Публикувани: 28 февруари
It was a wet, cold night when I picked this game up on sale. I downloaded the essentials and got into it.
I did the tutorial and went into my first match. Wanting to become the ultimate camper, I went Russian Marksman, armed with nothing but a PU Mosin-Nagant and a revolver that can't do anything after 5 m.
Along with my comrades, I softened up the German defences, and my comrades and I pulled off a daring charge and took the bridge. We got to the other side, but were pinned down by an MG nest set up on a lumber pile and were forced to take cover with what we could find. I quickly ran into the forest, attempting to flank our main obstacle. The bristling fire of the MG-34 stood out from the sounds of the other weapons incessantly being discharged at both sides. Non-stop, this cutting sound of the MG-34 and the dying screams of my comrades made me even more determined to kill this machinegunner. I managed to get into point blank range. I wanted to humiliate him and go down in history as that guy who melee'd that dude who killed 20 people. He saw me.
He turned to me, ready to empty what ammo he had left in my tan-coloured clothes and Soviet body. He was about to fire... and a click was heard. He didn't have any more ammo. He didn't even attempt to take out his pistol. He looked at me, and I shot him. I distinctly remember his body jittering. A pool of blood assembled around him, and the jittering stopped. Then I bolted my weapon, and carried on.
Welcome to Red Orchestra 2: PTSD Edition.
The game itself, a multiplayer-based WW2 tactical shooter is based around the Eastern Front of WW2, particularly the Battle of Stalingrad. Picking up the game, you will be thrown into the most realistic depiction of war since the original Medal of Honor. You want a gun? Here you go. Now go and take that objective, soldier! The game throws you into the mud without any other expectations other than victory and woe to the vanquished. You are to fight! You are to kill! You are to die! You are to wait 20 seconds just to be mindlessly thrown into this slow-paced, massive battle of up to 64 players and you will enjoy it! A learning curve is prevalent in the game, as it isn't a run of the mill FPS. A couple hours in the singleplayer, or on a bot practice match should be enough to get you used to the odd way the game handles.
The graphics are very pretty and rather easy to run, which is sad when you think of it because the folks over at Tripwire wanted you to have as traumatizing experience as humanly possible.
10/10 would have PTSD again