Dead by Daylight

Dead by Daylight

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bhvr_sbdaniel  [developer] Dec 6, 2016 @ 7:52am
1.3.1g Patch Notes & Hotfixes [Edited January 30th]
1.3.0 Patch Notes
Added a bell object and animation while the Wraith cloaks & de-cloaks
Added a popup message when launching the game and the save game can’t be read (also disables saving of the game)
Added additional information to Easy Anti-Cheat popup messages
Added an option to adjust the menu music volume
Added Legacy Customization Items for Dwight, Jake, Meg, Claudette, Nea, Trapper, Wraith, Hillbilly & Nurse
Added sorting (automatic) of customization items by rarity
Added support for spectators in Kill Your Friends (there are now 5 non-killer slots that can be filled by a mix of survivors and spectators)
Added support to rate the match in the Tally Screen
Added support to report or give props to other players in the Tally Screen
Added the Totem Mechanic (Dull Totems)
Adjusted the display of bear trap placement to match the actual placement of the bear trap
Re-integrated ready checkmarks & nameplates above survivors in online lobbies (without ranking and progression information)

Activating the last required generator for a game will automatically activate all remaining generators
Added a Scoring Event for 300 Brutality Points when doing a surprise uncloak attack with The Wraith (in addition to the Surprise Attack Deviousness points)
Added a Scoring Event for 300 Brutality Points when landing a chainsaw hit with The Hillbilly (in addition to the Deviousness points)
Added Affected by Tinkerer modifier to the following addons; Nurse: "Dull Bracelet", "Anxious Gasp", "Jenner's Last Breath", "Metal Spoon", "Bad Man's Keepsake", "Spasmodic Breath"; Trapper: "Strong Coil Spring", "4 Coil Spring", "Bloody Coil", "Fastening Tools"; Hillbilly: "Thompsons Mix", "Death Engravings", "Doom Engravings".
Adjusted "Plunderer’s Instinct" (reduced aura reading distances for Levels 2 & 3, added a modifier to increase the rarity of items found for all levels)
Adjusted "Vanity Mirror" & "Scratched Mirror" to provide bonus in the deviousness category (instead of brutality)
Adjusted Asylum building modeling & level-design to add more randomness and reduce possibilities for infinites
Adjusted Survivor vaulting animation to feel more fluid.
Adjusted the "Balanced Landing" Perk (sprint duration increased from 2 seconds to 3 seconds, cooldown decreased to 40 seconds from 60 seconds)
Adjusted the "Calm Spirit" Perk, (new values are 80/90/100%, increased from 70/80/95%)
Adjusted the "Decisive Strike" Perk (new values are 3/3.5/4 reduced from 3/4/5)
Adjusted the "Hope" Perk (new values are 5/6/7 increased from 2/3/4, included a condition for this perk to be active only for 120 seconds after the exit gates are powered)
Adjusted the "Sprint Burst" Perk so that recuperation time takes twice as long while running
Adjusted the "Tinkerer" Perk to provide its bonus to positive modifiers (negative effects will be let unaffected by the perk)
Adjusted the "Urban Evasion" Perk (new values are 40/45/50 increased from 10/12/15)
Adjusted the Hatch Escape interaction to be available from all incoming angles
Adjusted the number of pallets and hooks in various maps (ongoing)
Adjusted the parameters for the entity window blocking mechanic & added a condition that requires a recent chase to have happened for windows to be blocked
Adjusted The Shape Evil Within Scoring (500 bloodpoints upon raising the Evil Within Tier, up to 2000 bloodpoints. After reaching this, each event will reward 50 less blood points than the previous one, for a maximum of 4000 bloodpoints per game)
Adjusted The Shape Stalker Scoring (100 bloodpoints for each point stalked from a survivor, with each survivor having up to 10 stalking points, for a maximum of 4000 bloodpoints per game)
Redesigned the "Small Game" perk to work in a similar fashion as "Premonition" (emits a warning sound when looking at a trap or a totem, within a range of 45 degrees)
Reduced the time it takes for Killers to vault windows
Revisited the level-design of infinite spots in various maps (attempting to break fix infinites in the direction where fast-vaulting is not supported)
Survivor dying bleedout now keeps on progressing while in the Kill Interaction (Memento Mori)
The Nurse carry speed was slightly increased to match that of other killers
The Wraith now starts the match cloaked

