Rising Storm/Red Orchestra 2 Multiplayer

Rising Storm/Red Orchestra 2 Multiplayer

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zkluhman 4. nov 2013 kl. 14:03
Suppression = Fumbling (slower) reload
Not sure if it would even be possible to code this into the game at this point, but I was thinking the other night how cool it would be if the suppression effect actually modified reload times.

The mechanics of such a system don't have to be all that complicated; the heavier the incoming fire i.e. your level of suppression, the greater the amount of time it takes to reload your weapon. Considering many soldiers in WWII (and any war, for that matter) likely found themselves shaking when under heavy fire, I think a fumbling reload mechanic - complete with animations for shaky hands, of course - based on suppression would be a wonderful addition to a game as realistic as RO2/RS.
Sidst redigeret af zkluhman; 8. nov 2013 kl. 4:00
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Pte Maylam 4. nov 2013 kl. 15:07 
It'd be interesting to see, but I'd also think it would be very interesting to see stoppages with weapons too.
Loco 4. nov 2013 kl. 15:29 
I like this idea, +1.
Sal Monella 5. nov 2013 kl. 4:01 
Great idea, and while fumbling with reloading some fear of death screams.
[KSG]Darkassassin 5. nov 2013 kl. 13:55 
this would be neat to see in the game
Sidst redigeret af [KSG]Darkassassin; 5. nov 2013 kl. 13:56
Mormacil 5. nov 2013 kl. 14:41 
Fumbling reload would be cool, nice touch to the whole panic thing.
This is actually a really good idea.
Lone Trooper 9. nov 2013 kl. 16:53 
This is quite a good idea. A+
GoobyPls 10. nov 2013 kl. 5:26 
I'm not sure if it already does, but some voices tell me that it takes longer to reload (no further animations though) under enemy fire.
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Dato opslået: 4. nov 2013 kl. 14:03
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