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I agree it's a great game. I got RO2 when it was a preorder beta. Before RO2 I had never played an online multplayer game, so this one introduced me to the genre. I've tried several since but this one is still the best when it comes to tactical play and WW II.
I still play it from time to time, but I really wish there were more variety of maps. The workshop has plenty, but you have to play what servers are offering. Secondly, the game really rocks when you have commanders and squad leaders really working as a team, but I often can't find that kind of team effort at least when I'm able to play. So these days I put an hour in here or there with half-full servers where it's every man (or bot) for himself. I never seem able to get into the full servers.
I think because RS is not easy for "normal" players; they thought Rs is like COD or BAT and it isnt.
In time i am playing RS i have knew a lot of players who play 1 or 2 matchs and they are complain about RS is very difficult and dont have patience.
In the other way, RS community help a lot to new players but sometimes veteran players are so hard with new players. In my case, i entered in RS thanks Free Week End of Steam; i tested it and i loved it (i am come from DoD and RO1, RO2 i dont like) and i bouth the game but... In this free week-end i heart a lot of veteran players complain about the new players; in one moment i answered why veteran players dont help to new players to understand banzai or traps and i was insulted ( with grave insults) for one player said me i needed to play the tutorial (and tutorial doesnt explain nothing about this). Yes, i founded a very bad educate veteran player but i think we have to be patience with new players.
Now, i am a "veteran" player and always help new players. We need to do this to get new players to game. And please, be patience with new players in free week-end, they will be our mates in next months
I still love it though ;P
But thanks to this I think we have healthy community.
I must admit I've never personally seen a dogs testicles glow, perhaps they did for a bit in the Eastern Block in the 80's, but Ive never seen it.
I think Graphics and Avatar Control are important aspects of a game, although they are not the only aspects which are important.
RO1 was a "deeper" game but it was clunky and had it's own problems as well.
RO2/RS is starting to get a bit long in the tooth graphicswise although its still passable and alot of fun.
RO2 also makes some compromises to widen it out to a larger community which has both its up and down sides.
I adore the game and am very glad its still supported both by the devs and the community.
To directly address the OP, there's quite a healthy community bgut one has to juggle playtimes and servers occasionally. That said, I rarely fail to find severa; 64 player TE servers. both single map and campaign, your mileage may vary on niche gamemodes though.
For the time being the game is very much still alive.
Rgds
LoK
Graphics aren't really what makes a game that fun. I for instance, still have more fun playing CS 1.6 warcraft 3 mode with UT3 killstreak sounds versus COD 6.
In fact, i'd take a graphical hit if it meant more stuff could be produced for the game.
I think In Country might be enough to attract the more casual gamers (I really want to play with a MAS-49 as the vietcong), and Grabbenkrieg, if and when it comes out, will attract a more historically oriented gamer.