Instalar o Steam
Iniciar sessão
|
Idioma
简体中文 (Chinês Simplificado)
繁體中文 (Chinês Tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Checo)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol de Espanha)
Español-Latinoamérica (Espanhol da América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polaco)
Português (Brasil)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar problema de tradução
I considered something like this. Maybe make them playable characters in flashback sequences. It would be cool to see the Psychonaut organization in their prime.
Yes, deeper plot for Sasha and Milla!!
I like Black Velvetopia just because of the different art style. I think that's the only level where Raz changes outfits (it's just a pallet swap, but still pretty cool.)
This a thousand times. I'd also like to see deeper plot for some of the major characters like Sasha and Milla. If Dr. Loboto isn't dead I'd also like to see more about him and possibly delve into his mind.
Agreed. The thing that made this game so special to me is how different the mental worlds were from each other. I think a sequel could be made where almost every character from the original was scrapped and the game would still be amazing, and that's exactly what I would like to see. I put some thought into it, and my idea for a great sequel to this game would be a future (20-30 years) where the summer camp has shut down, the asylum rebuilt and an aged Raz or Sasha is running Ford's old secret lair with the brain tumbler relocated to the recovery room. The story line could follow a young (teens?) recruit working as an international psychopath hunter, exploring the planet and the minds of the most deeply disturbed in the region. This could setup some very interesting outdoor scenes as well as mental worlds based on the Orient, Jungles, Medieval Europe and anything else the artists at Double Fine could dream up. Upon capture the psychic criminals would be taken back to the asylum for incarceration and their brains could be accessible through the tumbler.
Anyway, more playable characters would be nice.
This.
Some scenes in the summer camp, most scenes somewhere else.
Same art style, just more modern (Borderlands style almost).
Every character who has a mental world you can enter, also has several moods they can be in. And their mood affects what their mental world is like. So in the real world, you might need to make a character angry, sad, scared, etc to unlock a new path in their minds.