張貼於：04 月 26 日
Sniper Elite is a stealth-sniping based WW2 shooter released by Rebellion in 2005 year and was also released on PS2 and then Wii. Compared to console ports, the only thing you are missing out is a 2-player coop mode. Have to get consoles if you want that.
And talking of multiplayer, it was Deathmatch. But GameSpy was shut down, so choosing online option simply freezes game up. You can only play by LAN, if you have a friend who can come to your room and share some Sniping love. Otherwise, count that Multiplayer isn't available anymore and you only have Single-Player campaign.
Upon launching the game you will be greeted by an intro that explains the main plot of a game: You are American sniper who has to disguise as German soldier and start to shoot down Red Army and Nazis alike while getting rare help from German Resistance. All so Red Army will not get hands on Nuclear research in Berlin. Doesn't exactly makes you feel like a hero. Nothing much to say for plot, it kinda moves on during game.
Now, before moving to gameplay, I should say few things about setting. A falling Berlin. End of war. The music, while usually silent, will give you a taste of heavy atmosphere during each small introduction (camera shows you the surroundment) and action. Most of your time will be spent in a dirty ruins of a city, crawling under rain, being away from front lines and constantly hearing artilery fire. But on another side, it's an ugly WW2 game. Technically it was outdated by the time and artistically, well, it's as brown as WW2 shooters get.
At least you can see realistical rainbow in one of the levels. So that's at least something.
Before you start the game, you get to choose difficulty setting. I would divide it into three categories: AI, instant switch and sniping simulation settings. I highly recommend to turn all sniping simulating setting on, it's a sniper game. Well, at least it gives better gameplay on very very few maps where your objective is long-distance sniping at incoming waves of Russians. AI in this game is random, both stupid and brutal. Turn this on normal or such. As for instant switching: With instant switching it will make a more action game where you can hold machine gun all time and quickscope heads as soon as you want. But with it switched off you will never use Binoculaurs, with which you can look futher than with Sniper Rifle scope, as it will leave you with no defense.
And then you are off to the first level of the game. And they say that the first level gives a much important first impression. And well, as for as gameplay goes, it may be so.
Checking the map you figure out that the best way to approach main objective is a way around. As flanking is more clever. And optional objective is there anyway. Next thing you are slowly crawling over the ground, looking around with binoculars, being inspired to do so from tutorial video. You crawl carefully over the canal only to get killed from behind, as the camera points at the random soldier behind you, who came out from his cozy sewer, somehow becoming aware of your existance despite you not making so much sound.
AI in this game is quite random. In some cases he will notice you seemingly by itself, as if scripted, in some cases it can't be avoided. In other cases he can be stupid. He may be clever, but it really doesn't feel fair often. Even worse is that once you are noticed by a single soldier, it feels like everybody in the level will become aware of your current and future positions.
That, and I don't think you can hear their footsteps clearly.
Movement and pace is different from what you expect. Most likely, you don't really need to crawl. Standing doesn't have much use either, running and walking while crouching is the best there. You can change speed with mouse wheel like in Sprintel Cell, so that's one cool point.
After restarting the mission, you decide to try a head-on approach to the location and walk toward the direction until you notice a soldier on another side of level. You hide behind cover and scope in into your sniper. Taking gravity, wind into mind, as well waiting for artilery fire to hide your shot sound (hopefully you read manual) you shoot. BAM! An infamouse Bullet Cam kicks in, following the bullet, as you watch it blow poor soldier's cheek off. Awesome! Game announces it as Covert Kill.
And then, despite being sneaky and scoring Covert KIll, few more of his friends come out from distance and start to attempt to shoot you down, maneuvering between covers. Throwing away sneakyness, as you can't lose them off your tail, you just shoot them down with your Sniper Rifle.
Game really feels like it's easier and more fun to beat as your everyday WW2 shooter with a bit of stealth here and there. At least it's more reliable than hoping that AI will be fair to you.
Aside from Sniper Rifle you also get Silenced Pistol which can instakill enemies if you are close enough and was't noticed, sneakily, more reliable than Covert Kill. You also can pick up grenades. And you can pick up either sub-machine gun or machine gun. Sub-machine is common and good for close range. Machine gun isn't as common, but there will be enough for it for both you and enemies, and it works at all ranges. Yes, enemies with it will kill you even from sniper range. Brings some frstating moments.
Then you are sent to rescue injured person. You kill a guard there and then enter a room. After that, you get to grab supplies, tripwire mines and be noted that more soldiers are coming to check out what happened. First time you try to set up tripwires mines, you get killed before you are finished. Second time you succeed, only to have injured soldier killed by mine explosion nearby.
You get to have some items: Healing ones, TNT (Protip: You can throw them like grenades too), rock that I never used and a tripwire mines. Actually, first level doesn't show tripwire mines any justice, they are quite useful there.
Another huge problem of a game got to be scripted events that go against the sniper premise. Even if you want to focus on sniping alone, be ready that game will often send soldiers at you, maybe even around the very corner. It's not full stealth, for sure.
You even get some levels where you have to kill everyone.
And so, outside of few levels where you get to snipe from excellent sniping high position and very very few levels where stealth is forced, it playes like everyday dull WW2 shooter with sniper rifle and feels like a chore to complete. Good idea, bad execution, like some said before. Unless that's what you want, you should skip this one.