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Personally I don't mind playing with inexperienced or new players it is just annoying when your team loses because some lvl 10 takes commander and doesn't know what he is doing. Then you check and sure enough all your SLs are rank 15~20 and hiding in the back (worst of all DYING WITH UNUSED SMOKE).
But I digress. 30 or 50 honor would be good in my opinion.
So some ranking system for them that the best ones go to sl1 and 2 would be cool.
Your experience is not neccessarily shown in your honor lvl. You can be the world bigges donkey and reach lvl99 with enough time. And you can be lvl 20 an be better than most of the lvl 99. And XP does not neccessarily show your influence on the match, everybody who plays RO should know that the pure amount of kills does not win maps, mostly because everything is about the capzones, and sometimes it means rushing into it without minding the KD ratio. Selecting by lvl is just unfair.
And even a rookie could do well in an important role, or at last sometimes you have to learn to play the role. Best advice is to go to an active clan server where people get kicked by blocking important classes.
Seriously, i do not get angry about noobs, because they play bad because they are new. I get ♥♥♥♥♥♥♥ angry about lvl 60 SL which does not use smokes or attacking all the time frontaly and don't even try to flank.
I totally agree. I've been saying for awhile now that SL & CO roles should require a certain lvl. If it's possible to implement a feature like this on a server, I'd like to try it out.
Yeah Scytale I agree to an extent but taking or defending capzones gets you points/XP whether kills are involved or not. Basing server privilage on a honor system isn't full proof but at least it guarantees that x-amount of time has been spent in game.
I will say one of my issues with gaining XP/honor is the fact that you can do it with bots...I only realized this when I was like lvl 50 and wanted to "try out" commander.
In general new players are a good thing but the massive increase caused by the promo weekend has changed the game play a lot. When you have a few new guys on your team that's fine. When 50-80% of a team is noob it's kind of annoying to people who have played the game a lot and expect a certain gaming experience. I have played as commander recently and had 2-3 awesome matches in a row where all the noobs really get on board and listen to their SLs and CO. But it never lasts and it's followed by 2-3 matches that are terrible... And I'm talking about playing on a few servers that have always had great players & solid team work. Above all, the TK-ing issue isn't my main concern. What really annoys me is not doing your job, not doing team work, and disregarding general tactics and orders.
Some players have said "well, help the noobies out!". F*ck that, I have helped noobies out time after time.
Every 3 months or so another crop of noobies/hackers/undersirables floods into this game by TWI giving the game away outright or charging a pittance to get it.
Enough, learn the game on your own, sink or swim. Go to a bot server and tk the f*ck out of each other, not the vets, we shouldn't have to put up with your crap. Figure sh*t out, don't punish the vets by your idiotic behavior.
And on top of that its not my responsibility or desire to have to "help" other players out, I'm here to play my game, not handhold a bunch of f*ckups which is what most of them are.
Yeah, even before RO2 launched I remember them talking about the honor system like it was designed to separate the players by skill and level. If one had low honor he wouldn't be allowed on certain servers. I guess TWI threw that out the window like they did with RS and allowing the Japanese to pop up out of spider holes. That whole thing just died a quiet death.
Public servers are public servers and they should be open to all. It's where noobs get to see hot the game SHOULD be played and what will give them the most enjoyment. If we're all locked away in private servers how many of the new players will get to see how great the game really is?
Do your duty, fight in public and try to keep the new recruits alive.
1) they have smoke nades
2) they know you need to mark arty
3) you know you can call recon
4) you can send arty
5) you know the maps well enough not to send arty on your own guys
That's all. Other than that, I don;t expect a TL or SL to play perfectly, of course they will learn the role through experience and natural talent will help.
What I hate is this attitude that everybody needs to take the TL and SL roles to learn from the beginning, what a load of bull, and also, the attitude that if you use a mic, you are suddenly 100% better than a TL without a mic - also total bull.
it's not TWI that's at fault here. it's the server owners that decide what the minimum level is. with the low player count, i think they all pretty much decided to let anyone in.
you know there really hardly any "public" servers. the "public" servers are the ones TWI owns and the ones that are up as an advert for their server company. all the rest are owned by private individuals or clans. most are open to all, but i'll only play on ones with active admins, because i hate getting shot in the back on prupose.