Psychonauts

Psychonauts

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zachleigh 2014 年 2 月 22 日 上午 1:27
Constant crashing (Linux)
Im trying to beat the Cobra wrestler to get the last Queen. Half way through the fight, the game crashes. Ive tried several times with the exact same results.

Kubuntu 13.10
GeForce GTX 550 Ti
Nvidia 319.60 driver

Log (I think I went back far enough....)
Game: Engine Cutscene progression: CS Script moving from state nil to state nil, resultant state nil. Time: 10.92131328582764. * Stack Trace 1: (null) (line -1, file '(none)) () 2: SpawnScript (line -1, file 'C) (global) 3: onBeginLevel (line -1, file '(none)) (field) 4: onBeginLevel (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () WARN: Cannot call GetDirectoryListing when running from the DVD Game: Engine Found respawn point for BVRB: respawnpoint3 Game: Engine Saved[GLOBAL]: NeedRankIncrement = 0 VM : VinePainting could not find script 'DUMMY_OWNER_NAME' * Stack Trace 1: onBeginLevel (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () Game: Engine Warning: Animator requires you to define self.animBasePath to function correctly. WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb ====================== Asset load progression ====================== Initial: 2.518 MB Vertex, 8.688 MB Texture Level : 3.904 MB Vertex, 20.113 MB Texture Scripts: 3.909 MB Vertex, 20.113 MB Texture ====================== ====================== Memory post level load ====================== ====================== WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb DaveD: Level loaded in 0.95 seconds Anim: anims\dartnew\dartidle01.jan: loaded (1 frames latency) Anim: anims\objects\duster\dusterretract.jan: loaded (1 frames latency) Anim: anims\luchalibre\luchalibrewalk.jan: loaded (1 frames latency) Anim: anims\bvwa_signs\wave.jan: loaded (1 frames latency) Anim: anims\bvwa_signs\idle.jan: loaded (1 frames latency) Anim: anims\bvwa_signs\updown.jan: loaded (1 frames latency) Game: Engine Beginning cutscene WrestlerIntro Game: Engine Cutscene progression: CS Script moving from state nil to state WrestlerIntro, resultant state WrestlerIntro. Time: 10.92131328582764. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutscene (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () 1: 1 (number) 1: 1 (number) Steam: Stats stored: Game 3830, result 1 Steam: Stats stored: Game 3830, result 1 Steam: Stats stored: Game 3830, result 1 Steam: Stats stored: Game 3830, result 1 Steam: Stats stored: Game 3830, result 1 Steam: Stats stored: Game 3830, result 1 Steam: Stats stored: Game 3830, result 1 Steam: Stats stored: Game 3830, result 1 Steam: Stats stored: Game 3830, result 1 Steam: Stats stored: Game 3830, result 1 Anim: anims\dartnew\listen.jan: loaded (1 frames latency) Anim: anims\dartnew\somersault.jan: loaded (1 frames latency) Anim: anims\luchalibre\stand_loop.jan: loaded (1 frames latency) Anim: anims\dartnew\dartfrontalknockback.jan: loaded (1 frames latency) Anim: anims\dartnew\ringintroduction3.jan: loaded (1 frames latency) 1: 1 (number) Anim: anims\luchalibre\armsraised.jan: loaded (1 frames latency) Anim: anims\luchalibre\cobrawalk.jan: loaded (1 frames latency) Anim: anims\luchalibre\stomp.jan: loaded (1 frames latency) Anim: anims\dartnew\reactiontowrestler3.jan: loaded (1 frames latency) Anim: anims\luchalibre\handpunch.jan: loaded (1 frames latency) Anim: anims\luchalibre\talk3.jan: loaded (1 frames latency) Anim: anims\luchalibre\talk2.jan: loaded (1 frames latency) Game: Engine Cutscene progression: CS Script moving from state WrestlerIntro to state CleanupCSWrestlerIntro, resultant state CleanupCSWrestlerIntro. Time: 39.05694961547852. