Space Beast Terror Fright

Space Beast Terror Fright

Elf Valentine Jul 20, 2016 @ 12:06pm
Core unaccesible
578FC873 corridors 21101 salvage 0011216
Last 2 cores somewhere in the wall
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Showing 1-3 of 3 comments
Elf Valentine Jul 20, 2016 @ 1:23pm 
Map does have chunk of map cut off with filled rooms options which is visible on preview
nornware  [developer] Jul 20, 2016 @ 2:52pm 
Will investigate!
nornware  [developer] Aug 5, 2016 @ 2:27pm 
There was indeed a fault in the logic that checked the map for reachability, and it showed up on this mission seed. This is now fixed.

When the code detects unreachable areas the map is re-rolled with the same random number generator, so any given seed might generate several times before a configuration is found that fulfills all the tests.

In this case the map used to be rolled only once, but now since an unreachable area is detected it generates a second time. This will result in a completely different map, so that bad map configuration with the unreachable area is now lost in pseudorandom space (hello No Man's Sky...)
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