Posted: May 26
I recommend this game tentatively.
- Beautiful and Unique Art Style. It reminds me a bit of Invader Zim, but not so much so that I'd declare it a plain rip off.
- Intricate and Masterful storytelling. The plot is interesting and keeps me coming back for more. I'm never just slogging through something hoping for a payoff. It's all a genuinely fun story.
- Likable characters. Even the characters who barely get screen time or have no lines seem to be overflowing with personality. They feel very real, despite being so stylized.
- Fun game mechanics. The psychic abilities are endlessly fun. Levitation is my absolute favorite, mainly because it frees up the movement of your character a lot, but there are several other abilities I really love. On top of being fun, they're necessary. Once a mechanic is introduced, they always give you a reason to use it. While you may eventually stop using it as often, it'll always come back a few more times.
- Dialogue is witty and hilarious. It's not forced comedy like I see a lot of comedy games try to do. It's just funny, in a really natural way, and I found myself actually laughing out loud. Even jokes that fall flat were meant to do so, because the fact that the joke wasn't funny is part of the joke itself.
- The vaults are probably my favorite part of the game. They're a sort of slide show deal, and there are usually two in every level. They're in depth explanations of certain points of that character's life, and they're a joy every time.
- Bosses are challenging, but not impossible. They're all unique and just so fun.
- The technology is from the PS2 era, and it shows. Some of the graphics are painfully outdated, and the pitful camera movement is a relic. You have to control the camera movement separately with your mouse, and it can tend to get frustrating during intense fights, trying to control the camera, move your character and target enemies.
- Strange difficulty curve. The entire first section of the game is tutorials (understandably, considering the huge assortment of psychic abilities and mechanics they're trying to introduce) and at some point in the second half it suddenly jumps up to being extremely hard. I had to resort to a few lets plays at some parts because it was just so obtuse what you were supposed to be doing.
- Figments and arrowheads were ridiculously annoying. Figments are somewhat transparent, so they tend to blend into the highly stylized backgrounds, making it almost impossible to know where they are at times. As for the arrowheads, they're practically everywhere, but at times the game demands you actively dig them up which just wasn't fun at all.
- CRASHING. Good god, the crashing. At time of writing, the game has crashed at least 4 or 5 times today, which is why I'm writing this review now, hoping if I let it throw it's little tantrum for about half an hour it'll decide to work so I can continue playing. Perhaps it's just the computer I'm running it on (It's not really a gaming PC, but it is a high powered Mac) but it takes something away from the game when I'm saving every two steps in case the game decides to suddenly freeze and crash.
Overall, I recommend it to anyone who wants to try something entirely new and different. It's a purely fun experience with a few technical issues that tend to drag it down at points. Despite the crashing and a few nit picky issues, I will continue playing it because I'm so invested, but if you don't think you could handle that, or don't have the patience for such a thing, I'd only recommend buying it on sale.