Trine

Trine

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RiikkaFB  [ontwikkelaar] 2 jul 2014 om 3:03
Trine Enchanted Edition (BETA)
EDIT: The Beta is now over! Huge thanks to everyone who participated. Check out our blog[www.frozenbyte.com] for more details. :)




We want to thank all of you for your continued support and feedback! I've said it many times, and will probably just keep on doing so in the future, but I want to let you know how fantastic it is to have such an active community. :)

The previous thread about the Enchanted Edition reached 17 pages and well over 200 posts, so we decided to lock it and create a new one, just because it makes our job going through it much easier. Please read the "How to report issues" part of this post before posting.

For those interested, the original thread about the Enchanted Edition can be found through this link. You can read more about the Enchanted Edition from that link or from our blog post[frozenbyte.com] about it.

We'd like to ask that all Enchanted Editon related questions and bug reports be either emailed to us or posted in this thread. Please do not create new topics or post to existing threads about the Enchanted Edition, as that will make it more difficult to us to determine whether a question or issue is related to the Original Trine or the Enchanted Editon.

If you want a personal reply or if your issue is urgent, we recommend that instead of posting here you email us at support [at] frozenbyte [dot] com.

Latest update: v2.09 (build 405) - July 23rd, 2014
The changelogs will always be added to your game's files in the following directory:
\Steam\SteamApps\common\Trine\_enchanted_edition_


How to Launch the BETA
Pictured instructions on our blog[frozenbyte.com]
  • Open your Steam Library
  • Right-click Trine and choose Properties
  • Navigate to the BETAS tab
  • Enter the following password to the access code field: TrineEEBeta2014
  • If the access code does not work, try to restart your Steam client
  • Make sure you have the beta chosen from the upper "Select the beta you would like to opt into:" menu and then close the window.
  • Make sure the Enchanted Edition is chosen from a drop down menu in the game's launcher when you start Trine.

How to report issues
  • Please include the version number and build number with your report. You can find these from the bottom right corner of the game's Main Menu. Mentioning these is really important, as we will be patching the game several times, and we need to know in which build the issue occurred to be able to look into it.
  • Check the 'known issues' section below. If your issue is already reported there, then we are aware of it and working on it, and there's no need to report it again. :)
  • Remember to mention which operating system you are using. Other system information will also be helpful. Note that at the moment, this patch is only for Windows.
  • Report your issue here with as much detail as you can think of; how did this occur, did you do anything special, does this issue occur every time or randomly, etc.
  • If you can, please post pictures of your issue.
  • Please don't post beta issues on these forums outside this thread as it will make it more difficult for us to locate them all. So if you report your issue here on the forums, please post in this thread. You can also email us at support[at]frozenbyte[dot]com - if you do send us an email, please title it clearly in the following way: "Trine EE BETA: [short description of issue]". A good title is for example. "Trine EE BETA: lv3 bug" or "Trine EE BETA: exp issue".

Known issues
Please check these before submitting a report! We will be updating this section as new issues come up.

  • Wooden planks don't sometimes attach to spikes properly.
  • The default key for in-game chat (T) sometimes causes the letter T to appear in the chat, even though it should not. While we are fixing this, you can also change the key for this function through Settings → Configure controls.
  • A 'False Positive' alarm is sometimes caused by Norton Antivirus. We'd appreciate it if you fill up this form[submit.symantec.com] if you encounter this issue.
  • The save file import is currently in beta stage, so it might not work completely correctly.
  • Strength of the Titans skill is still under development and is not working properly. It's skill description might be wrong.
  • Audio stutter and loss of audio. Fixed, though we were not able to reproduce some specific issues reported by the community. If you experience this, please report your issue in detail (did this happen more than once, what build, where and how, etc).
  • Mouse cursor issues with windowed mode Fixed, though this may stil occur in very specific instances. We recommend not alt+tabbing during loading screens.
  • If a box is placed on top of an obstacle, and the obstacle is later removed, the box does not fall down, but instead floats in the air. It should fall down properly upon touch.
  • The ending sounds get out of sync if the game is paused during the ending cinematics.
  • The Wizard's sleeping animation is missing from the tutorial.
  • The Master Collector achievement currently also requires the purple bottles from the extra level to unlock. Fixed

