Into the Stars

Into the Stars

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Goodnews  [developer] 18 Dec, 2015 @ 2:01pm
Into the Stars 25% off! Patch 0.5 is live!
New Features – Update 0.5


http://steamcommunity.com/sharedfiles/filedetails/?id=578417730

Shuttle Mission Overhaul

Away Missions are critical component of any successful voyage, and in order to make them shine we refined the experience to emphasize your decisions as Captain. By opening up additional choices for every mission and tying them with unique outcomes, the path taken now has a large impact on your journey. These are the main elements of the overhaul:

  • Add meaningful choice/structure to interactions with additional branches
  • Increase options and time spent on planet
  • New rewards and consequences for your choices
  • Visual/Presentation update
  • Add meaningful choice/structure to interactions with additional branches
  • Increase options and time spent on planet
  • New rewards and consequences for your choices
  • Visual/Presentation update

http://steamcommunity.com/sharedfiles/filedetails/?id=578419847

Combat Overhaul

Improving the Combat experience has been a desire of ours for some time, but it's a large undertaking and something we didn't want to roll out piecemeal. The feedback for Combat was all over the map, but with this update we've focused on improving our core experience and addressing common requests. With the tweaks we've made and the expanded options now available, the fight against the Skorn should be a much more balanced and dynamic experience:

  • Evade - New ability that allows players to counter Skorn attacks. Evade will perform an emergency maneuver that avoids enemy fire. It is untied from the Frequencies of other battle stations, making it useful in situations where Skorn Frequencies are mismatched.
  • Skorn Misses - This only seems fair... we’ve introduced a chance for the Skorn to miss your ship with every shot.
  • Super Attacks - Every so often the Skorn will use a Super Attack to try and deal heavy damage to your Ark. In order to do this, the Skorn ship will drop its shield, leaving it vulnerable for a brief window. This attack comes with an expanded charge-up time and can be easily recognized with custom animation, sound and visual effects!
  • Animated Enemies – Combat has come to life by adding lots of animation to the Skorn fleet. This makes the experience more dynamic and responsive!
  • Improved Accuracy - We've received a lot of feedback that your crew miss the enemy too often. Though the addition of Skorn Misses will help, we've also tuned the frequency of your own missed shots to level the playing field.
  • Modify Skorn Frequency - Now, when you successfully target and hit the Weapons module on an enemy ship, the Frequency of their weapon will move to the next color. This allows players to align Frequencies across multiple ships, simplifying the blocking of attacks with your Shields

http://steamcommunity.com/sharedfiles/filedetails/?id=578420721

Changelist for Update 0.5


Shuttle Mission Overhaul

  • Updated structure to allow multiple choices with unique outcomes
  • Added support for 3 Shuttle Missions per planet
  • Added “Crew Skill Increase” outcome
  • Added “Crew Health Increase” outcome
  • Added Positive/Negative Civilian outcomes

Combat Overhaul

  • Added ability to Evade enemy shots
  • Added Skorn Misses
  • Added Super Attacks for all Skorn ships
  • Added Animation States for all Skorn ships
  • Improved the Accuracy of your Crew, reducing frustrating Misses
  • Added ability to Modify Skorn Frequency by hitting Weapon module
  • Updated charge time VFX for enemy weapons

New Captain Backgrounds

  • Scavenger (+50 Carry Capacity for Resource Rewards)
  • Civil Engineer (Improved construction times for Civilian Buildings)

Tuning

  • Increased time allowance for Skorn Patrols
  • Enemy functionality balanced to improve pacing across combat encounters
  • Increased % for numerous and more challenging enemies in Pursuit Mode
  • Added bonuses to Public Well Being on City Level increase
  • Eliminated Tile Threat clearing in Pursuit Mode (Now only in Normal)
  • Decreased Costs of most Civilian Buildings
  • Increased population Growth Rate from Buildings
  • Decreased Dismantle and Upgrade Costs
  • Reduced impact of some Ship Incidents on Public Well Being
  • Slightly reduced healing rate in Sick Bay
  • Ship/Camera shake when taking damage
  • Reduced frequency of event spawning on ship
  • Military Officer Background now buffs Engineering instead of Toughness
  • Added a new Patrol location for Normal & Pursuit
  • Added Description to Civilian Morale

Audio

  • Added SX to support Super Attacks
  • Added SX and VO to support Evade
  • Added VO to support Skorn Misses
  • Added Ambient for Skorn movement
  • Updated Music for Shuttle Missions
  • Slightly raised general Music levels

Bug Fixes

  • Patrol countdowns now properly shift between Threat Levels
  • Countdown SX no longer bleed into combat
  • Addressed crashes at different points in game by added streaming buffers


We want to thank the community for taking the time to leave us meaningful feedback so that we could include it in this update. Your support means a lot, so please don't hesitate to let us know what you think about the changes!

If you're a Kickstarter backer, make sure you check out our Discord server and join the discussion! Send us your screenshots, videos - anything you want to share!

