Rising Storm/Red Orchestra 2 Multiplayer

Rising Storm/Red Orchestra 2 Multiplayer

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zkluhman 4 listopada 2013 o 14:03
Suppression = Fumbling (slower) reload
Not sure if it would even be possible to code this into the game at this point, but I was thinking the other night how cool it would be if the suppression effect actually modified reload times.

The mechanics of such a system don't have to be all that complicated; the heavier the incoming fire i.e. your level of suppression, the greater the amount of time it takes to reload your weapon. Considering many soldiers in WWII (and any war, for that matter) likely found themselves shaking when under heavy fire, I think a fumbling reload mechanic - complete with animations for shaky hands, of course - based on suppression would be a wonderful addition to a game as realistic as RO2/RS.
Ostatnio edytowany przez: zkluhman; 8 listopada 2013 o 4:00
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Pte Maylam 4 listopada 2013 o 15:07 
It'd be interesting to see, but I'd also think it would be very interesting to see stoppages with weapons too.
Loco 4 listopada 2013 o 15:29 
I like this idea, +1.
Sal Monella 5 listopada 2013 o 4:01 
Great idea, and while fumbling with reloading some fear of death screams.
[KSG]Darkassassin 5 listopada 2013 o 13:55 
this would be neat to see in the game
Ostatnio edytowany przez: [KSG]Darkassassin; 5 listopada 2013 o 13:56
Mormacil 5 listopada 2013 o 14:41 
Fumbling reload would be cool, nice touch to the whole panic thing.
This is actually a really good idea.
Lone Trooper 9 listopada 2013 o 16:53 
This is quite a good idea. A+
GoobyPls 10 listopada 2013 o 5:26 
I'm not sure if it already does, but some voices tell me that it takes longer to reload (no further animations though) under enemy fire.
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Data napisania: 4 listopada 2013 o 14:03
Posty: 8