54 of 60 people (90%) found this review helpful 11 people found this review funny
20.5 hrs on record
Posted: January 2, 2015
Nobody really knows why this game is good. It's written down on a scroll somewhere. It's a platformer in an ocean of platformers. It's sweet and pretty, it's enough and not too much, it's easy on Normal and sometimes annoying on Normal, cos who enjoys falling to their death repeatedly? But that's the genre.
Get into the swing of things using Thief; mow down skeletons using a bow with up to three arrows in one shot. If she's dead for some reason, choose the knight to mow down even more skeletons. If these classes fail, use the Wizard to get to the next checkpoint. You can even fly Aladdin-style using two conjured planks on top of one another, once you turn on levitation. Leviosaaa, baby!
I haven't tried co-op and I've yet to play the game on Hard mode, but I'm 4 achievements shy of 100%, so I felt comfortable enough to share my thoughts. Finland has some great developers, so I feel good about supporting them. I rate this game "Ihan mahtava, peukalot pystyyn!"
Trine is a puzzle platformer with some action thrown in there. You have three characters that you can switch between on the fly, similar to the old Lost Vikings game. You first have the most useful class, the Thief that can use a grappling hook to wooden ledges, a bow, and a flaming bow to light torches. Then you have the wizard that can magically make boxes by clicking or holding the right trigger and draw a box. You can also draw platforms and click and drag specific things to move them or get them out of your way. You can use your boxes and platforms to crush enemies. These first two classes are a lot of fun and have a lot of depth, but then we get to the third class / character, the warrior. He is just your straight up sword swinger, effective melee character.... with a shield that seems pretty useless.
The game is very beautiful, bright and vibrant. It is also very physics based and the physics feel nice. There are nice visuals with diverse settings and instead of cut scenes, the game just uses narrations as you play, which I greatly prefer. Since it is so visually beautiful, it can be a beast on lesser video cards, even at the lowest setting. Your platforms and boxes crush enemies, objects can be thrown into enemies or through destructible walls, the grappling hook lets you swing, and you can wrap hanging spike traps around platforms so they don't fall. I seemed to get the most fun out of unintentional things, such as teeter tauter platforms combine with Ferris wheel like platforms coupled with skeleton warriors jumping and sliding around to fill the room. The platforming dynamic of moving physics based platforming was a lot of fun.
The controls are very simple, and a controller is highly recommended. You have a jump button, a change weapon button, a trigger for drawing boxes or a grappling hook, two shift character buttons, the left stick controls the character, the right stick is like an aim for the bow, to draw platforms and to aim your shield (which is useless when you can easily dodge attacks). You can aim the bow and the longer you aim it, the further the arrow goes. If you don't like switching between characters, you can also play with a friend, but it is sad there is no online co-op.
Each character has their own health and mana bar, but the mana never really seems to run out with enemies constantly dropping potions. If one character dies, they're dead until you reach a checkpoint, even previous checkpoints. If all three characters die, then you simply restart at the last checkpoint. Its a forgiving system, which I'm happy about.
As you progress through the game, you'll level up to get your choice of skill upgrades. You'll also find new tricks and skills.
The enemies seem competent and dangerous enough. The basic enemy is the skeleton that comes in four flavors, standard, shielded, archer and pyro. They will jump over pits, climb, fall and do everything to get to you (except archers that stand and shoot). The enemy AI seems good enough so every situation can be different There are also spiders and bats, but for the most part, that's it.
It is a quick game, about 4 - 6 hours, but still a fun play through (not as addictively fun as Guacamelee). There is some replay value here with collecting stuff from each level and no playthrough feels exactly the same due to the physics and AI. It was a good design choice to have collectables stay collected when you enter each level so you don't waste time getting what you already had.
If you can get it cheaper than $10, go for it. If you're not into puzzles, avoid it, because the combat is pretty shallow.