Thanks, and enjoy Into the Stars v0.5!
Last edited by Goodnews; 18 Dec, 2015 @ 2:13pm
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Showing 1-15 of 16 comments
Elix 18 Dec, 2015 @ 2:20pm 
Game does not start anymore after the Patch :P

Editnote: Reinstalled and checkt files with steam, no change
Last edited by Elix; 18 Dec, 2015 @ 2:21pm
Goodnews  [developer] 18 Dec, 2015 @ 2:24pm 
Originally posted by Elix:
Game does not start anymore after the Patch :P

Editnote: Reinstalled and checkt files with steam, no change

Sorry about that, looking into it right now. Thanks!
Goodnews  [developer] 18 Dec, 2015 @ 2:26pm 
Originally posted by Elix:
Game does not start anymore after the Patch :P

Editnote: Reinstalled and checkt files with steam, no change

Are you getting popups or error messages?
Elix 18 Dec, 2015 @ 2:32pm 
no, steam just crashes
looks like the engien is crashing all day, dont know why jet.
.net and dx are up to date, just checked

uninstalled again and found out that i could not delete the nebraska.exe, so i rebooted and tryed to delete it again, wich worked, i am reinstalling again now. Feedback comes in a sec

Edit: no change after reinstalling, if u want i can sent u my skype name and we do bug hunting if u want :) but if u want to hit the bad i understand that too ^^
Last edited by Elix; 18 Dec, 2015 @ 2:37pm
Elix 18 Dec, 2015 @ 2:39pm 
steam it self is fine, but steam executing into the stars, frezzes the app.
if i start the exe manuel, nothing happens, only a inactive process pops up :(
Edit: steam is up to date
Edit2: AMD driver now up to date too, no change. the old version did run fine..
Edit3: installing on new drive and reinstalling steam did not fix it either.

System: Win 8.1
AMD A10-7850k
16 GB Ram
AMD R9 270x
256 GB SSD
2 TB SATA HDD
Last edited by Elix; 18 Dec, 2015 @ 2:56pm
Das-J  [developer] 18 Dec, 2015 @ 3:09pm 
Hey Elix - The game freezing Steam like that is something we've never seen before...

If you could shoot an email to support@fugitive-games.com we'll work with you to try and find a solution.

Thanks for your patience!
Elix 18 Dec, 2015 @ 3:22pm 
mail is out ^^
Edit: thx for the help, fixed it now, had to whitelist the game folder for my AV program.
Last edited by Elix; 18 Dec, 2015 @ 5:10pm
18 Dec, 2015 @ 7:12pm 
Still cant even start the game. Same error. As always.
Elix 19 Dec, 2015 @ 3:16am 
Hey Buddy,
try these steps: http://steamcommunity.com/app/360510/discussions/2/483367798518110830/

do u get an error message or dose it just not start?
ExplorerRowan 19 Dec, 2015 @ 9:06pm 
Significant step up, y'all! The animated battles make it feel much more engaging. I also love what you've done with the shuttle missions. It always bugged me that I had so few options, but now away missions feel like they actually do something.

Things I'd like to see:
1. Combat variety: Enemies other than Skorn. The same handful of Skorn ships over and over again gets boring, and maybe other races would have other attacks. Like a race that rams instead of shoots, so you have to match shield frequency to their shield frequency to bounce them off. Boarding parties might also be cool, like using the new Evade to dodge incoming shuttlecraft. Just more variety in general.
2. Bigger signals/target markers on ships. They're still kinda hard to find until you're right on top of them, at least for me.
3. Different modules actually making the Ark ship different, like changing up the layout of the civilian city, or giving you a different engine glow based on what engine/fuel you were using. Just some cosmetic things like that to make the modules feel more different.
DonaldMcDonald 20 Dec, 2015 @ 1:14pm 
I haven't bought the game yet, but the updates look very nice! Keep up the good work team. I'm following it closely!
Goodnews  [developer] 20 Dec, 2015 @ 1:21pm 
Awesome, thank you! Great feedback, ExplorerRowan!

Thanks, La Pomme!
bwicks1061 23 Dec, 2015 @ 6:16pm 
So far this is a great game. It actually reminds me of a game I played as a kid but could not for the life of me remember the name of it so I unfortunatly have been trying to find it since. Suggestions would be to make it a little more interactive with other races and species were you make allies and enemies, a lot more dialogue. Also have the missions to the planet a little more reasonable, unless I am missing something they just seem very random and leaving me wondering each time what choices I should have picked. Lastly maybe have a space station to dock and sell mined goods, trade, and buy new crew/equipment.

Overall though it is a beautiful game, I am having a lot of fun playing it. If you do not make any of those changes so far it is already turning out to be pretty darn good.
some translation in german?
Das-J  [developer] 2 Jan @ 2:24pm 
Hey Barbarossa - German is one of the languages we're supporting with Localization, which should come online when the game is fully released later this year.
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