Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
Ins is a solid small scale (32 max + 8 or 6max?? coop mode that is actually quite challenging) tactical shooter, it runs awesome and is awesome. I recommend it Awesome indi devs too - you simply can't go wrong with this one imo. It can be over quickly (<32 players + a no respawn gamemode like VIP or something).. some take only 5 min while other last a lot longer. It has a very simple (imo good) and small HUD only showing what is important with the least amount of screen getting blocked.
RO2/RS is a 64 (max) player meatgrinder (SP is worthless), except for some community maps (which aren't being played all that much unless they get "official") there is hardly any tactic besides walking on the edge of the map and shooting people in the back. RO2 is also the fastest paced game in your list which is the reason why a lot of old RO1 players don't like it. It also has TONS of stupid unlocks and prototype weapons, historically completely retarded things and some pretty gamey game mechanics - so overall if you know stuff about WW2 this is going to be the least Immersive game :p oh and TWI likes to be a butthole. If you want to buy RO2 wait for the next update (the transport vehicles TWI promised 3 years ago ) it'll go on a free weekend + 75% off sale and be sure to buy Rising Storm on the steam store NOT red orchestra 2 GOTY or you'll bite yourself in the ass c:. RO2s UI and HUD are pretty much a giant cluster♥♥♥♥ :D you can fix the ingame HUD with the 'declutter my HUD' mutator from the workshop.
I have just bought Insurgency and just played the "tutorial", so I can't tell myself.
If it's anything like the original mod, then it's not that easy to answer. I'd say RO2 is generally a tad faster, but it depends a lot on the map.
I'm playing Ins slower than RO2 mostly because everyone is going to run around with an Assault Rifle unlike RO2 where I can pretty much waste an entire team single handed with the right kit (for the map, differs). Could ofc just be my experience with RO2 (RO2 ~525hours vs Ins ~35hours). I also think the recoil + sight misalignement + "time to IS" is smaller in RO2 (atleast when you leveled up to 99+hero class -.-) and the sprinting is slower (atleast with the heavy Plate Carrier + good AR/..) than in RO2.
Insurgency I'm not a huge fan of, feels too much like counterstrike at times. There is generally very little teamwork and with the way the respawns work in most modes its possible to spend a lot of time spectating rather than playing.
RO2 is very tactical, don't listen to that first poster. Its just team and squad-scale tactics rather than inividual tactics. Coordinating attacks, artillery strikes and pitched defenses is incredibly exciting and rewarding. It also has way more maps and much better atmosphere than Insurgency, and much longer rounds which I personally enjoy.
I never saw a squad or something moving around together in my +500hours like it happens in Project Reality all the time.. you know why? Because you need communication for teamwork. Now imagine 6 squad leaders + Commander giving out orders and 32 guys spotting, discussing tactics and explaining the situation on a single channel . Not only couldn't you hear ♥♥♥♥ because everyone talks over everyone but it wouldn't help you anyway because before you noticed the guy who just yelled "contact °315 200m from my position" wasn't actually next to you but on the other side of the map.
Here's the teamwork you need to win a match:
http://steamcommunity.com/sharedfiles/filedetails/?id=245551399
Guess what.. I don't used my mic or a single ingame command once. I just grabbed the MG-34 with 175 rounds lvl 50 and wrecked everyone before they could get in cap range ---- that's called meatgrinder.
1 good commander for anti cap arty
1 good ATer/tanker to prevent tank rape
...that's it. And a squad leader who isn't camping in spawn so people can spawn on him.. but I wouldn't call that squad-scale tactics
It has more maps atm but that's because this game is out since 2011 and TWI keeps adding community maps.
Ins is made with the source engine and a dead monkey is able to make a good map for that because it's just so ♥♥♥♥♥♥♥ easy - Ins already has more community maps than RO2 had after 1 full year and ins is out since.. like 2 months?
I couldn't think of playing FPS without competitions, tournaments and clan vs clan matches.
I own Insurgency and I played since it was in beta, its not really a slow paced game, there are maps where you have to run too much and be quick, somtimes its just run & gun, it gets boring too fast (At least for me).
For ArmA III, I dont own it myself but I own ArmA II, as mentioned above its a huge sandbox game and its fun if you have friends or clan to play together, you can still play offline and create your own missions or just have fun in sanxbox.
Rising Storm/Red Orchestra 2 fits well in "Slow paced realistic multiplayer (wartime) FPS".
However, there are a couple of smaller maps so SMG & Assault class rush into the enemy lines, but other than that RO2 fits very well to "Slow paced realistic multiplayer (wartime) FPS" category.
I find modern warfare combat pretty boring, modern scope and automatic weapons combat become very static and boring.