Trackmania Turbo

Trackmania Turbo

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Alinoa 6 Nov, 2015 @ 2:05am
TrackmaniaTurbo, one of the first games fully playable with Virtual Reality!
Great news everyone, TrackmaniaTurbo will be one of the first games fully compatible with the Oculus Rift and the PlayStation VR on PC, Xbox One and PlayStation 4!


You can also from now race through two of Trackmania Turbo's environments in the 360° experience, available on Youtube 360°, iOS & Android: http://trackmania.ubisoft.com/turbo/en-GB/article/detail.aspx?c=tcm:154-225497-16&ct=tcm:148-76770-32


Have fun and see you later for more information about Trackmania Turbo!
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Showing 1-15 of 61 comments
swarmster 10 Nov, 2015 @ 12:33am 
This is fantastic and I can't wait. But is there any hope for SteamVR/Vive support? Seems odd to leave it out.
Anthodev  [developer] 12 Nov, 2015 @ 2:18am 
Originally posted by swarmster:
This is fantastic and I can't wait. But is there any hope for SteamVR/Vive support? Seems odd to leave it out.
It's a bit special for SteamVR, we'll have more information later (which will depends on our tests with the Vive).

And Turbo should be compatible with the OSVR from Razer :)
swarmster 13 Nov, 2015 @ 6:29am 
Good to hear, thanks!
Fat Boo Bear 24 Nov, 2015 @ 8:07pm 
does the game support cross-platform multiplayer?
nozmurf 27 Nov, 2015 @ 1:35pm 
Dast just awesome!
Tadeos S. 16 Dec, 2015 @ 2:33am 
жду...
Originally posted by Antoni:
"Yay, now i can use this very expensive VR unit to play a Trackmania game. My life dreams are complete!"

Said nobody.... EVER
$350 is expensive? WOW I'm afraid to see what your specs are.
When i was 12 years old I delivered newspapers 7-days a week and bought a Panasonic 3DO for $700. Hell, NeoGeo was even more expensive and each game costed $90!
Is VR expensive to you, or expensive to your parents? LOL
anyway, i've played Trackmania Canyon in VR for MONTHS. I dunno why this is such a big deal.
I mean, it's a BIG deal to me.. but it's nothing new... hmmmm
Last edited by SKΛTΞºʳСΞ☠ [222]; 18 Dec, 2015 @ 3:13am
Rook 7 Feb, 2016 @ 1:11am 
YESSSSS

you got my money.... when I save it up ;)

this is gonna be good in VR just about to watch the videos on my DK2

need any beta testers with a HMD>??? :P
Last edited by Rook; 7 Feb, 2016 @ 1:15am
WeeblBull 5 Mar, 2016 @ 4:41am 
Does it have DK2 support or just CV1 support?
Jademalo 11 Mar, 2016 @ 1:49pm 
Will the CV1 support be in for the Rift's launch on the 28th?
tolshortte 16 Mar, 2016 @ 3:09pm 
Originally posted by ᗬᎧ ºʳ СΞ. ☣:
Originally posted by Antoni:
"Yay, now i can use this very expensive VR unit to play a Trackmania game. My life dreams are complete!"

Said nobody.... EVER
$350 is expensive? WOW I'm afraid to see what your specs are.
When i was 12 years old I delivered newspapers 7-days a week and bought a Panasonic 3DO for $700. Hell, NeoGeo was even more expensive and each game costed $90!
Is VR expensive to you, or expensive to your parents? LOL
anyway, i've played Trackmania Canyon in VR for MONTHS. I dunno why this is such a big deal.
I mean, it's a BIG deal to me.. but it's nothing new... hmmmm :spycon: :nogo:

what VR are you buying for 350? VIVE is 800 and Rift is supposed to be 600. hell, for 350 ill buy two.
WeeblBull 16 Mar, 2016 @ 4:59pm 
I play Trackmania on my DK2 and it's awesome. This kid don't know nothing bout nothing.
pittsburghjoe 17 Mar, 2016 @ 4:04pm 
Which Oculus sdk will TrackmaniaTurbo be complied with?
Last edited by pittsburghjoe; 17 Mar, 2016 @ 4:04pm
WeeblBull 17 Mar, 2016 @ 4:14pm 
Probably 1.0 but they are releasing 1.3 on launch day of the Rift so who knows...
Jademalo 17 Mar, 2016 @ 8:08pm 
Anything built with 1.0 will work with CV1 on launch day. So long as it's built against at least that then it will work.

My concern is that it isn't in Oculus's big list of launch games as being supported. Considering the release date for this, I would have expected it to be.

Here's hoping!
Last edited by Jademalo; 17 Mar, 2016 @ 8:09pm
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