Psychonauts > Discussões gerais > Detalhes do tópico
Treito77 7/out/2013 às 10:34
Crash with Linux
Hello,

after I received the permission and would like to enter Saschas brain the game crashes. What is wrong?

OS is Kubuntu 13.04, 64-Bit with NVIDIA GTX 650TI, 8GB Ram, AMD Athlon II X3 435.

Thanks for help,

Sven
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DF Vic  [desenvolvedor(a)] 7/out/2013 às 10:46 
Howdy. There can be numerous reasons for crashes. The first things to do are update system drivers, verify the game cache, or reinstall the game. After that, toggle off graphic settings and see if that allows you to proceed. If none of these works, let me know.
Treito77 7/out/2013 às 11:04 
Hello,

many thanks for the fast reply. I turned all options off and updated the drivers. The game is freshed installed but nothing works.
Can I get a log or console output somehow?
flesk 8/out/2013 às 1:34 
You can if you start Steam from the command line. E,g, "steam | tee -a output.log" to output both to console and a log file.
Treito77 8/out/2013 às 5:18 
Game: Engine Cutscene progression: CS Script moving from state ___EZScene to state CleanupCS___EZScene, resultant state CleanupCS___EZScene. Time: 43.75536346435547.
* Stack Trace
1: setState (line -1, file '(none)) (field)
2: (null) (line -1, file '(none)) ()
WARN: (none(-1) SetEntityFlag ca.CASACutscenes: argument 3 is nil (not a number)
Game: Engine proccing end action table
Game: Engine starting proc action table 43.76754379272461
Game: Engine done proc action table43.95925903320312
Game: Engine done proccing end action table
Game: Engine Ending EZ cutscene CASA3SashaFord (currCSName ___EZScene)
Game: Engine RESTORE SECONDARY TARGET
Game: Engine SET SECONDARY TARGET nil
Game: Engine Saved[CA]: bCASA3SashaFordPlayed = 1
Game: Engine Cutscene progression: CS Script moving from state CleanupCS___EZScene to state nil, resultant state nil. Time: 43.97925186157227.
* Stack Trace
1: setState (line -1, file '(none)) (field)
2: endCutscene (line -1, file '(none)) (field)
3: (null) (line -1, file '(none)) ()
ERROR: Can't load a null sound.
PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/cutscenes/prerendered/sais.bik' to 'WorkResource/cutscenes/prerendered/SAIS.bik'
PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/cutscenes/prerendered/sais.bik' to 'WorkResource/cutscenes/prerendered/SAIS.bik'
PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/cutscenes/prerendered/sais.bik' to 'WorkResource/cutscenes/prerendered/SAIS.bik'
PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/cutscenes/prerendered/sais.bik' to 'WorkResource/cutscenes/prerendered/SAIS.bik'
Segmentation fault (core dumped)
Game removed: AppID 3830 "Psychonauts", ProcID 11134
DF Vic  [desenvolvedor(a)] 14/out/2013 às 15:26 
Thanks for the log. I'll send this along and see if one of our engineers can get some info from it.
derwahresyrius 18/nov/2013 às 14:00 
Same Problem here. Using NVIDIA-Linux-x86_64-304.88 driver and Ubuntu 12.04...


I used the German version. After changing the Language to English it works again. It seems that there are missing translations for some cutscenes (see http://steamcommunity.com/app/3830/discussions/0/864975249412768282/)
Última edição por derwahresyrius; 19/nov/2013 às 11:57
Pépins_moulu 5 de jan às 8:27 
Hello,

Crash on same place for me, but with french locale here is my log :

Anim: anims\sasha\sasha_idle1.jan: loaded (1 frames latency)
Game: Engine done proc action table131.3208312988281
Game: Engine starting proc action table 131.3309936523438
Game: Engine done proc action table131.8003997802734
Game: Engine Cutscene progression: CS Script moving from state ___EZScene to state CleanupCS___EZScene, resultant state CleanupCS___EZScene. Time: 131.8003997802734.
* Stack Trace
1: setState (line -1, file '(none)) (field)
2: (null) (line -1, file '(none)) ()
WARN: (none(-1) SetEntityFlag ca.CASACutscenes: argument 3 is nil (not a number)
Game: Engine proccing end action table
Game: Engine starting proc action table 131.8037567138672
Game: Engine done proc action table131.9733123779297
Game: Engine done proccing end action table
Game: Engine Ending EZ cutscene CASA3SashaFord (currCSName ___EZScene)
Game: Engine RESTORE SECONDARY TARGET
Game: Engine SET SECONDARY TARGET nil
Game: Engine Saved[CA]: bCASA3SashaFordPlayed = 1
Game: Engine Cutscene progression: CS Script moving from state CleanupCS___EZScene to state nil, resultant state nil. Time: 131.9785766601562.
* Stack Trace
1: setState (line -1, file '(none)) (field)
2: endCutscene (line -1, file '(none)) (field)
3: (null) (line -1, file '(none)) ()
ERROR: Can't load a null sound.
PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/cutscenes/prerendered/sais.bik' to 'WorkResource/cutscenes/prerendered/SAIS.bik'
PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/cutscenes/prerendered/sais.bik' to 'WorkResource/cutscenes/prerendered/SAIS.bik'
PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/cutscenes/prerendered/sais.bik' to 'WorkResource/cutscenes/prerendered/SAIS.bik'
PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/cutscenes/prerendered/sais.bik' to 'WorkResource/cutscenes/prerendered/SAIS.bik'
Segmentation fault
Game removed: AppID 3830 "Psychonauts", ProcID 6226

(steam:6121): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.
Última edição por Pépins_moulu; 5 de jan às 10:52
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