Fixed an issue causing achievements relating to teachable perks to not unlock if bought in the Shrine of Secrets
Fixed an issue causing characters to disappear from offline lobby after accessing the credits
Fixed an issue causing characters to possibly appear as fully white in lobbies
Fixed an issue causing Decisive Strike to be lost if attempted while being dropped
Fixed an issue causing Decisive Strike to not be lost if attempted but failed for overshooting the skill check
Fixed an issue causing generators pistons to stop animating if a survivor leaves a generator after failing a skill check
Fixed an issue causing Laurie & Nea to sound echo when screaming on the hook
Fixed an issue causing spectators to see HUD Perks for other players at level 1 instead of their proper level (it was currently displaying the spectator’s perk level instead)
Fixed an issue causing survivors to display as disconnected on the Tally screen if they quit the game while in spectate
Fixed an issue causing the "Dying Light" perk to trigger when the obsession escaped the level
Fixed an issue causing the "Glass Fragment", "Reflective Fragment" & "Mirror Shards" add-ons to not display outlines
Fixed an issue causing the Bloodpoint Icon to remain on screen after purchasing a perk from the Shrine of Secrets
Fixed an issue causing the Lobby to transition into a game with only 3 Survivors if the fourth Survivor would leave while all the others are readied-up
Fixed an issue causing the luck trait to reduce the number of skill checks a survivor would trigger
Fixed an issue causing the Stalking Effect from The Shape to remain on the screen when transitioning to the Tally Screen
Fixed an issue causing the stillness crows to still circle the survivor when carried by the killer
Fixed an issue making it impossible for The Nurse to blink inside certain houses in Haddonfield
Fixed an issue making it possible for a killer to interrupt a survivor from a different height
Fixed an issue making it possible for players to get trapped inside a pallet
Fixed an issue making it possible for the Wraith to remain cloaked on certain clients while being uncloaked on the server
Fixed an issue making it possible to by the same teachable perk multiple times from the Shrine of Secrets
Fixed an issue making it possible to equip add-ons for a different type of items if changing tabs (to add-ons) during the animation of changing the page (from another section)
Fixed an issue making it possible to see offering tooltips before they are revealed
Fixed various gameplay & animation issues with the hook (large revamp of how the hook is handled)
Last edited by bhvr_sbdaniel; Jan 30, 2017 @ 7:51am
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bhvr_sbdaniel  [developer] Dec 6, 2016 @ 8:12am 
Good evening fog dwellers,

We are excited to introduce new content and functionalities to Dead by Daylight with today's patch. The full list of changes follows but we wanted to give you more detailed information on some of the changes.

A new secondary objective: the Totems. Starting today, strange objects known as totems will start appearing at random locations on the maps. You’ll quickly notice that they’re dull at the moment and don’t affect much. Nevertheless, survivors should learn to train their eyes to spot and cleanse them. Here are some details on the Totems:
  • 5 Totems appear at random positions.
  • Totems can be cleansed by survivors which permanently destroys them.
  • Cleansing a totem awards 400 Bloodpoints in the Boldness category.
Is that all there is to know about totems? Nope.

Spectator in Kill Your Friends
Starting today, a sixth player is able to join in Kill Your Friends mode. This is the first step towards the competition mode we are working on. The sixth player is especially useful to show runners who want to host and stream a tournament. The spectator can see the game from the point of view of all 4 survivors as well as the killer.

The report functionality is now available in the Tally Screen after each match. You are now able to rate the match, report a player for bad behaviours such as griefing and farming, and you can also give props to players who helped in creating a strong game experience.
This first iteration of the report tool will be used to gather data and see how you guys use it. With this data we’ll be able to adjust (if needed) and then take some actions to create a safe environment within the game.

This patch introduces Hard Caps on specific scoring events. This means there is a maximum amount of points you can gain from a scoring event. Additionally, some scoring events also have degrading values as you repeat the same actions (events) during a single game.
These scoring mechanics will allow us to control the total amount of points that can be earned in a match and help reduce friendly farming. It will also allow us to reintroduce old scoring events that were removed as well as integrate new scoring events without the worry of these events being too easily farmable.

Stay tuned for more scoring changes in the upcoming patches.

We have modified 9 perks this patch, you will notice that most of the modified perks are Survivor perks. This is due to certain technical constraints which limits us from reworking some of the perks.

Don’t fret! More changes are coming for perks in general for Killer and Survivor.
Try out new perk combinations and let us know what you think about them on the Dead by Daylight Steam forums & subreddit.

In this patch we have modified the parameters for the Entity Window blocking mechanic. It is now set to 3 window vaults before it blocks, and we have also added a condition where the window block only occurs if the survivor has been in a chase during their window jumping sequence.

We have also increased Killer vaulting speeds (closer to The Shape's Tier 2 vault speed, for reference) as we have seen that this is an effective way to cut down on infinites. The Shape has been adjusted to reflect the new base vault speed (making him still slightly faster while tiered up).

Infinite areas have been reworked with the goal of each infinite having a counter play to them. From one side the survivor may be able to fast vault whereas going in the opposite direction should result in a medium vault as the fast vault is not possible. This means as a killer, choosing which direction to chase a target can be important to catch your target!

