Rising Storm/Red Orchestra 2 Multiplayer

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Chalklit 4 nov 2013 à 14h03
Suppression = Fumbling (slower) reload
Not sure if it would even be possible to code this into the game at this point, but I was thinking the other night how cool it would be if the suppression effect actually modified reload times.

The mechanics of such a system don't have to be all that complicated; the heavier the incoming fire i.e. your level of suppression, the greater the amount of time it takes to reload your weapon. Considering many soldiers in WWII (and any war, for that matter) likely found themselves shaking when under heavy fire, I think a fumbling reload mechanic - complete with animations for shaky hands, of course - based on suppression would be a wonderful addition to a game as realistic as RO2/RS.
Dernière modification de Chalklit; 8 nov 2013 à 4h00
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Pte Maylam 4 nov 2013 à 15h07 
It'd be interesting to see, but I'd also think it would be very interesting to see stoppages with weapons too.
Loco 4 nov 2013 à 15h29 
I like this idea, +1.
Lord Melbury 5 nov 2013 à 4h01 
Great idea, and while fumbling with reloading some fear of death screams.
[KSG]Darkassassin 5 nov 2013 à 13h55 
this would be neat to see in the game
Dernière modification de [KSG]Darkassassin; 5 nov 2013 à 13h56
Mormacil 5 nov 2013 à 14h41 
Fumbling reload would be cool, nice touch to the whole panic thing.
[GND] Jester 7 nov 2013 à 16h26 
This is actually a really good idea.
Sir Tobias 9 nov 2013 à 16h53 
This is quite a good idea. A+
A Pacifist Assassin (univ) 10 nov 2013 à 5h26 
I'm not sure if it already does, but some voices tell me that it takes longer to reload (no further animations though) under enemy fire.
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