Psychonauts > General Discussions > Topic Details
zachleigh Feb 22 @ 1:27am
Constant crashing (Linux)
Im trying to beat the Cobra wrestler to get the last Queen. Half way through the fight, the game crashes. Ive tried several times with the exact same results.

Kubuntu 13.10
GeForce GTX 550 Ti
Nvidia 319.60 driver

Log (I think I went back far enough....)
Game: Engine Cutscene progression: CS Script moving from state nil to state nil, resultant state nil. Time: 10.92131328582764.
* Stack Trace
1: (null) (line -1, file '(none)) ()
2: SpawnScript (line -1, file 'C) (global)
3: onBeginLevel (line -1, file '(none)) (field)
4: onBeginLevel (line -1, file '(none)) (field)
5: (null) (line -1, file '(none)) ()
WARN: Cannot call GetDirectoryListing when running from the DVD
Game: Engine Found respawn point for BVRB: respawnpoint3
Game: Engine Saved[GLOBAL]: NeedRankIncrement = 0
VM : VinePainting could not find script 'DUMMY_OWNER_NAME'
* Stack Trace
1: onBeginLevel (line -1, file '(none)) (field)
2: (null) (line -1, file '(none)) ()
Game: Engine Warning: Animator requires you to define self.animBasePath to function correctly.
WARN: ENGINE: Lua garbage collection starting
FreeUnusedBlocksInBuckets released 0 Kb
======================
Asset load progression
======================
Initial: 2.518 MB Vertex, 8.688 MB Texture
Level : 3.904 MB Vertex, 20.113 MB Texture
Scripts: 3.909 MB Vertex, 20.113 MB Texture
======================
======================
Memory post level load
======================
======================
WARN: ENGINE: Lua garbage collection starting
FreeUnusedBlocksInBuckets released 0 Kb
DaveD: Level loaded in 0.95 seconds
Anim: anims\dartnew\dartidle01.jan: loaded (1 frames latency)
Anim: anims\objects\duster\dusterretract.jan: loaded (1 frames latency)
Anim: anims\luchalibre\luchalibrewalk.jan: loaded (1 frames latency)
Anim: anims\bvwa_signs\wave.jan: loaded (1 frames latency)
Anim: anims\bvwa_signs\idle.jan: loaded (1 frames latency)
Anim: anims\bvwa_signs\updown.jan: loaded (1 frames latency)
Game: Engine Beginning cutscene WrestlerIntro
Game: Engine Cutscene progression: CS Script moving from state nil to state WrestlerIntro, resultant state WrestlerIntro. Time: 10.92131328582764.
* Stack Trace
1: setState (line -1, file '(none)) (field)
2: xRunCutsceneWithSettings (line -1, file '(none)) (field)
3: runCutsceneWithSettings (line -1, file '(none)) (field)
4: runCutscene (line -1, file '(none)) (field)
5: (null) (line -1, file '(none)) ()
1: 1 (number)
1: 1 (number)
Steam: Stats stored: Game 3830, result 1
Steam: Stats stored: Game 3830, result 1
Steam: Stats stored: Game 3830, result 1
Steam: Stats stored: Game 3830, result 1
Steam: Stats stored: Game 3830, result 1
Steam: Stats stored: Game 3830, result 1
Steam: Stats stored: Game 3830, result 1
Steam: Stats stored: Game 3830, result 1
Steam: Stats stored: Game 3830, result 1
Steam: Stats stored: Game 3830, result 1
Anim: anims\dartnew\listen.jan: loaded (1 frames latency)
Anim: anims\dartnew\somersault.jan: loaded (1 frames latency)
Anim: anims\luchalibre\stand_loop.jan: loaded (1 frames latency)
Anim: anims\dartnew\dartfrontalknockback.jan: loaded (1 frames latency)
Anim: anims\dartnew\ringintroduction3.jan: loaded (1 frames latency)
1: 1 (number)
Anim: anims\luchalibre\armsraised.jan: loaded (1 frames latency)
Anim: anims\luchalibre\cobrawalk.jan: loaded (1 frames latency)
Anim: anims\luchalibre\stomp.jan: loaded (1 frames latency)
Anim: anims\dartnew\reactiontowrestler3.jan: loaded (1 frames latency)
Anim: anims\luchalibre\handpunch.jan: loaded (1 frames latency)
Anim: anims\luchalibre\talk3.jan: loaded (1 frames latency)
Anim: anims\luchalibre\talk2.jan: loaded (1 frames latency)
Game: Engine Cutscene progression: CS Script moving from state WrestlerIntro to state CleanupCSWrestlerIntro, resultant state CleanupCSWrestlerIntro. Time: 39.05694961547852.
