Man, what a classic. Psychonauts is a truly unique, one of a kind experience. I can't think of any other game that comes close to this one...at least not on PC. It's more akin to the classic 3D Jump n Runs for N64 or the early PlayStation (Banjo-Kazooie, Mario World, Crash, Ratchet, etc. maybe), just crazier.
It basically controls like a regular platformer, jump, run, fight and collect stuff. Where things get interesting is with your psycho powers that go from a powerball to roll on, to shooting things with your mind, burning stuff, controlling other minds, telekinesis, and so on. You can have three of those powers, once unlocked, equipped at all time, but simply swap them out whenever you want.
The second part that makes this game so great are the actual levels. Apart from the overworld, which is normal, you will enter the minds of certain individuals, either for training or to help them (and yourself). Each world is distinctly different than the others and each one has certain objectives and elements to it that make it stand out...whether you're a 50 feet tall "monster" or fighting a battle against Napoleon. And if you get stuck with something you can always call for useful advice pretty soon in the game. An in-game help section so to speak.
The graphics are dated of course, but they still hold up imho, because the art style itself is pretty rough.
Speaking of rough, this brings me to the negative points...while the game is unique and fun, it can also be frustrating on more than one occasion, and that's mainly because of the controls and/or camera. Whether your guy just doesn't make the jump correctly or refuses to walk on the ♥♥♥♥ing rope...controls are a hassle, especially since you need to be a real controller or keyboard acrobat to use the powers, since you have to use the D-pad for those (not sure if they can be rebound), so imagine this: You hold down the right trigger to target an enemy in order to being able to jump and dodge away from him...at the same time you need to press the D-pad to shoot at him...or you need to focus an object (which you have to do manually), press the D-pad to lift said object then use the LEFT stick to choose the direction in which to throw said item....
These two examples happen very frequently in the game and they're just terrible to control. Meanwhile the left bumper and trigger as well as the right bumper are completely useless in the game...oh well. If you can master that, then you're a true master.
In any case, the game is still a lot of fun, despite its problems. Too bad they never made a sequel, since the ending would be perfect for a new game.
I had no idea this game existed until very recently. If you're looking for the best 3D platformer game, this is it. Hands down. It's very long if you explore everything, which is something I love to do. The story is fun and creative. You go into other people's minds which is an entire unique level and each level has its challenges. You can enjoy the open world on your own time. I put 20 hours into this game--not all in one sitting, but I probably could have. It's so gosh darn fun. The second Psychonauts is coming out sometime next year and I can't wait! There were a few frusterating moments with the controls but other than that, I loved every minute of it. 10/10. Highly recommend. Seriously. This game is genius. #1. Papa bless.
OH BOY! Childhood game portiing onto computer? LIT! Initial thoughts - ^ 1st hour of game - same as i remember it to be. Loving characters, storyline is great, fun gameplay, wacky maps, and funny dialogue. 2nd hour of game - Port is great, I didnt play this with keyboard and mouse, I played with ps3 controller and it worked great. Just like i remembered it 3rd hour of game - really the same as the 1st and 2nd hour of game. Nothing but compliments for this game Great game, highly recommended.
A world and characters that have genuinely never been done before, let down by platforming. It should be fun to move - at its best a platformer should feel like a smooth mastery of execution - but it ain't.
I didn't find this game fun. Not only is the PC port garbage and can't run at 60 fps with the lowest settings - while I get 60 fps max settings on Burnout - the game still isn't fun. The story is cheezy and dissapointing, the shop is over priced and requires you to♥♥♥♥♥♥around and find arrow heads for 4 hours, the art direction is just awful and makes me want to stop playing because the characters look so gross, there should have been way more levels for the kind of game, and I didn't give a♥♥♥♥♥♥about any of the characters because they are all so unapealing. Overall, this game is overrated and bad. The idea of a game where you fight people with telecunetic powers sounds awesome, but this game doesn't do it correctly.
0 of 14 people (0%) found this review helpful 2 people found this review funny
2.3 hrs on record
Posted: August 19
game is bad and not worth a buy. the voice acting sound like a 3ds game and also looks like one too. the gameplay and storage are just average but there is no character development and the story is about government abuse of children which i feel warrant a higher ESRP rating than the game currently has i do not want my nephew playing this game.
I first played this game on the ps2 in what feels like a lifetime ago so my memories of this game were vague. After having completed it on PC I can say it really holds up stylistically. The world and character designs are distinct and eccentric, often charming, and always malleable. The characters themselves are always endearing and generally well written, which feels necessary in a game that explores the human psyche through all its hills and valleys. And there's something perfectly innocent about this game being a platformer.
Of my 20+ hours clocked in I'd have to say the first few were by and far the strongest. Familiarizing myself with everything, getting a good sense of the brilliant soundtrack to catalogue my journey. It's deceptively mature and respectable for a game about kids at summer camp. Think Pixar's Inside Out (sorta)...
The least respectable and otherwise patronizing part of this game is its unhealthy obsession with collectibles. There's roughly 11 types of collectibles throughout the game - only maybe 5 of which feel necessary. If you're like me, you'll see this as a job that needs completing despite the overwhelming disinterest. I'd attribute more than 1/3 of my playtime to this painstaking task. PRO TIP: Vaults, Scavenger Items, Brains and maybe the PSI cards/cores are the only items you should go out of your way to find. ♥♥♥♥ everything else!
There's also the issue of psychic powers that are generally relative to a select few instances. Like many games, namely platformers of the time they follow a strict one-problem-one-solution philosophy that ironically doesn't demand all that much in the way of problem solving. Again, the world is quite mature and it has environmental storytelling in spades so this was a head scratcher.
There's something persistently charming about this game that earns my recommendation but barely . Those collectibles are the bane of my existence and severely ruined my overall experience.