34 of 35 people (97%) found this review helpful 1 person found this review funny
12.2 hrs on record
Posted: June 9, 2015
Trine is great fun in single-player and it's worth experimenting with the three-player co-op even if the game works best as a solo experience. Players are given a set of tools (three characters with unique abilities) and are presented with problems that can be solved in several ways, resulting in an adventure that feels wide open despite being relegated to a mere two dimensions. The beautiful visuals and sound bring this world to life and there is something new to discover around every corner. A lack of enemy variety, disappointing conclusion, and the wonky multiplayer keep Trine from greatness, but this is still a highly recommended puzzle platformer.
I think we should have more of these games nowadays. Trine simply looks stunning! It successfully captures the atmosphere of a medieval fantasy world.
To make it interesting we have 3 protagonists - a knight, a rogue and a wizard - but we can only use one at a time. And no, the wizard cannot conjure up lightning and summon creatures or throw fireballs at the approaching enemies. Amadeus can only create boxes, planks or triangles - objects with which you can proceed further ahead on each level.
And this is where Trine shines: There are many puzzles and you need to think and find the solution. Occasionally, you can progress fast but on your way you notice you have left some collectibles behind. So, while completing the game does not necessarily take long you are apt to spend hours with the game just to make a 100% progress on each stage.
Frozenbyte did a wonderful job when releasing this gem back in 2009. Instead of picking this one you should look for the complete edition which has its sequel, the DLC for the 2nd episode and the soundtrack included. Here in Hungary the retail version of the same bundle costs around 5 EUR and you can activate all the contents via Steam.
You cannot go wrong with this one and as Trine is regularly discounted you can easily find it for a suitable price. Just make sure to grab it with a friend as the sequel includes co-op mode!
Trine is a beautifully designed 2D action-jumping-fighting-puzzle solving indie game. You get to play three differennt characters at once - a knight, a thief and a wizard. While obviously only controlling one of them at a time, you can switch between those three at any time, using their individual strenghts and abilities to make it to the other side of the map. As the knight, you're armed with shield and sword and are capable of lifting heavy objects and throw them at your enemies. The shield can be used to block any incoming attack, while the sword is the perfect weapon to deal with the growing numbers of skeletons, bats, and other enemies that you'll encounter. The thief is armed with a bow and thus able to fight enemies from afar (duh), and can shoot a rope on wooden objects to swing across pits, pull herself out of them in case you still manage to fall and perform cool looking jumps. As the wizard, you can summon cubes or planks to make yourself an easy way across pits, build stairs to get over high cliffs or drop them on your enemies.
Each ability and spell can be upgraded throughout the game, like letting you shoot several arrows at once, create more cubes to stack on each other or make your sword even deadlier. There are hundrets of casks granting you exp or mana hidden across the game and finding (and reaching!) them all is no easy task!
The graphics are among the best I've seen on a 2D game, only behind this games successor Trine 2. A special praise goes to the awesome person who created this beautiful soundtrack, the music fits this game just perfectly.
I personally didn't like all of the jumping parts that much, just because I'm usually not a big fan of jumping games (and suck at it too), and died several times over. I know I'm criticising a jumping game for its jumping parts, so someone who's into that kind of stuff will have a really good and challenging time with this game. For people like myself, it's still enjoyable, and swining around with the thief is fun, but after a while it can get boring. There could be more different enemies too, since in like the first three chapters or so all you fight are skeletons and bats.
Lots of good things to be said and a few bad too, still I'd recommend anyone to buy this game, especially if it's on sale for like € 1,- or so.
26 of 29 people (90%) found this review helpful 1 person found this review funny
23.2 hrs on record
Posted: July 24, 2014
A beautiful blend of action, platforming, and puzzling Trine manages to offer lots of fun and even some challenge. There are also some RPG elements through level ups, skills, and hidden equipment. I will admit, the story wasn't very gripping and my friends and I would often just skip it, but the gameplay is top notch.
Armed with a bow, the thief is the most agile of the three and you can use her grappling hook to traverse the environment. The knight is the traditional melee character and comes with a shield, sword, and a hammer. Probably the best character though, is the wizard. He can create boxes, planks and floating platforms, and he can also move them around. If that doesn't sound exciting, wait until your slinging boxes at all your enemies or throwing planks on your friends to make them fall into pits.