* Stack Trace
1: setState (line -1, file '(none)) (field)
2: (null) (line -1, file '(none)) ()
Game: Engine WARNING: bv.BVWCIntroPlayed is not in the saved var table
Game: Engine Saved[BV]: bv.BVWCIntroPlayed = 1
Game: Engine Ending normal cutscene WrestlerIntro
Game: Engine RESTORE SECONDARY TARGET
Game: Engine SET SECONDARY TARGET nil
Game: Engine WARNING: bWrestlerIntroPlayed is not in the saved var table
Game: Engine Saved[BV]: bWrestlerIntroPlayed = 1
Game: Engine Cutscene progression: CS Script moving from state CleanupCSWrestlerIntro to state nil, resultant state nil. Time: 39.09036636352539.
* Stack Trace
1: setState (line -1, file '(none)) (field)
2: endCutscene (line -1, file '(none)) (field)
3: (null) (line -1, file '(none)) ()
Anim: anims\dartnew\default_pose_rt.jan: loaded (1 frames latency)
Game: Engine SET SECONDARY TARGET Wrestler
Anim: anims\dartnew\default_pose_lf.jan: loaded (1 frames latency)
Anim: anims\dartnew\landsoft.jan: loaded (1 frames latency)
Anim: anims\dartnew\dartidle03.jan: loaded (1 frames latency)
Anim: anims\dartnew\trnlfcycle.jan: loaded (1 frames latency)
Anim: anims\confusionbomb\throw.jan: loaded (1 frames latency)
Anim: anims\dartnew\confusionbomb.jan: loaded (1 frames latency)
Anim: anims\confusionbomb\static.jan: loaded (1 frames latency)
Anim: anims\confusionbomb\airidle.jan: loaded (1 frames latency)
Anim: anims\dartnew\trnrtcycle.jan: loaded (1 frames latency)
1: global.effects.ConfusionBombFX ConfusionGrenade50_fx2 (LSO/table)
WARN: (none(-1) PESetDistribution ConfusionGrenade50: NULL script object passed
WARN: (none(-1) PESetMaxParticles ConfusionGrenade50: NULL script object passed
WARN: (none(-1) PESetParticlesPerSec ConfusionGrenade50: NULL script object passed
Anim: anims\luchalibre\luchalibreconfusion.jan: loaded (1 frames latency)
Anim: anims\dartnew\melee\chop1.jan: loaded (1 frames latency)
Anim: anims\dartnew\meleearms\arm_chop1.jan: loaded (1 frames latency)
Anim: anims\confusionballs\idle_air.jan: loaded (1 frames latency)
Anim: anims\luchalibre\luchalibretakedamage.jan: loaded (1 frames latency)
Anim: anims\dartnew\melee\chop2.jan: loaded (1 frames latency)
Anim: anims\dartnew\meleearms\arm_chop2.jan: loaded (1 frames latency)
WARN: Duplicate trigger register: ConfusionAmmo5C
WARN: (none(-1) Trigger_RegisterListener (null): Trigger 0x401a0001 couldn't register 'ConfusionAmmo5C'
Anim: anims\confusionballs\run.jan: loaded (1 frames latency)
Anim: anims\dartnew\melee\crane.jan: loaded (1 frames latency)
Anim: anims\dartnew\meleearms\arm_crane.jan: loaded (1 frames latency)
Anim: anims\confusionballs\squash.jan: loaded (1 frames latency)
WARN: Duplicate trigger register: ConfusionAmmo69
WARN: (none(-1) Trigger_RegisterListener (null): Trigger 0x401c0004 couldn't register 'ConfusionAmmo69'
Anim: anims\confusionballs\idle_ground_start.jan: loaded (1 frames latency)
WARN: Duplicate trigger register: ConfusionAmmo68
WARN: (none(-1) Trigger_RegisterListener (null): Trigger 0x401e0006 couldn't register 'ConfusionAmmo68'
Game: Engine Saved[GLOBAL]: SeenConfusionAmmoPopup = 1
Anim: anims\confusionbomb\bounce.jan: loaded (1 frames latency)
1: global.effects.ConfusionBombFX ConfusionGrenade9B_fx2 (LSO/table)
WARN: (none(-1) PESetDistribution (null): NULL script object passed
WARN: (none(-1) PESetMaxParticles (null): NULL script object passed
WARN: (none(-1) PESetParticlesPerSec (null): NULL script object passed
1: global.effects.ConfusionBombFX ConfusionGrenade50_fx2 (LSO/table)
WARN: (none(-1) PESetDistribution (null): NULL script object passed
WARN: (none(-1) PESetMaxParticles (null): NULL script object passed
WARN: (none(-1) PESetParticlesPerSec (null): NULL script object passed
Anim: anims\luchalibre\luchalibresnakestance.jan: loaded (1 frames latency)
1: global.effects.ConfusionBombFX ConfusionGrenade9D_fx2 (LSO/table)
WARN: (none(-1) PESetDistribution ConfusionGrenade9D: NULL script object passed
