Rising Storm/Red Orchestra 2 Multiplayer

Rising Storm/Red Orchestra 2 Multiplayer

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Yoshiro  [utvecklare] 7 okt, 2013 @ 11:24
October 7th RO2/RS Update
Changelog:

  • Increased reinforcement numbers in classic mode to match other game modes
  • Fixed a issue reloading some weapons when down to the last spare magazine
  • Fixed an infinite spawn protection message that can happen when an objective is capped
  • The upgraded (level 26+) German anti-tank rifle no longer fires Russian anti-tank rounds
  • Fixed a commander role in Cold Steel that could spawn without a rifle
  • Fixed some cases of camera clipping while prone
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Visar 1-15 av 39 kommentarer
Steely 7 okt, 2013 @ 11:31 
Thanks! Good job with the update!
Loco 7 okt, 2013 @ 11:31 
(Tanks?)
=_=||| WTF?
Rukh 7 okt, 2013 @ 11:38 
A 230mb patch that addresses...just this?
Loco 7 okt, 2013 @ 11:41 
Ursprungligen skrivet av ♥Rukh♥:
A 230mb patch that addresses...just this?

UE3 engine.
Lazerface 7 okt, 2013 @ 11:42 
Nice little patch. I just hope they eventually adress the sillyness that is the hip fire mg 34. Such nonsense.
°°pjz°° 7 okt, 2013 @ 11:51 
Ursprungligen skrivet av McBain:
Nice little patch. I just hope they eventually adress the sillyness that is the hip fire mg 34. Such nonsense.
If you can fire a MG42 from the hip, you can surely fire a MG34 from the hip ;-)
It's called sturmfeuer (assault fire) (It's only used like this as a last resort.)
http://www.youtube.com/watch?v=B57dW3A-DT0

http://www.youtube.com/watch?v=X4nsYrkG7kI
Senast ändrad av °°pjz°°; 7 okt, 2013 @ 11:55
LordDidious© 7 okt, 2013 @ 12:02 
btw when did we get an mg42 in game,its one of the big things that ro2 misses behind more vehicles!?
Zidious G 7 okt, 2013 @ 15:39 
German antitankrifle has never been a problem. The 26+ russian rifle however, kills a german tank in a couple of shots, no matter where you shoot.
Blank 8 okt, 2013 @ 21:05 
I think the anti-tank class is bugged. When I spawn I get only the AT-rifle and nothing else and the rifle itself cant seem to shoot straight and doesnt leave the chamber open when I empty the mag. Is it just me or is anyone else having this problem too?
jeffdirector 9 okt, 2013 @ 10:06 
good update!
Tachyon Jack 10 okt, 2013 @ 5:26 
Cool an update.
YuriCPS 10 okt, 2013 @ 19:41 
Good!
[KBB]LIPTON[PL] 21 okt, 2013 @ 12:18 
my game start crashing after this update :(
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Datum skrivet: 7 okt, 2013 @ 11:24
Inlägg: 39