Commanders getting kicked for arty kills is ridiculous
I don't always have good rounds as commander, and if I have a bad round I admit it and usually either switch class or ask someone else if they want to be commander. Sometimes I call in bad arty spots that get 0 or 1 kills. Sometimes I call in good arty spots that only get 0-1 kills. Sometimes I call in bad arty spots that get 10-20 kills, and sometimes I call in good arty spots that get 10-20 kills. The point is, I never intentionally grief with the arty.
However, I have been kicked many times from arty, and it is really starting to make me angry. Just now, I called in a pretty good arty spot. We were losing a point pretty decisively, I called in arty and the first salvo killed somewhere between 9-12 dudes. It went from losing the point very quickly to a 3-1 defensive advantage with one salvo. That is a good arty spot.
Next salvo, a few more kills.
Third salvo, and this was arty not mortars, a few team members, for no apparent reason, walked in, all died, and I was autokicked for team kills.
How is that my fault? What did I do wrong? WTF?
If you get a certain number of enemy kills with an arty strike, you should not get penalized for team kills. It is completely out of your control. Even if I cancelled the arty, the shells would have still landed and gotten the TKs. And, honestly, the enemy was still threatening that position and cancelling the arty would have been awful. Is it my fault the team didn't reinforce the defensive position in an area that didn't happen to be getting shelled? Its not like I called arty in the middle of the frickin point, I called it 15 meters in front of it, the max range of the arty gave you at least a 20-30 meter safe zone within the capture point, including the invincible frickin bunker..