Today, after working all day through a gloriously beautiful Saturday, I logged on to steam and took a quick peek at this HUB, only to be greeted with an even more glorious revelation about a recent glitch ocurring in a new anti-cheat measure implemented by Tripwire.http://steamcommunity.com/app/35450/discussions/0/540741859242353523/
Reading through the rage threads posted by community members with VAC bans on record has been a wonderful dose of schadenfrude for me. One thing that was common to many of these threads stuck out to me in particular.
The idea that people getting effectively locked out of the game had been greiviously wronged, and deserved some sort of compensation. The irony in these statements is almost overwhelming. What do people with these VAC bans think they were doing to other players when they cheated in the first place?
I've had more encounters with hackers than I care to remember in online gaming. Just recnetly one of the best games I have ever played was effectively destroyed by a massive influx of hackers. This was an online only game game I had put over 900 hours into. I joined a clan, particiapted in tournaments, made new friends, and generally had some of the best fun of my life. The studio making the game was small, and there were always issues with glitches and game balance, but the game was excellent and the plusses decisivly outweighed the minuses.
Then the game went f2p and some hackers started to pop up. The game had no real anti-cheat mechanism to speak of, and it soon became apparent that the developers were powerless to stop the growing trend. A few disgruntled players began hacking agggresivly, and even posted info on various forums about how to cheat in the game. They claimed they were doing so in protest in order to spur activity on the part of the developers, but to anyone paying attention this flimsy excuse stood out for what it was, a cheap cover to give the barest sense of justifaction to rampant trolling. More and more players followed suit under the assumption that it was OK since, "everyone else was doing it". It soon became a self-fulfilling prophecy.
Now the game (War of the Roses) is dead, and all I am left with is fond memories of what once was. Certainly the developers bear a large part of the blame for this. They should have known that cheaters and hackers would be a problem in an online game; but imo the prime responsability rests on the cheaters themselves. The people who think it is permissable or forgiveable to ruin other people's experiences. That game cost me 30 dollars and 900 hours of my life, and its all been ruined by cheaters. What compensation do you think I should expect? From whom should I expect compensation?
Now, for once, I see cheaters in a game I love getting hit with some real consequences. For all of you who are angry that you can't enjoy RO2 because of this glitch, even if its just for a short time, remember that this is exactly how you made every single player you cheated against feel. Before you complain that this new measure is too harsh, just look at what happened to War of the Roses, because thats what happens to a game when not enough is done. Frankly I prefer Tripwire's "heavy handed" approach.