Rising Storm/Red Orchestra 2 Multiplayer

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Chalklit Nov 4, 2013 @ 2:03pm
Suppression = Fumbling (slower) reload
Not sure if it would even be possible to code this into the game at this point, but I was thinking the other night how cool it would be if the suppression effect actually modified reload times.

The mechanics of such a system don't have to be all that complicated; the heavier the incoming fire i.e. your level of suppression, the greater the amount of time it takes to reload your weapon. Considering many soldiers in WWII (and any war, for that matter) likely found themselves shaking when under heavy fire, I think a fumbling reload mechanic - complete with animations for shaky hands, of course - based on suppression would be a wonderful addition to a game as realistic as RO2/RS.
Last edited by Chalklit; Nov 8, 2013 @ 4:00am
Showing 1-8 of 8 comments
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Pte Maylam Nov 4, 2013 @ 3:07pm 
It'd be interesting to see, but I'd also think it would be very interesting to see stoppages with weapons too.
Loco Nov 4, 2013 @ 3:29pm 
I like this idea, +1.
Lord Melbury Nov 5, 2013 @ 4:01am 
Great idea, and while fumbling with reloading some fear of death screams.
[KSG]Darkassassin Nov 5, 2013 @ 1:55pm 
this would be neat to see in the game
Last edited by [KSG]Darkassassin; Nov 5, 2013 @ 1:56pm
Mormacil Nov 5, 2013 @ 2:41pm 
Fumbling reload would be cool, nice touch to the whole panic thing.
[GND] Jester Nov 7, 2013 @ 4:26pm 
This is actually a really good idea.
Sir Tobias Nov 9, 2013 @ 4:53pm 
This is quite a good idea. A+
A Pacifist Assassin (univ) Nov 10, 2013 @ 5:26am 
I'm not sure if it already does, but some voices tell me that it takes longer to reload (no further animations though) under enemy fire.
Showing 1-8 of 8 comments
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Date Posted: Nov 4, 2013 @ 2:03pm
Posts: 8