Rising Storm/Red Orchestra 2 Multiplayer

Rising Storm/Red Orchestra 2 Multiplayer

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Rex Maverick 2014年3月2日上午6:06
Updates
I think it would be interesting to see TW implement some of the features from the immersion mod in the workshop, as well as some more varied skins and perhaps a replay feature. What do you guys think?
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正在显示第 1 - 14 条,共 14 条留言
Skins and other aesthetics has been mentioned before, no word on TWI what they have planned. No one knows what TWI has planned yet in terms of expansions
vehicles, we need them to do giant maps with lots of vehicles like ro1
R5CYA 2014年3月2日下午7:01 
引用自 The doctor is in
vehicles, we need them to do giant maps with lots of vehicles like ro1
they're working on them
Diabolusdixit 2014年3月3日下午1:37 
I would like something like "Teather Mode"... sometimes you're screen recording during 2 hours and nothing interesting, awesome or funny happens. You stop screen recording and then you have a Rambo moment, that nobody will believe without proofs.
Rex Maverick 2014年3月3日下午5:15 
yeah this game certainly has some replay worthy moments. Plus imagine the film potential with this game's assets. TW could even do a film competition like valve does with SFM.
Moskeeto 2014年3月3日下午5:21 
引用自 Sgt. Gerry Boyle
yeah this game certainly has some replay worthy moments. Plus imagine the film potential with this game's assets.
Yeah, about that: http://forums.tripwireinteractive.com/showthread.php?t=96766
I'm kind of involved in the project too. But I can't say too much due to NDA. It's never too late to join though.
最后由 Moskeeto 编辑于; 2014年3月3日下午5:23
Rex Maverick 2014年3月4日下午1:51 
wow that's pretty cool I can't believe I hadn't heard about that earlier!
TIG (已封禁) 2014年3月4日下午3:06 
They should focus their efforts on getting the glitches out of actual gameplay rather than recording its ugliness in all of its glory.
DurbanPoison 2014年3月4日下午3:18 
引用自 Tig Ol Bitties
They should focus their efforts on getting the glitches out of actual gameplay rather than recording its ugliness in all of its glory.

this
Moskeeto 2014年3月4日下午3:19 
引用自 Tig Ol Bitties
They should focus their efforts on getting the glitches out of actual gameplay rather than recording its ugliness in all of its glory.
AMG is an independent company from TWI. They can do whatever project they want.
TIG (已封禁) 2014年3月4日下午3:21 
引用自 Moskeeto
引用自 Tig Ol Bitties
They should focus their efforts on getting the glitches out of actual gameplay rather than recording its ugliness in all of its glory.
AMG is an independent company from TWI. They can do whatever project they want.

Original poster refers to TWI.
Rex Maverick 2014年3月4日下午3:40 
引用自 Tig Ol Bitties
They should focus their efforts on getting the glitches out of actual gameplay rather than recording its ugliness in all of its glory.
RO2 has come a long way since the buggy days of launch back in 2011. Give TW some credit. The game is now playable, fun and the fans haven't abandoned it.
TIG (已封禁) 2014年3月4日下午3:46 
引用自 Sgt. Gerry Boyle
引用自 Tig Ol Bitties
They should focus their efforts on getting the glitches out of actual gameplay rather than recording its ugliness in all of its glory.
RO2 has come a long way since the buggy days of launch back in 2011. Give TW some credit. The game is now playable, fun and the fans haven't abandoned it.

Game still has awful bugs. I'm one of the early buyers ($40) and it's simply unacceptable that tanks are still glitched to the point of uselessness.

P.S. An interesting defense. A buggy game has improved? That's hardly something for the developer to list on the broch ure!
最后由 TIG 编辑于; 2014年3月4日下午3:48
Keijo 2014年3月4日下午6:54 
Well most games have some sorta bugs, kinda like the more content and stuff going on the more bugs you get. If you think about dayz mod for example, to achieve that in a huge map you just gota live with bugs and lag.

If you look at the fps games that people play today theres like no other small companies, ns2 and insurgency come to my mind. So in that sense ro2 is a huge achievement just that it works and has 1k players. So i give crdit to twi for that alone.

What I basicly mean that for a smaller company to produce an fps game on somewhat modern engine seems to be huge pain and like propably 80% games die at launch.
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发帖日期: 2014年3月2日上午6:06
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