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () Game: Engine WARNING: bv.BVWCIntroPlayed is not in the saved var table Game: Engine Saved[BV]: bv.BVWCIntroPlayed = 1 Game: Engine Ending normal cutscene WrestlerIntro Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine WARNING: bWrestlerIntroPlayed is not in the saved var table Game: Engine Saved[BV]: bWrestlerIntroPlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCSWrestlerIntro to state nil, resultant state nil. Time: 39.09036636352539. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Anim: anims\dartnew\default_pose_rt.jan: loaded (1 frames latency) Game: Engine SET SECONDARY TARGET Wrestler Anim: anims\dartnew\default_pose_lf.jan: loaded (1 frames latency) Anim: anims\dartnew\landsoft.jan: loaded (1 frames latency) Anim: anims\dartnew\dartidle03.jan: loaded (1 frames latency) Anim: anims\dartnew\trnlfcycle.jan: loaded (1 frames latency) Anim: anims\confusionbomb\throw.jan: loaded (1 frames latency) Anim: anims\dartnew\confusionbomb.jan: loaded (1 frames latency) Anim: anims\confusionbomb\static.jan: loaded (1 frames latency) Anim: anims\confusionbomb\airidle.jan: loaded (1 frames latency) Anim: anims\dartnew\trnrtcycle.jan: loaded (1 frames latency) 1: global.effects.ConfusionBombFX ConfusionGrenade50_fx2 (LSO/table) WARN: (none(-1) PESetDistribution ConfusionGrenade50: NULL script object passed WARN: (none(-1) PESetMaxParticles ConfusionGrenade50: NULL script object passed WARN: (none(-1) PESetParticlesPerSec ConfusionGrenade50: NULL script object passed Anim: anims\luchalibre\luchalibreconfusion.jan: loaded (1 frames latency) Anim: anims\dartnew\melee\chop1.jan: loaded (1 frames latency) Anim: anims\dartnew\meleearms\arm_chop1.jan: loaded (1 frames latency) Anim: anims\confusionballs\idle_air.jan: loaded (1 frames latency) Anim: anims\luchalibre\luchalibretakedamage.jan: loaded (1 frames latency) Anim: anims\dartnew\melee\chop2.jan: loaded (1 frames latency) Anim: anims\dartnew\meleearms\arm_chop2.jan: loaded (1 frames latency) WARN: Duplicate trigger register: ConfusionAmmo5C WARN: (none(-1) Trigger_RegisterListener (null): Trigger 0x401a0001 couldn't register 'ConfusionAmmo5C' Anim: anims\confusionballs\run.jan: loaded (1 frames latency) Anim: anims\dartnew\melee\crane.jan: loaded (1 frames latency) Anim: anims\dartnew\meleearms\arm_crane.jan: loaded (1 frames latency) Anim: anims\confusionballs\squash.jan: loaded (1 frames latency) WARN: Duplicate trigger register: ConfusionAmmo69 WARN: (none(-1) Trigger_RegisterListener (null): Trigger 0x401c0004 couldn't register 'ConfusionAmmo69' Anim: anims\confusionballs\idle_ground_start.jan: loaded (1 frames latency) WARN: Duplicate trigger register: ConfusionAmmo68 WARN: (none(-1) Trigger_RegisterListener (null): Trigger 0x401e0006 couldn't register 'ConfusionAmmo68' Game: Engine Saved[GLOBAL]: SeenConfusionAmmoPopup = 1 Anim: anims\confusionbomb\bounce.jan: loaded (1 frames latency) 1: global.effects.ConfusionBombFX ConfusionGrenade9B_fx2 (LSO/table) WARN: (none(-1) PESetDistribution (null): NULL script object passed WARN: (none(-1) PESetMaxParticles (null): NULL script object passed WARN: (none(-1) PESetParticlesPerSec (null): NULL script object passed 1: global.effects.ConfusionBombFX ConfusionGrenade50_fx2 (LSO/table) WARN: (none(-1) PESetDistribution (null): NULL script object passed WARN: (none(-1) PESetMaxParticles (null): NULL script object passed WARN: (none(-1) PESetParticlesPerSec (null): NULL script object passed Anim: anims\luchalibre\luchalibresnakestance.jan: loaded (1 frames latency) 1: global.effects.ConfusionBombFX ConfusionGrenade9D_fx2 (LSO/table) WARN: (none(-1) PESetDistribution ConfusionGrenade9D: NULL script object passed WARN: (none(-1) PESetMaxParticles ConfusionGrenade9D: NULL script object passed WARN: (none(-1) PESetParticlesPerSec ConfusionGrenade9D: NULL