WARN: (none(-1) PESetMaxParticles ConfusionGrenade9D: NULL script object passed
WARN: (none(-1) PESetParticlesPerSec ConfusionGrenade9D: NULL script object passed
Anim: anims\luchalibre\luchalibrerun.jan: loaded (1 frames latency)
WARN: Duplicate trigger register: ConfusionAmmo5C
WARN: (none(-1) Trigger_RegisterListener (null): Trigger 0x40220001 couldn't register 'ConfusionAmmo5C'
WARN: Duplicate trigger register: ConfusionAmmo9E
WARN: (none(-1) Trigger_RegisterListener (null): Trigger 0x4024000a couldn't register 'ConfusionAmmo9E'
WARN: Duplicate trigger register: ConfusionAmmo68
WARN: (none(-1) Trigger_RegisterListener (null): Trigger 0x40260007 couldn't register 'ConfusionAmmo68'
WARN: Duplicate trigger register: ConfusionAmmo69
WARN: (none(-1) Trigger_RegisterListener (null): Trigger 0x40280005 couldn't register 'ConfusionAmmo69'
WARN: Duplicate trigger register: ConfusionAmmoA0
WARN: (none(-1) Trigger_RegisterListener (null): Trigger 0x402a000c couldn't register 'ConfusionAmmoA0'
Anim: anims\luchalibre\cobraattack1_start.jan: loaded (1 frames latency)
Anim: anims\luchalibre\cobraattack1_loop.jan: loaded (1 frames latency)
Game: Engine Raz onConfusion - setting bConfused and flashing to green
Game: Engine Raz onConfusion - set mirror scene
Game: Engine Raz onConfusion - begin motion blur
Game: Engine Raz onConfusion - fade away green and set timer
Game: Engine Raz onConfusion - end
STUBBED: not implemented at SetHLSLPSConstant (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/OpenGLGraphics.cpp:2359)
Anim: anims\luchalibre\cobraattack1_strike.jan: loaded (1 frames latency)
Anim: anims\luchalibre\cobraattack1_end.jan: loaded (1 frames latency)
Game: Engine Stop Confusion
Game: Engine Stop Confusion - end mirrorScene
Game: Engine Stop Confusion - end motion blur
Game: Engine Stop Confusion - flash green
Game: Engine Stop Confusion - fade back in
Game: Engine Stop Confusion - end
Anim: anims\luchalibre\turn_180.jan: loaded (1 frames latency)
1: WARNING: Attempted to run a table emitter that was still running. Will not be re-run. (string)
2: ConfusionGrenade9B_fx2 (string)
3: global.effects.ConfusionBombFX (string)
* Stack Trace
1: run (line -1, file '(none)) (field)
2: attach (line -1, file '(none)) (field)
3: explode (line -1, file '(none)) (field)
4: (null) (line -1, file '(none)) ()
WARN: Duplicate trigger register: ConfusionAmmo5C
WARN: (none(-1) Trigger_RegisterListener (null): Trigger 0x402c0009 couldn't register 'ConfusionAmmo5C'
WARN: Duplicate trigger register: ConfusionAmmo9E
WARN: (none(-1) Trigger_RegisterListener (null): Trigger 0x402e000b couldn't register 'ConfusionAmmo9E'
WARN: Duplicate trigger register: ConfusionAmmo68
WARN: (none(-1) Trigger_RegisterListener (null): Trigger 0x40300006 couldn't register 'ConfusionAmmo68'
WARN: Duplicate trigger register: ConfusionAmmoA6
WARN: (none(-1) Trigger_RegisterListener (null): Trigger 0x4032000e couldn't register 'ConfusionAmmoA6'
WARN: Duplicate trigger register: ConfusionAmmoA7
WARN: (none(-1) Trigger_RegisterListener (null): Trigger 0x40340010 couldn't register 'ConfusionAmmoA7'
WARN: Duplicate trigger register: ConfusionAmmo69
WARN: (none(-1) Trigger_RegisterListener (null): Trigger 0x40360004 couldn't register 'ConfusionAmmo69'
Anim: anims\luchalibre\cobramelee1.jan: loaded (1 frames latency)
ERROR: Assert in /home/icculus/projects/psychonauts/Source/game/luatest/RTEngine/SkelAnimShared.cpp, line 200
Not an animation file 'anims\luchalibre\cobramelee1.jan'

Encountered Error:
Psychonauts has encountered an error

/home/icculus/projects/psychonauts/Source/game/luatest/RTEngine/SkelAnimShared.cpp, line 200
Not an animation file 'anims\luchalibre\cobramelee1.jan'

Please contact technical support at http://www.doublefine.com.

Trace/breakpoint trap (core dumped)
Game removed: AppID 3830 "Psychonauts", ProcID 6971