Moskeeto 2014년 1월 7일 오후 2시 26분
Winners Announced in Rising Storm $25,000 "Banzai" Community Mapping Contest!
Copy and pasted from here:
http://forums.tripwireinteractive.com/showthread.php?p=1288417#post1288417

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Tripwire Interactive is proud to announce the winners of the $25,000 "Banzai" Community Map Making Competition for Rising Storm. Since its release last Summer Rising Storm continues to rack up accolades and was chosen last week as PC Gamer's "Multiplayer Game of the Year" for 2013!

As with our other community mapping contests the "Banzai" competition was top notch! Here are the 5 winning maps:

1st Place/Grand Prize ($10,000)
Maik Dokter (Phosphate Plant)

2nd Place ($7,500)
Maik Dokter (Myshkova River)

3rd Place ($5,000)
Will Bullen (Kobura)

4th Place ($2,500)
John Chalabi (Otori Shima)

5th Place ($1,000)
Elliot Burgess (Kita Jima)

Honorable Mentions go out to:

Johan van Pelt (Bataan)
Elliot Burgess (Streets of Stalingrad)
Maik Dokter (Tula Outskirts)
Martin Palko (Sub Base)

We'd like to thank all of the participants for their submissions. The maps are available now on Steam Workshop and we hope to release some of the winners as official Rising Storm maps sometime in the future.
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Acriaph 2014년 1월 7일 오후 2시 43분 
Congratulations to the winners, I can't wait to see these on the offical list where more people will be playing them. I've already played most of them as custom maps and they're great; I'm particularly fond of Otori Shima.

It will be interesting to see how they play out with a full-server of players, unfortunately servers running custom maps tend to have very few players.
Noizzzmaker 2014년 1월 8일 오전 8시 20분 
hoping to see a server which will run mostly custom maps, but i havent found one that has any people consistently
Pingu 2014년 1월 8일 오전 8시 27분 
Very good job guy`s and congratulations to all of you
Pingu님이 마지막으로 수정; 2014년 1월 8일 오전 8시 27분
Crystal 2014년 1월 8일 오후 12시 37분 
Well i must congratulate those map makers and where is the ♥♥♥♥ing awesome univermag map?
Pte Maylam 2014년 1월 8일 오후 12시 44분 
It won a prize in a previous competition. I believe it came third in the one that Bridges won.
Crystal 2014년 1월 8일 오후 1시 05분 
Oh ok then.
Pte Maylam 2014년 1월 8일 오후 1시 19분 
I also recall them mentioning that it could be considered for a later release, but apparently it must have come to nothing.

A massive shame, it remains one of my favourite maps.
Groene_Thee (차단됨) 2014년 1월 9일 오전 2시 55분 
Bridges of Druzhina, a big coverless axis-stacked map won the last map contest. A map based of an DH map which had more armor, was bigger (even with 50p max) and alot more cover for the attacking team.

Really makes you wonder about TWI's quality control.
TheFish 2014년 1월 9일 오전 3시 40분 
Bagration 여ㅜㅎ님이 먼저 게시:
Bridges of Druzhina, a big coverless axis-stacked map won the last map contest. A map based of an DH map which had more armor, was bigger (even with 50p max) and alot more cover for the attacking team.

Really makes you wonder about TWI's quality control.

Do you ever have anything positive to say? Bridges is an awesome map where the axis frequently lose. All it takes from the allies is some small amount of coordination and cooperation and they whipe the floor with the axis. I almost always play Allies btw. Bridges is my favourite map at the moment.

On the topic of this contest though I honestly expected Kita Jima to be higher. So a beautiful map and so much fun to play.

Congrats to all the mappers mentioned all the same!
MeFirst 2014년 1월 9일 오전 5시 27분 
I think the problem with the first map contest was that they were not much maps to choose from. The number of maps that entered the first contest was very low. Compared to the custom maps we get in RS these days most maps fron the first contest look rather weak.

However every map that entered the second contest is great in my opinion.
♥ Miss Ellery ♥ 2014년 1월 9일 오전 7시 34분 
Bagration 여ㅜㅎ님이 먼저 게시:
Bridges of Druzhina, a big coverless axis-stacked map won the last map contest. A map based of an DH map which had more armor, was bigger (even with 50p max) and alot more cover for the attacking team.

Really makes you wonder about TWI's quality control.
Heresy, kill the non believer.
MeFirst 2014년 1월 9일 오전 8시 14분 
Well it also depends what kind of gameplay you like. Big and more open maps also give players (ha ha ) a lot of space for tactics.
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