SteamVR Developer Hardware

SteamVR Developer Hardware

View Stats:
BLARP! : A Movement Based Physics Game
Hey All!

So Its been a while since I've posted a new project. I've been working on bunch of audio reactive sculptures, weird psychedelic lifeforms, physics based sculpting apps and many many more, but I figured I would try making a super basic game that utilized the power of roomscale / hand controls and see what people thought of it!

I present to you : BLARP!

Build ( Vive Only ):
https://drive.google.com/open?id=0B7vwPbhHoNaWWjktLVVJRGVib2s

Video:
https://www.youtube.com/watch?v=05GET6mGRW0

The project is definitely not 'finished' but is finally close enough that I wanted to share with all of you, and get some feedback from the VR Wizards.

I would like to keep the description to a minimum, because I want to see how 'learnable' the controls are without somebody describing them to you, but I hope you all enjoy, and ANY feedback on how to make it more fun, more juicy, more useful, more understandable, more sellable, or just better in any way is very deeply appreciated

The high score so far is 61

BLARP AWAY!
Isaac

< >
Showing 1-15 of 15 comments
Mike Tucker 24 Feb, 2016 @ 4:37pm 
Looking good Isaac!
zite 24 Feb, 2016 @ 8:35pm 
I'm a huge fan of issac's stuff and this particularly! Everybody should check this out.
BokBokLabs 24 Feb, 2016 @ 9:05pm 
Tried it tonight and really enjoyed it! It took a little while to get the hang of it. I liked that the rooms kept getting bigger. I'm not sure about the shield. I used it a few times but then I didn't get anywhere near 62! This makes me want to just build more cool art games. Great job.
Mechabit 25 Feb, 2016 @ 9:12am 
Really like this game, feels like the balls have little personalities. maybe you could build on that by having them make noises or subtle expression. Shield could do with more of a bounce as well. My wife loves it.
Tyler_CharmGames 25 Feb, 2016 @ 2:17pm 
haha awesome! Like I said I twitter, love the deformation of the walls.

I really wanted the shield to be more responsive to the ...'blarps'? when I hit them with it. It took me a while to realize the blarps were lassoed to my hand as well.

I can't even get to 20 though!
Last edited by Tyler_CharmGames; 25 Feb, 2016 @ 2:22pm
PersonGuy  [developer] 25 Feb, 2016 @ 2:49pm 
Dude, this is really fun! :D I just read that the trigger does something, but I didn't try that when I played.
Earl Grey 26 Feb, 2016 @ 10:16am 
I'd love to see a sandbox mode as well, it was entertaining enough for me just playing with my blarps.
Thanks so much for the feedback everyone!!! Super super helpful / encouraging / inpsiring. I will be taking it all into account trying to make the blarps have more personality.

@Earl Grey:

YES! to sandbox mode. My thought is at the start screen there will be 3 starting buttons, one would be 'story' ish mode, where you have 4 lives and a bit deeper gameplay mechanic, one would be 'beast' mode which is what is already build. hit once and you die, get as high of a score as you can, and one that is 'Sound Mode' where you would have 10 or so blarps, and a bunch of objects that made different sounds, as you swung the blarps around!

@BokBokLabs / @Mechabit / @Tyler_CharmGames

I'm super in agreement about the shield. I really just added it to make you feel like more of a space gladiator, but I think that I'm going to have to figure out a way to make it feel more useful / dynamic. Making it bouncier will probably do some of that so I'll try building it in right away :)


@PersonGuy I have no idea how you did anything without using the trigger!!!! :)

Nathan 26 Feb, 2016 @ 6:58pm 
I love it. Super fun, and super simple. Thanks for sharing it!
PackaSnack 28 Feb, 2016 @ 8:10pm 
Very cool. You packed a lot of personality into it with the eyes and the music! I also like the deforming planes. Looking forward to taking a closer look once my devkit arrives.
mikehildo 4 Mar, 2016 @ 7:36pm 
This game is QUITE fun! Definitely one I will be sharing with my friends and coworkers.

One thing I noticed right off the bat: I spend the first few minutes smashing my hand (and controller) into the desks and walls around me, not fully grasping that as my virtual room got larger with each "level", my physical space around me did not :/

Eventually realized I should just use the visual cue of the colorful pad I was standing on in the game. Was a little easier to play too once I realized the Blarps could hit my body/head, and I only had to keep em away from my right hand.
XanderHD 6 Mar, 2016 @ 10:37am 
Man this is fun! i played 3 times and got to level 18. I love how it gets bigger each time.



Originally posted by mikehildo:
This game is QUITE fun! Definitely one I will be sharing with my friends and coworkers.

One thing I noticed right off the bat: I spend the first few minutes smashing my hand (and controller) into the desks and walls around me, not fully grasping that as my virtual room got larger with each "level", my physical space around me did not :/

Eventually realized I should just use the visual cue of the colorful pad I was standing on in the game. Was a little easier to play too once I realized the Blarps could hit my body/head, and I only had to keep em away from my right hand.

Does your vive not show the blue roomspace boundaries you set up?
Mechabit 6 Mar, 2016 @ 11:35am 
I would love a relax mode where you can't die. I just want to watch the balls go round without suddenly being pulled back to the menu again.
mikehildo 7 Mar, 2016 @ 12:12pm 
Originally posted by XanderHD:
Man this is fun! i played 3 times and got to level 18. I love how it gets bigger each time.



Originally posted by mikehildo:
This game is QUITE fun! Definitely one I will be sharing with my friends and coworkers.

One thing I noticed right off the bat: I spend the first few minutes smashing my hand (and controller) into the desks and walls around me, not fully grasping that as my virtual room got larger with each "level", my physical space around me did not :/

Eventually realized I should just use the visual cue of the colorful pad I was standing on in the game. Was a little easier to play too once I realized the Blarps could hit my body/head, and I only had to keep em away from my right hand.

Does your vive not show the blue roomspace boundaries you set up?

I believe it did when I was playing. I think I was just so into the game, and it's so fast-paced, that I wasn't ready for the chaperone walls when I reached the boundaries. I dunno if that makes sense.
Haha @mikehildo and others, I KNOW the feeling, my markers def come up, but I still just swing wildly. I've been trying to build in the actual border of the space, but I can't seem to get the exact boundries, when I do, I definitelly plan to have them permently in there, maybe as some sort of small electric looking fence, etc
< >
Showing 1-15 of 15 comments
Per page: 15 30 50