1) How do I buy Rising Storm?
You can buy it on the Steam Store page here: http://steamcommunity.com/app/35450/discussions/
or other digital and retail outlets.
2) How do I launch Rising Storm?
You launch the Rising Storm/Red Orchestra 2 Multiplayer app in your Steam Library.
3) What if I only own Red Orchestra 2?
You still launch the game from the Rising Storm/Red Orchestra 2 multiplayer app.
4) What if a server changes maps between Red Orchestra 2 and Rising Storm (or the other way around)?
You will be able to play all Rising Storm maps so you will not be kicked from the server (RS owners have access to all RO 2 multiplayer content).
Those who do not own Rising Storm will be limited to the rifleman role.
4.5) Why the rifleman role?
As the rifleman role contains the largest amount of available slots in play we figured this would be the best role to make available. Rifles are among the most deadly weapons on the battlefield and you will not be at a disadvantage to other players as long as you are playing the role properly.
5) Why did you do this?
Taking community feedback and looking at how other games had handled "Stand Alone Expansions" before such as Company of Heroes and the IL-2 series, we decided this was the best approach that would not split the community.
There are other factors as well. These include both games using the same engine and code base (keeping the total install size down for users with both), and that the SteamWorks back-end does not support games with different "AppID"s from connecting with each other.
If we had them as separate apps, players would need to download both games (even though they share an engine, code and some content) and they would not be able to play with each other.
6) Do I have to play Rising Storm?
No, you can join servers just playing RO 2 maps. If you are reading this close to launch it is likely that many server admins have both sets of maps in rotation.
7) What happened to my old RO 2 main menu?
It was replaced with what we feel is a better menu (that better represents all 4 nations now in the multiplayer environment). The old menu is in the RO 2 single player application.
8) Where is Single Player?
Single Player has been split into its own application. This was mainly due to the fact that Single Player tended to break in unexpected ways every time we patched the game. Now that it is its own application, this should no longer happen.
9) What about my Single Player progress?
You should be able to copy over your campaign progress from the RS/RO2 Multiplayer Install to the RO 2 SP Install.
10) Why isn't Rising Storm Free?
Because it is a Stand Alone Expansion and team behind it deserves to be rewarded for their hard work on the game.
11) But you said it would be free
No we did not. When we announced Rising Storm we said it would either be released as a free mod or a paid product depending on the quality of the product. We announced that we would be co-developing it and it would be a paid product many months ago.
11.5) Why does Rising Storm "favor" new buyers?
This answer is two parted.
1. The value of products goes down over time. The cost of the RO 2 multiplayer is built into the cost of Rising Storm. Those who own RO 2 are able to upgrade to the RS content at discount as well.
2. By giving RS buyers access to RO 2 it is all the more likely that these new players will be in RO 2 servers playing along side you. Players are content, and it is one of our jobs to make sure that players have other players to play with.
12) Will there be more RO 2 content?
Yes, we have plans for more. In the near future we will be releasing 3 more Official Custom Maps from the mapping contest.
What about RS content?
We also have several RS maps in the works.
What about weapons, vehicles, game modes and other things?
We were working on several of these things prior to Rising Storm, and we may continue them. We have to see community reaction and put work where the demand is. Those with the SDK will also find some of the experiments we have trialed or started developing for Rising Storm as well.
We no longer announce planned content goals, as we have learned a hard lesson about what happens if we miss those goals or our plans change.