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sx 30 jul 2013 om 4:56vm
Linux crash when playing cutscene
So I got enough cards to get level 10 to get my first ability (or what it's called), I went to the place and then a cutscene starts playing and the game instantly crashes.

I get the following console output:
Anim: anims\janitor\ninja_idle1.jan: loaded (1 frames latency)
Game: Engine Saved[LEVELLOAD]: TreeStumpTeleLaunchAt = nil
OpenGL: Wanted 0x FSAA, got 0x
Game: Engine Cutscene progression: CS Script moving from state TreestumpTeleportExit to state CleanupCSTreestumpTeleportExit, resultant state CleanupCSTreestumpTeleportExit. Time: 11.92236995697021.
* Stack Trace
1: setState (line -1, file '(none)) (field)
2: (null) (line -1, file '(none)) ()
Anim: anims\dartnew\landsoft.jan: loaded (1 frames latency)
Game: Engine Ending normal cutscene TreestumpTeleportExit
Game: Engine RESTORE SECONDARY TARGET
Game: Engine SET SECONDARY TARGET nil
Game: Engine Saved[CA]: bTreestumpTeleportExitPlayed = 1
Game: Engine Cutscene progression: CS Script moving from state CleanupCSTreestumpTeleportExit to state nil, resultant state nil. Time: 12.00450897216797.
* Stack Trace
1: setState (line -1, file '(none)) (field)
2: endCutscene (line -1, file '(none)) (field)
3: (null) (line -1, file '(none)) ()
Game: Engine Beginning cutscene TutorialIntro
Game: Engine Cutscene progression: CS Script moving from state nil to state TutorialIntro, resultant state TutorialIntro. Time: 12.04584884643555.
* Stack Trace
1: setState (line -1, file '(none)) (field)
2: xRunCutsceneWithSettings (line -1, file '(none)) (field)
3: runCutsceneWithSettings (line -1, file '(none)) (field)
4: runCutsceneWithSettings (line -1, file '(none)) (field)
5: runCutscene (line -1, file '(none)) (field)
6: teachNewPowers (line -1, file '(none)) (field)
7: (null) (line -1, file '(none)) ()
Anim: anims\janitor\talk1.jan: loaded (1 frames latency)
Anim: anims\janitor\talk2.jan: loaded (1 frames latency)
Game: Engine Cutscene progression: CS Script moving from state TutorialIntro to state CleanupCSTutorialIntro, resultant state CleanupCSTutorialIntro. Time: 25.10175323486328.
* Stack Trace
1: setState (line -1, file '(none)) (field)
2: (null) (line -1, file '(none)) ()
Game: Engine Ending normal cutscene TutorialIntro
Game: Engine RESTORE SECONDARY TARGET
Game: Engine SET SECONDARY TARGET nil
Game: Engine Saved[CA]: bTutorialIntroPlayed = 1
Game: Engine Cutscene progression: CS Script moving from state CleanupCSTutorialIntro to state nil, resultant state nil. Time: 25.14349937438965.
* Stack Trace
1: setState (line -1, file '(none)) (field)
2: endCutscene (line -1, file '(none)) (field)
3: (null) (line -1, file '(none)) ()
PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/cutscenes/prerendered/firestartingmeritbadge.bik' to 'WorkResource/cutscenes/prerendered/FirestartingMeritBadge.bik'
PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/cutscenes/prerendered/firestartingmeritbadge.bik' to 'WorkResource/cutscenes/prerendered/FirestartingMeritBadge.bik'
PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/cutscenes/prerendered/firestartingmeritbadge.bik' to 'WorkResource/cutscenes/prerendered/FirestartingMeritBadge.bik'
PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/cutscenes/prerendered/firestartingmeritbadge.bik' to 'WorkResource/cutscenes/prerendered/FirestartingMeritBadge.bik'
Segmentation fault (core dumped)

I already checked the file which exists. Checked the files via steam, without any results. Every other cutscene did play without problems.
Laatst bewerkt door sx; 30 jul 2013 om 4:58vm
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LonePiper 30 jul 2013 om 8:13vm 
I just had a crash in lungfishopolis, as soon as I touched on to coachamara island (or however you spell it). Restarting the game just takes me right back to the start of the whole level, and I really can't be bothered to play it all through again right now just to see if it will do it again.
ZenoDiac 30 jul 2013 om 1:59nm 
I don't know any of that log stuff but okay, try saving before you enter the lab.
Then as you enter the room, do not to let go of the keys you pressed when the cutscene starts.
Sometimes releasing them on the start of a cutscene, crashes the game.
sx 30 jul 2013 om 2:11nm 
Origineel geplaatst door polyotter:
I don't know any of that log stuff but okay, try saving before you enter the lab.
Then as you enter the room, do not to let go of the keys you pressed when the cutscene starts.
Sometimes releasing them on the start of a cutscene, crashes the game.

I used the "continue" feature in the main menu, and that's when I arrive at the lab (otherwise I would have to replay).
I will try that thanks.
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Geplaatst op: 30 jul 2013 om 4:56vm
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