Zamieszczono: 20 maja
More detail can be found further in.
-Excellent voice acting and dialogue.
-Very well designed, fully fleshed-out characters
- Audio and port issues
- Minor design flaws
- Balancing issues
- game visuals look good, despite age
- some poor design choices
- music was good
As a general overview, Psychonauts is a rather old game that has a lot of hype behind it. This is the first time I've played it, and was informed of the game by every gaming youtuber ever saying it's amazing. I found the game to be fun, but frustrating at times. The gameplay is basically that of a Third-Person Collect-Um-Up (Similar to Spyro, for example). The voice acting, dialogue, story, and visuals were big pluses for me. Add to that some very strong, well realized character, and you have something special. The quality of the features listed above were a surprise. The strong parts of the game vastly outweigh the negatives.
So to get into it
- Voice acting and dialogue - The quality of the writing in this game was a delight. No lines stood out to me as awkward or poorly delivered. It felt like Triple A quality.
- Story - The story is fairly simple. The main character, Raz, runs away from home to go to a summer camp. This summer camp caters to psychics, and Raz, with innate psychic powers, fits right it as he waits for his father to pick him up. Along the way, Raz stumbles on a conspiracy that forces him to use his powers to save the day. It's not too heavy, but gets a lot darker in places. Most of the dark parts are optional, and were an appreciated surprise to find. The story doesn't feel stale or overused. In fact, it feels fresh to this day.
- The characters - The characters of this game are wonderful. Every single one is well designed, well voice-acted. nnd has interesting dialogue. Their personalities are conveyed well, and each has something interesting to say. They feel like characters, as opposed to throwaway NPC's that are common in other games.
- Visuals - The visuals have aged well, in my opinion. The cartoonish, and totally non-realistic look helps immensely with that. It's colorful, and looks great in motion.
- Gameplay - The gameplay is simple and fun, but has its hiccups at times. The powers you gain are all useful, fun, and/or overpowered in some way. Some abilities are only useful as a way to flesh out the world and your understanding of some characters. Others will be used almost constantly as they have too many uses that help you progress. The platforming in this game is made easier by certain powers, but here is were some problems come in.
The geometry of the world can screw you sometimes. For example, on grind rails, you can get stuck and be unable to go forward. Conversely, you can be going so fast that you literally fly off (or the game forces you to follow the rail path, making it appear as is Raz is flying). Some ledges don't want to let you grab them, and others will cancel you active powers. This is annoying and can result in you falling and have to being the climb all over again. The game has these little frustrations spattered throughout.
-Balancing issues - This game has one of 2 problems, either it's too easy or it's too hard. There is no in-between, and that is frustrating. Whether the game is one of the other depends on how thorough you are with the collecting. If you try to collect everything, you will feel overpowered as i did. If you just run to objectives and only get levels when necessary, the game will be much harder. This can be a tad annoying, or insanely frustrating depending on which problem you have. It isn't game breaking, but it can take away from an otherwise fantastic experience.
- Poor design choices - There were moments in the game that felt like poor choices on the developers end. Basically, some of the visual design makes things confusing. There were points where i got stuck, because i didn't know what was a platform and what wasn't, or what walls were scalable and what weren't. There were times when i died or lost a lot of progress because a thick ledge turned out to be an invisible wall. Again, it isn't game breaking. Instead, it's another frustration that i had throw on the pile.
- Audio issues - The game had some audio issues were some things were too loud or quite. An example would be the fire lighting the main lodge at night. It sounded ike the entire building is on fire. Also, there were time where the dialogue volume would drop or spike for no reason.
- Bugs and other issues - So this is a major failing on the game, and one of the only game breaking things i have to say about the game. Before I elaborate, i will say that there are fixes for the issues to be listed.
-- Crashing -- The game will crash, and it will do so a lot. This will often happen between areas. I found that it didn't crash until later, but it would crash often after it started. The crashes vary from just closing the game, failing to respond, or forcing you to restart you PC. The game auto saves (thank god), but it will keep happening unless you fix it. The fix is so stupidly easy, that i'm am shocked the crashing occurs at all. You need to change the compatability from Windows xp (or whatever it is) to Windows 97.
-- Audio bugs -- There will be occasional popping sounds and jagged noises for some (but not all). There is a fix, but i don't know it.
-- Controller prompts -- the game defaults to keyboard, and all commands will appear as keyboard keys. Even if you are using a controller, prompts will be for the keyboard. All keys and buttons are rebindable, but you need to use a fairly complex fix to get controller prompts to work
Overall -- The game is a lot of fun. The fun is often punctuated by moments of frustration. It ends up being a fairly solid game that lacks a bit of polish in the gameplay and visual design. Definitely worth playing, but you will have to work for your fun at times.