Thank you all for your continued support and feedback! The support from the community is really important to us and it's been a pleasure to work with this update for you. :)

We hope you enjoy the game! We also appreciate any feedback and value your input.
Laatst bewerkt door RiikkaFB; 24 jul 2014 om 4:27
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1-15 van 122 reacties weergegeven
LordSheep, take a look at answer to your post in previous thread, i think it might be solution for you:
http://steamcommunity.com/app/35700/discussions/0/540744934272712260/#c46476144739090907
Posted this in the last thread, it wasn't acknlowledged.
The updated engine altered the physics of the wheel-contraption in the Academy Hallways along with the lifts with heavy weights on various levels. They seem to go opposite the direction you want it to go. Will this be modified?
Too much bloom in any situation where there is a large area iunder the influence of it. Best area to see the issue? Interactive background to the Main Menu and where the 3 characters find the Trine etc.

It's so overpowering the effect that it washes out a lot of the finer details and just makes things too out of focus and annoying to look at.

Very High graphics
Windows 7 x64
Laatst bewerkt door Nicholas Steel; 3 jul 2014 om 7:39
Origineel geplaatst door SpectatorX:
LordSheep, take a look at answer to your post in previous thread, i think it might be solution for you:
http://steamcommunity.com/app/35700/discussions/0/540744934272712260/#c46476144739090907

Thanks SpectatorX! I will change the graphic card manually. I will come back later to post the results.
Hi! i Just changed my Graphic Card and now it's running with an acceptable FPS on Maximun Settings. Like a said before, I play Trine 2 with maximumsetting with 50-60 fps, I Think the Enchanted Version of Trine 1 could be more optimized.

Sorry for my bad English, and continue with the excellent work, Fronzenbyte.
Good it works for you ;-)
Performance on mobile gpus will be improved with future driver releases and when game will reach final stage of development.
Origineel geplaatst door SpectatorX:
Good it works for you ;-)
Performance on mobile gpus will be improved with future driver releases and when game will reach final stage of development.

I'm waiting for this! (: SpectatorX, Are you a Fronzenbyte employee?
No, i'm not, but i assume they will do something about it during beta and their internal RC as you are not the only person who reported this kind of problem with intel+nvidia mobile gpus.

Also i have to remind that SSAA method is very demanding and even x2 samples can drop fps a lot. I recommend to do not use ssaa at all on mobile gpus, especially with models x50m or lower (x stands for number of series of gpus, for example, if series 6 gpu model number will be 650m).
Laatst bewerkt door SpectatorX; 3 jul 2014 om 1:13
RiikkaFB  [ontwikkelaar] 3 jul 2014 om 1:07 
Origineel geplaatst door Steele Blade:
Posted this in the last thread, it wasn't acknlowledged.
The updated engine altered the physics of the wheel-contraption in the Academy Hallways along with the lifts with heavy weights on various levels. They seem to go opposite the direction you want it to go. Will this be modified?
Sorry for missing your post. :) You mean this one, right?

The lifts should work as designed, but I've asked one our our QA team members to test this. I'll post in this thread again once she's done so. :)

Origineel geplaatst door Nicholas Steel:
Too much bloom in any situation where there is a large area iunder the influence of it. Best area to see the issue? Interactive background to the Main Menu and where the 3 characters find the Trine etc.

It's so overpowering the effect that it washes out a lot of the finer details and just makes things too out of focus and annoying to look at.
This might be an issue of the Bloom effect just not working correctly. You could try verifying the game cache and see if that makes a difference. If you can take a screenshot and either post it here or email it to us, that would help too. :)

Origineel geplaatst door LordSheep:
Hi! i Just changed my Graphic Card and now it's running with an acceptable FPS on Maximun Settings. Like a said before, I play Trine 2 with maximumsetting with 50-60 fps, I Think the Enchanted Version of Trine 1 could be more optimized.
Like SpectatorX said, this is something we'll be looking into. :)
Here's the changelog for the newest update. :)
The changelog will also always be added to all users to the folder \Steam\SteamApps\common\Trine\_enchanted_edition_


