Yayınlanma: 30 Haziran
The game's got a lot of cool features but much of the technical stuff I found is pretty awful which ruins whatever good experience I have with it.
The single player difficulty can be customized; wind, gravity, posture, and heart rate can be toggled on and off. The grenade blast radius & "Empty Lung" capacity, basically the command to keep your aim steady, can be altered. The AI difficulty can also be set to a preference.
The sniper shooting and the mechanics behind it work proper and the kill cam when getting a long distance kill can be satisfying to watch for a short time.
Health punishingly goes down fast and you only have a limited amount of saves per mission so you're sort of forced to actually stay on your toes.
The (default) controls are a bit odd but they're do-able and can get used to with a bit of time.
For firing weapons that isn't your sniper (with the default keys in mind) you have to first equip the weapon then click the fire button once to aim and again to fire.
You can't rebind the aim and throw throwables controls (they say "grenades" but really the control's for anything you can throw) as they are locked on to the LMB and RMB. Apparently to throw a throwable you have to first equip it, then hold LMB to ready yourself and then press RMB to throw.
To speed up or slow down your movement you have to scroll the mouse wheel up to set the crawl, walk, or run speed to fast and down for slower. You can hold shift as you're moving to dynamically go even slower.
When running at full speed and you attempt to decrease your speed to either stop or make a turn the character tends to slide a bit before actually doing something else which may have you stopped a little further from your destination than you'd like. Even when during a sprint and I immediately switch to prone I slide anyway in the direction I was headed towards.
With it being a stealth game because the game's about being a sniper and all it should be expected that the AI would be great if not just working proper, which doesn't.
For the first mission a lot of the enemies apparently know exactly where I am even when I've done all I can to be stealthy and I know this because despite them being miles away they run towards my direction and as they turn elsewhere their FOVs are always facing me even when I'm behind the cover I carefully guaranteed that no one else would see me go to. Could be that someone minutes ago already saw and I didn't notice but that doesn't excuse what happens after they spot you. When one guy spots you, and even if you kill him the second he noticed you, apparently the entire opposing force that's close has a lock on where you are no matter where you go next. When they spot you there's no way to lose their sight other than to kill them. Not even running long distance where it's empty & safe helps elude them. Plus they don't act like they belong in single player; they act more like badly programmed bots in a multiplayer match who strafe, run around, and prone frequently for whatever reason. If you're trying to take a peak behind a wall or cover as slowly as you can and there's an enemy behind it that's just locked on to you, the instant they see something they could shoot off you they'll open fire. It could be that all this is their way of upping the difficulty if you get spotted but that doesn't really help making the AI look worse when it was already bad and this goes for all the difficulty settings that isn't "Easy".
In the second mission I thought the idea of concealing your sniper shot sounds with the frequent artillery fire was cool. Apparently way more often than there should be they still have a bad habit of spotting me from long distance despite me crawling as slow as possible on appropriate terrain that increases my camo index. Along with that they also have a habit of seeing me through the tiny cracks & slits that are on the cover for the player to look through. I completed the second mission and then figured I couldn't deal with all this anymore.I really wanted to like it for the cool sniper play but the slip-&-slide mechanics the player has and potentially omniscient AI turn me off greatly.