DarekBrowarek Apr 27, 2014 @ 3:52am
Question about Aiming system.
Hello everyone, newb here. I recently purchased that game becouse of free weekend. I'm a big fan of realism and I fall in love with Rising Storm. I don't like shooters like Counter Strike or Call of Duty where people run like they'r having stick in their a$$.

I already know game mechanic but I still have much to learn. I know that bullets loose damage and range over distance but one thing bothers me. It's easy to hit someone when he is standing still but if someone is moving do I have to aim in front of him or straight at him. I can't really explain this but if you ever played Battlefield3 you will know what I mean.
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Trinitrotoluene Apr 27, 2014 @ 3:53am 
You'll need to lead your target, aim in front of your target when its moving.
Last edited by Trinitrotoluene; Apr 27, 2014 @ 3:53am
DarekBrowarek Apr 27, 2014 @ 4:07am 
So is it like in battlefield ? Do I have to aim like 1-2 metres in front of my victim ?
I played Far Cry 3 MP and when I aimed with sniper rifle I had to shot directly at moving targets, not in front them. I want to be sure becouse sometimes I have troubles killing moving people.
TeH RODENT =PL= Apr 27, 2014 @ 4:28am 
Depends on distance x)

On close range it's not a significant difference. On medium that would be around 0,5m in front of the victim.
With long-♥♥♥♥ shooting (like sniping) it's hard to tell. I guess 300m takes 1m before the enemy.
Bullet drop. But unlike in Battlefield (at least the ones I played), you can set the iron sights if you know the distance between you and enemy.

Not that I'm pr0 or somethin', but that's what I found :P
Or you could just look for a good guide, too! :D
Last edited by TeH RODENT =PL=; Apr 27, 2014 @ 4:28am
DarekBrowarek Apr 27, 2014 @ 4:58am 
Originally posted by TeH RODENT =PL=:
Depends on distance x)

On close range it's not a significant difference. On medium that would be around 0,5m in front of the victim.
With long-♥♥♥♥ shooting (like sniping) it's hard to tell. I guess 300m takes 1m before the enemy.
Bullet drop. But unlike in Battlefield (at least the ones I played), you can set the iron sights if you know the distance between you and enemy.

Not that I'm pr0 or somethin', but that's what I found :P
Or you could just look for a good guide, too! :D
OK thanks.
Since I can't really imagine metres in that game I would like to hear advices in centymetres. So assume that enemy is about 100-150m away from me and he is moving, how should I aim in front of him ? Like 0.5cm on my screen ?
That may sound stupid :)

Oh and don't worry about bullet drop, I just like to aim higher
Last edited by DarekBrowarek; Apr 27, 2014 @ 5:00am
KomradeLaika Apr 27, 2014 @ 5:17am 
And remember, don't hipfire with center of your screen - look where your gun actually points. Comparing to BF, bullets fly faster and have less drop. Just a little practice, really. And, if I remember correctly, from 0-50 meters it's actually hitscan, at least for rifles.
Last edited by KomradeLaika; Apr 27, 2014 @ 5:19am
God is Santa Apr 27, 2014 @ 5:45am 
You may also be aiming too high. Games like Battlefield exaggerate bulletdrop. At 100m or less (the range most engagements take place in RO unless you're sniping) there is no drop. Beyond that drop is very small compared to games like battlefield (a couple of cm's.) When you get a kill on most servers it will show you your range, so you can get an idea just how far away people are.
Last edited by God is Santa; Apr 27, 2014 @ 5:47am
DarekBrowarek Apr 27, 2014 @ 7:43am 
I used to play Battlefield 3 so comparing RS to BF would be helpfull.
I will appreciate any help or tips.
TeH RODENT =PL= Apr 27, 2014 @ 8:25am 
0,5 cm on screen, you say? Seems legit xD
God is Santa Apr 27, 2014 @ 8:59am 
Another tip is to check to see if you've got a delay on your shot (lag.) Shoot at the ground at your feet, the time it takes to impact is the delay your shot has with the server. If you've got no delay, lead about 1-2 body lengths in front of a moving target within 100 yards, more for further distance.

With lag it gets tricky, you have to add the time you're behind with how far they'll move. I've had lag up to around 1 second before with bad ping, meaning I had to lead targets 1 second even at point blank range.

It's more of a practice thing, the more you play the more you'll find that "sweet spot."
Moskeeto Apr 27, 2014 @ 11:47am 
Originally posted by God is Santa:
Another tip is to check to see if you've got a delay on your shot (lag.) Shoot at the ground at your feet, the time it takes to impact is the delay your shot has with the server. If you've got no delay, lead about 1-2 body lengths in front of a moving target within 100 yards, more for further distance.

With lag it gets tricky, you have to add the time you're behind with how far they'll move. I've had lag up to around 1 second before with bad ping, meaning I had to lead targets 1 second even at point blank range.

It's more of a practice thing, the more you play the more you'll find that "sweet spot."
It used to work like that years ago, but that is no longer the case. The game now uses client-side hit detection, so the amount to lead the target is consistent for every players. Only the bullet decals are delayed by your ping.
DarekBrowarek Apr 27, 2014 @ 12:51pm 
Originally posted by Moskeeto:
It used to work like that years ago, but that is no longer the case. The game now uses client-side hit detection, so the amount to lead the target is consistent for every players. Only the bullet decals are delayed by your ping.
Client-side? Sounds like easy way to cheat.
Moskeeto Apr 27, 2014 @ 12:52pm 
Originally posted by DarekBROwarek:
Originally posted by Moskeeto:
It used to work like that years ago, but that is no longer the case. The game now uses client-side hit detection, so the amount to lead the target is consistent for every players. Only the bullet decals are delayed by your ping.
Client-side? Sounds like easy way to cheat.
Yeah, that's one of the downsides. But it's otherwise much, much better than server-side ever was. Server-side was a complete disaster.
God is Santa Apr 27, 2014 @ 5:53pm 
Hmm interesting... Haven't played in quite awhile. Would explain why I've been missing so many shots :)
Chaunsey Apr 27, 2014 @ 7:16pm 
ultimately, just like real life, you're going to just have to get a feel for it.

because the game uses realistic ballistics, the longer the distance of the shot, the more you have to lead.

its not a lot though, if at 100m there is a little air between your victim and the point of your sight, that translates to several feet ahead of him. in this game you will rarely engage tartgets past 150m or so unless you have a sniper rifle, and at that distance, if the guy is running you need to lead him like 2 body widths ahead, meaning the size the guy looks like in your sight, you would lead two times that ahead.

but again, just try to get a feel for it, you will quickly learn to feel for it, that is the only way to do it effectively, and it will never be perfect either, but this is the same as real life, people dont always hit what they are aiming for no matter how experienced they are.


bullet drop is very minimal though, on the rifles your sight is set to 100m by default, meaning the bullet will hit dead on at 100m, if you shoot at someone 150m away, you bullet only drops about 2 inches (~5cm) more, thats not enough to even worry about when you're trying to hit a man, not a bullseye.
DarekBrowarek Apr 28, 2014 @ 12:51pm 
Originally posted by Moskeeto:
Originally posted by DarekBROwarek:
Client-side? Sounds like easy way to cheat.
Yeah, that's one of the downsides. But it's otherwise much, much better than server-side ever was. Server-side was a complete disaster.
Are there a lot of cheaters like aimboters etc.?
Well I didn't notice any cheaters so far maybe becouse for 1 kill I die 5 times.
Also I noticed 3 "levels" of punkbuster in servers browser, what does that mean ?
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Date Posted: Apr 27, 2014 @ 3:52am
Posts: 15