Trine Enchanted Edition changelog
v2.05 (build 389) - July 3rd, 2014

ONLINE MULTIPLAYER:
  • Fixed net sync issues with Resurrection gem item
  • Fixed duplicate audio and collect messages for experience

GUI:
  • Added new credits (combined developers in Trine original game and Trine Enchanted Edition game)
  • Fixed scroll bars
  • Fixed password usage in Join Online Game menu

GAMEPLAY:
  • Fixed Unlimited game mode issues
  • Fixed Knight's Strength of the Titans skill with various objects (e.g. with planks)
  • Fixed Knight's Strength of the Titans skill jumping and flying issues
  • Fixed Knight's Strength of the Titans usage when the skill wasn't owned
  • Fixed Thief's grappling hook rope wind down
  • Fixed Thief's grappling hook attach issue when returning to last checkpoint while the grappling hook was attached

SAVE & LOAD:
  • Fixed character change issue when save game is created by host by quitting to the main menu

LEVELS:
  • Fixed lots of small issues in various levels

EFFECTS:
  • Added effects to Resurrection gem item
  • Added effects to Skeleton AI jumps

AUDIO:
  • Added flash sound effect to end of Ruins of the Perished level
  • Tweaked waterfall sound at the end of the Academy Hallways
  • Tweaked end cinematics music volumes in Tower of Sarek

LOCALIZATION:
  • Fixed small issues in all languages

ACHIEVEMENTS:
  • Fixed Spring Master achievement
  • Fixed Master Collector Achievement
Laatst bewerkt door Exc; 3 jul 2014 om 5:56
VERSION: 2.05
Build: 389

In the Ruins of the Perished level, when entering the boss battle with the turtle-back monster, instead of putting up a tough fight, it charges into its inevitable doom into the bottomless pit.
xD

EDIT: When playing on the second half of the said level (Ruins of the Perished), then quitting and replaying on latest save, Waltz of the Perished isn't playing. It instead plays Ruins of the Perished. (But please correct me if I got the wrong ear.)
Laatst bewerkt door Rylosphere; 3 jul 2014 om 22:36
I can confirm Master Collector now works for me.
RiikkaFB  [ontwikkelaar] 4 jul 2014 om 4:44 
Origineel geplaatst door Steele Blade:
Posted this in the last thread, it wasn't acknlowledged.
The updated engine altered the physics of the wheel-contraption in the Academy Hallways along with the lifts with heavy weights on various levels. They seem to go opposite the direction you want it to go. Will this be modified?
I promised I'd get back to this. We tested the lift at the Wolverine Catacombs and it seemed to work just fine, although perhaps a tad slower than in the original version. It did lift the character up though if playing in single player, but did not lift more than one character in multiplayer. That's also the same it was in the original. Do the lifts work differently for you? If so, can you try to explain this with more detail or perhaps take a video?

Origineel geplaatst door Steele Blade:
VERSION: 2.05
Build: 389

In the Ruins of the Perished level, when entering the boss battle with the turtle-back monster, instead of putting up a tough fight, it charges into its inevitable doom into the bottomless pit.
xD

EDIT: When playing on the second half of the said level (Ruins of the Perished), then quitting and replaying on latest save, Waltz of the Perished isn't playing. It instead plays Ruins of the Perished. (But please correct me if I got the wrong ear.)
Thanks for letting us know. We'll look into the music issue. We tried to reproduce the issue with the boss encounter you mentioned, but were not able to do so. If you try the level again, does this issue still occur or was it a one time thing?
The lifts could be a lot slower here, but it is sometimes unstable due to that. I experienced that in the Heartland Mines level, near the end of the level. I'll try to get a video of one of the lifts from both versions.

The mini-boss issue happened to me twice.

Additionally, in the Astral Academy level, when using Amadeus for the first time, is it by choice that you did not include the the narrator's "intervention" when he jumps off the Academy from the telescope? Same thing for Pontius with the new puzzle for the shield, if he dies? (But I realize the latter would be left as it is as it will be additional labor to the voice actor.)
Laatst bewerkt door Rylosphere; 4 jul 2014 om 6:29
Origineel geplaatst door Cash.net ivan.b:
I can confirm Master Collector now works for me.

did you collect all experience again with a new savegame? :butterfly:
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