script object passed Anim: anims\luchalibre\luchalibrerun.jan: loaded (1 frames latency) WARN: Duplicate trigger register: ConfusionAmmo5C WARN: (none(-1) Trigger_RegisterListener (null): Trigger 0x40220001 couldn't register 'ConfusionAmmo5C' WARN: Duplicate trigger register: ConfusionAmmo9E WARN: (none(-1) Trigger_RegisterListener (null): Trigger 0x4024000a couldn't register 'ConfusionAmmo9E' WARN: Duplicate trigger register: ConfusionAmmo68 WARN: (none(-1) Trigger_RegisterListener (null): Trigger 0x40260007 couldn't register 'ConfusionAmmo68' WARN: Duplicate trigger register: ConfusionAmmo69 WARN: (none(-1) Trigger_RegisterListener (null): Trigger 0x40280005 couldn't register 'ConfusionAmmo69' WARN: Duplicate trigger register: ConfusionAmmoA0 WARN: (none(-1) Trigger_RegisterListener (null): Trigger 0x402a000c couldn't register 'ConfusionAmmoA0' Anim: anims\luchalibre\cobraattack1_start.jan: loaded (1 frames latency) Anim: anims\luchalibre\cobraattack1_loop.jan: loaded (1 frames latency) Game: Engine Raz onConfusion - setting bConfused and flashing to green Game: Engine Raz onConfusion - set mirror scene Game: Engine Raz onConfusion - begin motion blur Game: Engine Raz onConfusion - fade away green and set timer Game: Engine Raz onConfusion - end STUBBED: not implemented at SetHLSLPSConstant (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/OpenGLGraphics.cpp:2359) Anim: anims\luchalibre\cobraattack1_strike.jan: loaded (1 frames latency) Anim: anims\luchalibre\cobraattack1_end.jan: loaded (1 frames latency) Game: Engine Stop Confusion Game: Engine Stop Confusion - end mirrorScene Game: Engine Stop Confusion - end motion blur Game: Engine Stop Confusion - flash green Game: Engine Stop Confusion - fade back in Game: Engine Stop Confusion - end Anim: anims\luchalibre\turn_180.jan: loaded (1 frames latency) 1: WARNING: Attempted to run a table emitter that was still running. Will not be re-run. (string) 2: ConfusionGrenade9B_fx2 (string) 3: global.effects.ConfusionBombFX (string) * Stack Trace 1: run (line -1, file '(none)) (field) 2: attach (line -1, file '(none)) (field) 3: explode (line -1, file '(none)) (field) 4: (null) (line -1, file '(none)) () WARN: Duplicate trigger register: ConfusionAmmo5C WARN: (none(-1) Trigger_RegisterListener (null): Trigger 0x402c0009 couldn't register 'ConfusionAmmo5C' WARN: Duplicate trigger register: ConfusionAmmo9E WARN: (none(-1) Trigger_RegisterListener (null): Trigger 0x402e000b couldn't register 'ConfusionAmmo9E' WARN: Duplicate trigger register: ConfusionAmmo68 WARN: (none(-1) Trigger_RegisterListener (null): Trigger 0x40300006 couldn't register 'ConfusionAmmo68' WARN: Duplicate trigger register: ConfusionAmmoA6 WARN: (none(-1) Trigger_RegisterListener (null): Trigger 0x4032000e couldn't register 'ConfusionAmmoA6' WARN: Duplicate trigger register: ConfusionAmmoA7 WARN: (none(-1) Trigger_RegisterListener (null): Trigger 0x40340010 couldn't register 'ConfusionAmmoA7' WARN: Duplicate trigger register: ConfusionAmmo69 WARN: (none(-1) Trigger_RegisterListener (null): Trigger 0x40360004 couldn't register 'ConfusionAmmo69' Anim: anims\luchalibre\cobramelee1.jan: loaded (1 frames latency) ERROR: Assert in /home/icculus/projects/psychonauts/Source/game/luatest/RTEngine/SkelAnimShared.cpp, line 200 Not an animation file 'anims\luchalibre\cobramelee1.jan' Encountered Error: Psychonauts has encountered an error /home/icculus/projects/psychonauts/Source/game/luatest/RTEngine/SkelAnimShared.cpp, line 200 Not an animation file 'anims\luchalibre\cobramelee1.jan' Please contact technical support at http://www.doublefine.com. Trace/breakpoint trap (core dumped) Game removed: AppID 3830 "Psychonauts", ProcID 6971
发帖日期: 2014 年 2 月 22 日 上午 1:27
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