Български (Bulgarian) čeština (Czech) Dansk (Danish) Nederlands (Dutch) Suomi (Finnish) Français (French) Deutsch (German) Ελληνικά (Greek) Magyar (Hungarian) Italiano (Italian) 日本語 (Japanese) 한국어 (Korean) Norsk (Norwegian) Polski (Polish) Português (Portuguese) Português-Brasil (Portuguese-Brazil) Română (Romanian) Русский (Russian) 简体中文 (Simplified Chinese) Español (Spanish) Svenska (Swedish) 繁體中文 (Traditional Chinese) ไทย (Thai) Türkçe (Turkish) Українська (Ukrainian) Help us translate Steam
Heads up guys! NEW PATCH!
We have an update on the way that is similar to the update we rolled out previously and then rolled back (it has a few additional fixes).
The build is available on the live game for mappers as an opt in beta (for both the game and the SDK).
Team select menu now displays a message if a team is full
Fixed team kill forgiveness. Forgiving a team kill now all forgives all wound damage you have inflicted on that player.
Fixed single player maps auto completing
Fixed a confusing attack/defend message on the tactical view when issued an order from the Commander. ‘Attacking’ an owned objective will now always display as ‘Defend’.
Fixed the G41 playing the wrong shoot animation when hipped/shouldered
Setup the level 2/3 G41 sniper rifle to have the proper scope position and zoom
The cooldown for reusing an ammo resupply is now more reliable
Downloading Workshop files will now show download progress %
Added Custom map filter to the in-game workshop menu
Stock RO2 maps show up to the in-game workshop menu
Downloading multiple versions of the same file will no longer give an ambiguous message popup warning. Instead, older versions are automatically ignored.
SDK: Fix for workshop uploading the wrong version of the file (from MyGames)
When bAllowDeadRoaming is disabled, it’s no longer possible to use the roaming camera even if everyone on your team is dead.
DemoRec & Spectating players no longer open up extra roles on the server
Fixed bNoVehicles not working correctly in Barashka
Fixed OverrideMaxPlayers. This setting forces the map to play on a different sized version than that specified by MaxPlayers. Gameplay elements such as roles, reinforcements are unaffected.
Coming soon! I think it fixes some of the complaints about single player that we see here all the time.
Last edited by Danh; Feb 13, 2013 @ 12:10pm
Date Posted: Feb 13, 2013 @ 12:09pm