Rising Storm/Red Orchestra 2 Multiplayer > Общи дискусии > Подробности за темата
jpm224 4 ноември 2013 в 2:03след.
Suppression = Fumbling (slower) reload
Not sure if it would even be possible to code this into the game at this point, but I was thinking the other night how cool it would be if the suppression effect actually modified reload times.

The mechanics of such a system don't have to be all that complicated; the heavier the incoming fire i.e. your level of suppression, the greater the amount of time it takes to reload your weapon. Considering many soldiers in WWII (and any war, for that matter) likely found themselves shaking when under heavy fire, I think a fumbling reload mechanic - complete with animations for shaky hands, of course - based on suppression would be a wonderful addition to a game as realistic as RO2/RS.
Последно редактиран от jpm224; 8 ноември 2013 в 4:00сут.
Показване на 1-8 от 8 коментара
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Pte Maylam 4 ноември 2013 в 3:07след. 
It'd be interesting to see, but I'd also think it would be very interesting to see stoppages with weapons too.
Loco 4 ноември 2013 в 3:29след. 
I like this idea, +1.
Lord Melbury 5 ноември 2013 в 4:01сут. 
Great idea, and while fumbling with reloading some fear of death screams.
[KSG]Darkassassin 5 ноември 2013 в 1:55след. 
this would be neat to see in the game
Последно редактиран от [KSG]Darkassassin; 5 ноември 2013 в 1:56след.
Mormacil 5 ноември 2013 в 2:41след. 
Fumbling reload would be cool, nice touch to the whole panic thing.
[GND] Jester 7 ноември 2013 в 4:26след. 
This is actually a really good idea.
Sir Tobias 9 ноември 2013 в 4:53след. 
This is quite a good idea. A+
A Pacifist Assassin (university) 10 ноември 2013 в 5:26сут. 
I'm not sure if it already does, but some voices tell me that it takes longer to reload (no further animations though) under enemy fire.
Показване на 1-8 от 8 коментара
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Дата на публикуване: 4 ноември 2013 в 2:03след.
Публикации: 8