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Treito77 2013년 10월 7일 오전 10시 34분
Crash with Linux
Hello,

after I received the permission and would like to enter Saschas brain the game crashes. What is wrong?

OS is Kubuntu 13.04, 64-Bit with NVIDIA GTX 650TI, 8GB Ram, AMD Athlon II X3 435.

Thanks for help,

Sven
7개 중 1-7 표시중
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DF Vic 2013년 10월 7일 오전 10시 46분 
Howdy. There can be numerous reasons for crashes. The first things to do are update system drivers, verify the game cache, or reinstall the game. After that, toggle off graphic settings and see if that allows you to proceed. If none of these works, let me know.
Treito77 2013년 10월 7일 오전 11시 04분 
Hello,

many thanks for the fast reply. I turned all options off and updated the drivers. The game is freshed installed but nothing works.
Can I get a log or console output somehow?
flesk 2013년 10월 8일 오전 1시 34분 
You can if you start Steam from the command line. E,g, "steam | tee -a output.log" to output both to console and a log file.
Treito77 2013년 10월 8일 오전 5시 18분 
Game: Engine Cutscene progression: CS Script moving from state ___EZScene to state CleanupCS___EZScene, resultant state CleanupCS___EZScene. Time: 43.75536346435547.
* Stack Trace
1: setState (line -1, file '(none)) (field)
2: (null) (line -1, file '(none)) ()
WARN: (none(-1) SetEntityFlag ca.CASACutscenes: argument 3 is nil (not a number)
Game: Engine proccing end action table
Game: Engine starting proc action table 43.76754379272461
Game: Engine done proc action table43.95925903320312
Game: Engine done proccing end action table
Game: Engine Ending EZ cutscene CASA3SashaFord (currCSName ___EZScene)
Game: Engine RESTORE SECONDARY TARGET
Game: Engine SET SECONDARY TARGET nil
Game: Engine Saved[CA]: bCASA3SashaFordPlayed = 1
Game: Engine Cutscene progression: CS Script moving from state CleanupCS___EZScene to state nil, resultant state nil. Time: 43.97925186157227.
* Stack Trace
1: setState (line -1, file '(none)) (field)
2: endCutscene (line -1, file '(none)) (field)
3: (null) (line -1, file '(none)) ()
ERROR: Can't load a null sound.
PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/cutscenes/prerendered/sais.bik' to 'WorkResource/cutscenes/prerendered/SAIS.bik'
PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/cutscenes/prerendered/sais.bik' to 'WorkResource/cutscenes/prerendered/SAIS.bik'
PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/cutscenes/prerendered/sais.bik' to 'WorkResource/cutscenes/prerendered/SAIS.bik'
PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/cutscenes/prerendered/sais.bik' to 'WorkResource/cutscenes/prerendered/SAIS.bik'
Segmentation fault (core dumped)
Game removed: AppID 3830 "Psychonauts", ProcID 11134
DF Vic 2013년 10월 14일 오후 3시 26분 
Thanks for the log. I'll send this along and see if one of our engineers can get some info from it.
derwahresyrius 2013년 11월 18일 오후 2시 00분 
Same Problem here. Using NVIDIA-Linux-x86_64-304.88 driver and Ubuntu 12.04...


I used the German version. After changing the Language to English it works again. It seems that there are missing translations for some cutscenes (see http://steamcommunity.com/app/3830/discussions/0/864975249412768282/)
Pépins_moulu 2014년 1월 5일 오전 8시 27분 
Hello,

Crash on same place for me, but with french locale here is my log :

Anim: anims\sasha\sasha_idle1.jan: loaded (1 frames latency)
Game: Engine done proc action table131.3208312988281
Game: Engine starting proc action table 131.3309936523438
Game: Engine done proc action table131.8003997802734
Game: Engine Cutscene progression: CS Script moving from state ___EZScene to state CleanupCS___EZScene, resultant state CleanupCS___EZScene. Time: 131.8003997802734.
* Stack Trace
1: setState (line -1, file '(none)) (field)
2: (null) (line -1, file '(none)) ()
WARN: (none(-1) SetEntityFlag ca.CASACutscenes: argument 3 is nil (not a number)
Game: Engine proccing end action table
Game: Engine starting proc action table 131.8037567138672
Game: Engine done proc action table131.9733123779297
Game: Engine done proccing end action table
Game: Engine Ending EZ cutscene CASA3SashaFord (currCSName ___EZScene)
Game: Engine RESTORE SECONDARY TARGET
Game: Engine SET SECONDARY TARGET nil
Game: Engine Saved[CA]: bCASA3SashaFordPlayed = 1
Game: Engine Cutscene progression: CS Script moving from state CleanupCS___EZScene to state nil, resultant state nil. Time: 131.9785766601562.
* Stack Trace
1: setState (line -1, file '(none)) (field)
2: endCutscene (line -1, file '(none)) (field)
3: (null) (line -1, file '(none)) ()
ERROR: Can't load a null sound.
PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/cutscenes/prerendered/sais.bik' to 'WorkResource/cutscenes/prerendered/SAIS.bik'
PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/cutscenes/prerendered/sais.bik' to 'WorkResource/cutscenes/prerendered/SAIS.bik'
PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/cutscenes/prerendered/sais.bik' to 'WorkResource/cutscenes/prerendered/SAIS.bik'
PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/cutscenes/prerendered/sais.bik' to 'WorkResource/cutscenes/prerendered/SAIS.bik'
Segmentation fault
Game removed: AppID 3830 "Psychonauts", ProcID 6226

(steam:6121): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.
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