Rising Storm/Red Orchestra 2 Multiplayer

Rising Storm/Red Orchestra 2 Multiplayer

Ver estatísticas:
Chalklit 4/nov/2013 às 14:03
Suppression = Fumbling (slower) reload
Not sure if it would even be possible to code this into the game at this point, but I was thinking the other night how cool it would be if the suppression effect actually modified reload times.

The mechanics of such a system don't have to be all that complicated; the heavier the incoming fire i.e. your level of suppression, the greater the amount of time it takes to reload your weapon. Considering many soldiers in WWII (and any war, for that matter) likely found themselves shaking when under heavy fire, I think a fumbling reload mechanic - complete with animations for shaky hands, of course - based on suppression would be a wonderful addition to a game as realistic as RO2/RS.
Última edição por Chalklit; 8/nov/2013 às 4:00
< >
Exibindo comentários 18 de 8
Pte Maylam 4/nov/2013 às 15:07 
It'd be interesting to see, but I'd also think it would be very interesting to see stoppages with weapons too.
Loco 4/nov/2013 às 15:29 
I like this idea, +1.
Lord Melbury 5/nov/2013 às 4:01 
Great idea, and while fumbling with reloading some fear of death screams.
this would be neat to see in the game
Última edição por [KSG]Darkassassin; 5/nov/2013 às 13:56
Mormacil 5/nov/2013 às 14:41 
Fumbling reload would be cool, nice touch to the whole panic thing.
FEV Subject 7/nov/2013 às 16:26 
This is actually a really good idea.
Lone Trooper 9/nov/2013 às 16:53 
This is quite a good idea. A+
I'm not sure if it already does, but some voices tell me that it takes longer to reload (no further animations though) under enemy fire.
< >
Exibindo comentários 18 de 8
Por página: 15 30 50

Publicado em: 4/nov/2013 às 14:03
Mensagens: 8