When you aren't busy knocking each other off of cliffs or into fire or spikes, you will find that Trine is an extremely well made co-op game. Everyone character and player really has to work together to get through the game, and everyone fills a role. The thief's grappling hook is perfect for those hard to reach places and she is often the one retrieving experience potions, though she can hardly do it alone and the wizards platforms help immensely. The wizard is arguably the leader of the team because he is able to carry everyone on platforms, disable traps by obstructing them, and he can handles enemies fairly well with his objects. Admittedly, the knight seems to have the short end of the deal as he really only shines in combat; he can throw boxes and break walls, but there are very few cases outside of combat where he is absolutely necessary.
Trine was the only local co-op game me and my friends would play for quite a while, it was just too good to put down. Now with the automatic update to Enchanted Edition, this game just got better. This game goes on sale often, and I buy it for friends whenever I can because this is a well made game and this is great developer. They worked tirelessly to completely update a 5 year old game that probably didn't rake in as much other less deserving games, and when they finished they just included it for every owner for free.
You might find find a better action platformer, or a better puzzle platformer, but you probably won't find a game that blends the two together well and offers a terrific co-op experience.
19 of 20 people (95%) found this review helpful 1 person found this review funny
11.5 hrs on record
Posted: July 27, 2014
By this point you're perhaps already aware that Trine is a very visually stunning game, with some great artwork & lighting yet behind all of that lies a really challenging and fun platform puzzle game.
The level designs are fairly basic to begin with an help introduce you to the 3 characters and their abilities without over complicating things. You have a Wizard (who can build blocks and platforms), a Thief who can swing and climb and a Warrior who can fight. You can only use one character at a time, but the game lets you switch between them easily enough so it's not hard to link abilities together. So, for example you could build a platform with the Wizard to setup an easy jump and climb with The Thief. It's that level of combination and thinking that makes Trine a fun game to play. It also helps that the designers have done a good job of scaling the difficulty at just about the right pace to keep the game challenging, but never boring or frustrating. The native 360 Controller support is a welcome feature too, and makes gameplay slightly more friendly.
Further more the developers have kindly updated Trine with the engine from Trine 2, which is why it's now referred to as the 'Enchanted Edition'. The real bonus here is if you already owned Trine, it was updated free of charge.
The only real negative could be the slightly wonky fighting mechanics, but that's none issue as the game isn't about the fighting or enemies.
In short, Trine is a fun, well presented Platform Puzzle game that offers a good combination of problem solving, exploring and physic manipulation. Well worth a play.
3) Recommended purchase during a sale 4) Not recommended unless heavily discounted 5) Not even recommended for Steam game collectors
Taking place in a ruined and forsake-able kingdom this enjoyable environmental/physics side-scroller/platformer sees the player take control of three characters simultaneously (a wizard, a knight and a rogue) in order to defeat the undead that have risen to take advantage of the instability that has resulted due to the death of the kingdoms beloved king - plunging the land into chaos.
With the ability to switch between each character on the fly the player must make use of each characters specific skill set (grapple hook for the rouge, strength and shield for the knight and magical conjuring abilities for the mage) to solve the myriad of environmental and physics based puzzles littered throughout the gaming world. With lush and crisp visuals and a charming score Trine easily wins over hearts. Whilst there is nothing particularly difficult about any of the puzzles encountered during the play-through many of them are fun and engaging to solve.
It's such a pity that its all over just before it begins and with only a local drop in/drop out co-op option. I would have liked nothing more than to have a friend from Steam join along with me for this short and often sumptuous ride but alas it is not possible. Frozenbyte have created a wonderful little digital title here that is well worth picking up for puzzle, sidescroller and platform enthusiasts alike.
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One of my favorite coop games ever but suffers from the fact that it is local coop only (something that Trine 2 ended up getting). The levels are very well designed overall allowing for a lot of solutions for the puzzles and obstacles in the game using the three hero's different abilities. The graphics are great for its time and the voice acting and music suits the game very well. Overall simply an awesome action puzzle platformer.
A good selection of achievements with some really challenging stuff in there including a no-death run on the last level of the game on very hard. That took me a lot of blood, sweat and tears.