See you in the Fog!
Last edited by bhvr_sbdaniel; Dec 6, 2016 @ 8:13am
bhvr_sbdaniel  [developer] Dec 8, 2016 @ 12:11pm 
1.3.1 Patch Notes
Added the “Thrill of the Hunt” Killer Perk
Content - Added a new location (Backwater Swamp)
Content - Added a new map for Backwater Swamp (The Pale Rose)
Content - Added a new offering that allows to play as The Hag (appears on bloodwebs if you do not own the associated DLC)

Fixed an issue causing Perk Tooltips to not display on the Tally Screen
Fixed an issue causing survivors to get stuck in the unhook position when interrupted during the unhook interaction
Fixed an issue causing Teachable Perks to not appear in Prestige bloodwebs (event when they weren’t bought in normal bloodwebs)
Fixed an issue causing the blood web popups to appear underneath the sidebar buttons
Fixed an issue causing the Exit Entity blocker to not appear from the point of view of the Killer & Spectator
Fixed an issue causing the Report Button to refresh improperly when navigating between Spectate mode and the Tally Screen
Fixed an issue making it impossible to click the right-hand side button of setting sliders
Fixed an issue causing all Achievements to not register properly
Last edited by bhvr_sbdaniel; Dec 8, 2016 @ 12:34pm
bhvr_sbdaniel  [developer] Dec 9, 2016 @ 8:46am 
Patch 1.3.1a
Fixed an issue causing the Nurse and Survivors to get stuck after an interruption to a pallet vault
Fixed an issue causing the All Aboard Achievement to not unlock
bhvr_sbdaniel  [developer] Dec 12, 2016 @ 12:08pm 
1.3.1b Patch Notes
Adjusted “deafening” sound effect of the “Disfigured Ear” Hag Add-On
Dull Totem outlines are not displayed from the POV of the Killer (only Hex totems are)
Dying survivors do not trigger Phantasm Traps
Progress of the cleanse totem interactions is resets if the Survivor doesn’t complete it in a single interaction
bhvr_sbdaniel  [developer] Dec 15, 2016 @ 6:08am 
1.3.1c Patch Notes
Rebalanced all flashlight values that related to the blinding of killers (“flashlight beam effects against the killer”)

Fixed an issue causing killer stun durations to not be properly applied (causing Hag’s stun to be shorter than desired, and others to be longer than desired)
Fixed an issue causing the “Hex: Third Seal” perk’s tokens to still be awarded after the associated totem has been cleansed
Fixed an issue causing the progression of the cleanse totem interaction to not reset properly if already at 99% and then get hit by a killer
Fixed an issue making it impossible to destroy Hag’s Trap with a Flashlight if the Hag was too far away or not looking in the direction of the trap
Fixed some issues that could cause loading into a game to last indefinitely
Fixed an issue causing Killers to vault slower in one of the two directions

Note: We will track the live status of infinite loadings once this patch goes live, and keep working on additional fixes as required.
bhvr_sbdaniel  [developer] Dec 20, 2016 @ 8:57am 
1.3.1d Patch Notes
Added the display of the Player ID in the settings screen (for Customer Support)
Added support for a double blood points weekend from December 23rd to December 27th

Added an error message when the game is about to write save data with regressed progress (should display a message instead of overriding the save game)
Fixed an issue causing Adept & Prestige related achievements to not be properly awarded when launching the game if the requirements are already met
Fixed an issue making it impossible for the Nurse to blink on the ground around the large boat in the Pale Rose map
Fixed an issue making it possible to gain progress on the Hag’s Rite of Flesh and Mud Daily Ritual by hitting a hooked camper

Note: After this patch, please inform let us know if you get a lost save game, and the context in which it happened. Additionally, also let us know (through Steam & Reddit forums) if you encounter an error message that indicates that the save data could not be saved, and inform us on what happen prior to this message being displayed.
bhvr_sbdaniel  [developer] Jan 12, 2017 @ 11:26am 
1.3.1e Patch Notes
Fixed an issue causing the burn progression to not display properly on the Nurse alternate outfit
Fixed an issue making it possible to prestige characters sub level 50
Fixed multiple issues making it possible to assign powers, items, perks & customization to invalid slots or characters
bhvr_sbdaniel  [developer] Jan 24, 2017 @ 8:32am 
1.3.1f Patch Notes
Added Lunar New Year Shirt for Claudette, Dwight, Jake & Meg
Added support & translation for Traditional Chinese
Integrated revised translation for Simplified Chinese
bhvr_sbdaniel  [developer] Jan 30, 2017 @ 7:51am 
1.3.1g Patch Notes
Adjusted reporting of analytics for save game writing failures
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Date Posted: Dec 6, 2016 @ 7:52am
Posts: 9