張貼於：04 月 19 日
Tedious. BTDT and TGP have been sitting in my games list since the 2012 summer sale and I finally looked at them and though "I should really play at least one so I didn't waste the money." Unfortunately now I feel like all I've accomplished was to throw a few hours of time after that money. I've only played BTDT and as another negative review stated that it is the better of the two, I'll pass on TGP. I quite liked the artwork in BTDT, and that's the only good thing I can think to say about it. Beyond the artwork, there is nothing to take hold of. You are in charge of two characters, whose differences seem to boil down to:
- one is a slob and one is tidy (the only time this comes up is when you view their bedrooms, which is about 30 seconds of gametime, and leads to nothing)
- one has slightly darker hair than the other
- one wears an outfit referencing one popular 80s movie franchise, the other wears an outfit referencing a different popular 80s movie franchise
I played the entire game and I still can't tell you which was Ben and which was Dan. The characters, as demonstrated above, give you nothing to grab hold of. In fact, other than "because two people made it and they bot hwanted to be in it", there seems no reason to even have two characters. One tags along making comments about tagging along, and does nothing the main character couldn't have done himself. The 'banter' was overflowing with references and fourth-wall breaking comments, none of which were actually funny and seemed more like they'd just been put there to fill up a word quota. Quite honestly, it reminded me of my time spent managing others in the food service industry - guiding a couple of interchangeable slackers with a 12 year old's sense of humor, whose only driving motivation in life is to get home and watch TV, through tedious task after tedious task in mindnumbing detail. Only at least in the food service industry I was getting paid to do it.
The story was no better. If you're interested in the game, stop now if you don't want to know the ending, but quite honestly... it's not going to spoil a thing for you to know what happens. One starts out needing to repair the tv antenna so they can watch 80s TV. Hardly motivating, but surely it will pick up? Not exactly. They are kidnapped by aliens and spend a lot of time getting back only to find the aliens are themselves and have set them up for world domination. The story ends with Ben and Dan being world leaders. That's it. If you think I've lied and spoiled everything, you're wrong - this isn't stuff you find out as the game progresses. No, the entire game is spent with the aliens making vague references about "the plan" and the last 2 minutes of the game is a cut scene where the story is told entirely in the age-old method of "tell, don't show". The rest of the game is just the failed humor and "combine things until something works."
- there appears to be no option to mute (at least turning down sound effects did nothing for me, and that's the only option given), and the music is midi-like and *really* repetitive.
- the 'following' one would frequently stand in front of what I needed to click, meaning a few attempts at clicking only to get another variation on stop trying to pick him up/I don't want to touch him/whatever dialogue
- there was a very weird problem with the 'cow' door where clicking on it would lead to a tedious scene where both characters would walk all the way to the opposite end of the hallway and then back again before entering. There is no way to speed up the characters' walking speeds or 'skip' walking scenes. Which means if you miss a few items in the previous rooms, you're going to be spending a lot of time watching that hallway go by in both directions.