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many thanks for the fast reply. I turned all options off and updated the drivers. The game is freshed installed but nothing works.
Can I get a log or console output somehow?
I used the German version. After changing the Language to English it works again. It seems that there are missing translations for some cutscenes (see http://steamcommunity.com/app/3830/discussions/0/864975249412768282/)
Crash on same place for me, but with french locale here is my log :
Anim: anims\sasha\sasha_idle1.jan: loaded (1 frames latency)
Game: Engine done proc action table131.3208312988281
Game: Engine starting proc action table 131.3309936523438
Game: Engine done proc action table131.8003997802734
Game: Engine Cutscene progression: CS Script moving from state ___EZScene to state CleanupCS___EZScene, resultant state CleanupCS___EZScene. Time: 131.8003997802734.
* Stack Trace
1: setState (line -1, file '(none)) (field)
2: (null) (line -1, file '(none)) ()
WARN: (none(-1) SetEntityFlag ca.CASACutscenes: argument 3 is nil (not a number)
Game: Engine proccing end action table
Game: Engine starting proc action table 131.8037567138672
Game: Engine done proc action table131.9733123779297
Game: Engine done proccing end action table
Game: Engine Ending EZ cutscene CASA3SashaFord (currCSName ___EZScene)
Game: Engine RESTORE SECONDARY TARGET
Game: Engine SET SECONDARY TARGET nil
Game: Engine Saved[CA]: bCASA3SashaFordPlayed = 1
Game: Engine Cutscene progression: CS Script moving from state CleanupCS___EZScene to state nil, resultant state nil. Time: 131.9785766601562.
* Stack Trace
1: setState (line -1, file '(none)) (field)
2: endCutscene (line -1, file '(none)) (field)
3: (null) (line -1, file '(none)) ()
ERROR: Can't load a null sound.
PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/cutscenes/prerendered/sais.bik' to 'WorkResource/cutscenes/prerendered/SAIS.bik'
PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/cutscenes/prerendered/sais.bik' to 'WorkResource/cutscenes/prerendered/SAIS.bik'
PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/cutscenes/prerendered/sais.bik' to 'WorkResource/cutscenes/prerendered/SAIS.bik'
PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/cutscenes/prerendered/sais.bik' to 'WorkResource/cutscenes/prerendered/SAIS.bik'
Segmentation fault
Game removed: AppID 3830 "Psychonauts", ProcID 6226
(steam:6121): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.
I will try to change language.
I tried this and it worked.
Go where Psychonauts is installed.
cd ~/.local/share/Steam/steamapps/common/Psychonauts/WorkResource/cutscenes/prerendered
Then do
for f in ./*; do ln -s "$f" "$(echo $f | tr '[:upper:]' '[:lower:]')"; done
WHY DON'T YOU FIX THIS STUPID BUG WHICH HAS BEEN A KNOWN BUG ON ALL LINUX MACHINES WITH A LOCALIZED LANGUAGE SETTING SINCE 2 YEARS (AT LEAST) ????
The only thing you have to do is to rename all files in the cutscenes folder from uppercase filenames to lowercase filenames. I have done that on my system as suggested by the previous poster and now everything is fine (if not double-fine). Why aren't you able to do such a minor, simple, little bugfix and upload it into the steam cloud???
Thank you.
I summarize for command line novice and hurried people :
Please fix this!
I play it in German and I fixed it like that:
Now it is still German, but some scenes which don't have any localized sounds for german will be in english.
The issue is here and why it crash, is that there is no sound file for this scene and it crashes then.
At least it would be preferable to fill this gap and add an exeption since I would not expect that there will be any time soon in the future an localized sound file.