussions/0/305509857561776232/
Last edited by Pantera; Jan 11 @ 7:39am
Donbingo Jan 11 @ 9:34am 
I had a cv were i also had to convert all the Windows from old to new block type.
In the first link posted there should also be info on that. (or a link to it on thw right side)
pibbotso Jan 12 @ 1:32am 
Originally posted by Pantera:
Ok I did some testing I think the command

replaceblocks ID -alpha4

Will only work on the CV you mention in the OP.
But I can't get it to work on a old SV.
What colour is the SV ? RED or AMBER in the blueprint window ?

If the SV is amber its because you have to many of a certain turret have a look here for some more info http://steamcommunity.com/app/383120/discussions/0/305509857561776232/

Thanks for the reply my SV was red until I removed the gattling guns.. then
it was fine. I still have to try creative mode,,, just havent got around to it yet.
tks again.
pibbotso Jan 12 @ 7:29am 
Yep tried creative... cant change the sv..
ah well not to worry.
Just wondering if I need to save the blueprint after changing
the blocks. Even after the blocks are replaced, when you
do the replaceblocks command again it changes it again.
strange. Still shows the cvs and bases as red not green
...the integrity is still red.?
Pantera Jan 12 @ 7:49am 
Originally posted by pibbotso:
Yep tried creative... cant change the sv..
ah well not to worry.
Just wondering if I need to save the blueprint after changing
the blocks. Even after the blocks are replaced, when you
do the replaceblocks command again it changes it again.
strange. Still shows the cvs and bases as red not green
...the integrity is still red.?

Integrity on a SV CV or HV doesn't matter.
If the CV you mention in the OP is now converted & is ok then yes overwrite the blueprint or to be cautious you could create a seperate blueprint & put the name however you want to with UPDATED at the end so you know which is which.


Edit: Some more playing around with commands for the SV small blocks its looking like you will have to do it manually. The square shape blocks are convertable with:

replaceblocks ID hull Hullsmallblocks


Hullsmallblocks is Steel blocks S

all the slopes & other shapes are manual I'm afraid.
Last edited by Pantera; Jan 12 @ 8:14am
pibbotso Jan 12 @ 3:55pm 
ok thanks again for all your help.
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Date Posted: Jan 11 @ 6:23am
Posts: 15